mod actions; mod active_cluster; mod debounce; mod overlay_claims; mod queries; mod shortcut_actions; mod view_state; pub use debounce::use_debounced; pub use overlay_claims::{ OverlayClaims, use_overlay_claim, use_overlay_claim_when, use_overlay_claims, use_provide_overlay_claims, }; pub use view_state::{PersistedView, use_view_state}; pub use active_cluster::{ ActiveClusterState, BROWSER_COMPAT_DEFAULT, BrowserCompatState, BrowserStateStore, BrowserTypeState, BrowserUiState, DataPackWorldState, EssentialGuardKind, EssentialGuardState, LinkConfirmState, OnboardingSelectionState, PendingEssential, SplashState, StartMaximizedState, use_active_cluster_id, use_browser_compat, use_browser_state_store, use_browser_type, use_datapack_world, use_essential_guard, use_link_confirm, use_onboarding_selection, use_provide_active_cluster, use_provide_browser_compat, use_provide_browser_state, use_provide_browser_type, use_provide_datapack_world, use_provide_essential_guard, use_provide_link_confirm, use_provide_onboarding_selection, use_provide_splash, use_provide_start_maximized, use_splash, use_start_maximized, }; pub use actions::{Actions, NotificationBuilder, PumpSignal, modpack_job_running}; pub(crate) use queries::use_folder_watch; pub use queries::{ AddOfflineAccountKeys, AvailableBundlesQuery, BROWSE_PAGE_SIZE, BeginMicrosoftLoginMutation, CachedImageQuery, CancelMicrosoftLoginKeys, CancelMicrosoftLoginMutation, ClusterAction, ClusterBundles, ClusterLogsQuery, ClusterMutation, DisableWarningsQuery, DiscardLeftoversKeys, DiscardLeftoversMutation, FinishMicrosoftLoginMutation, GameVersion, JavaMajorsQuery, LeftoversQuery, LogAction, LogContentQuery, MigrationQuery, OnboardingBundlesQuery, RefreshAccountKeys, RemoveAccountKeys, ScreenshotAction, SetDefaultAccountKeys, StorageAction, StorageActionMutation, StorageReportQuery, TermsQuery, UploadLogKeys, UploadLogMutation, UseDiscardLeftovers, UseLogAction, UseRefreshAccount, UseRemoveAccount, UseScreenshotAction, UseSetDefaultAccount, UseStorageAction, UseUploadLog, VERSIONS_PAGE_SIZE, accounts_have_microsoft, available_bundles, bundle_overrides_map, bundles_with_status_items, category_list, changelog_error, changelog_groups, changelog_is_loading, cluster_content_items, content_type_for_slug, disable_warnings, game_versions, has_migration_data, invalidate_cluster_content_queries, invalidate_cluster_queries, invalidate_java_queries, invalidate_leftovers_queries, invalidate_logs_queries, invalidate_profile_queries, invalidate_screenshots_queries, invalidate_storage_queries, java_majors, java_runtimes, latest_changelog_version, loaded_image, loader_versions, login_code_already_handled, migration_detection, mutation_error, mutation_is_pending, mutation_is_running, mutation_ok, onboarding_bundles_items, package_meta_batch, package_updates, pick_version_metadata, project_detail, provider_versions, query_error, query_is_busy, query_is_loading, refresh_version_art_gallery, reset_login_code_dedup, resolve_art_url, search_items, search_pending, search_total, settled_or_loading, stale_hashes, terms_document, terms_error, terms_is_loading, try_account, try_accounts, try_cluster_analytics, try_cluster_logs, try_cluster_screenshots, try_default_account, try_game_profile, try_global_analytics, try_leftovers, try_log_content, try_storage_report, use_account, use_accounts, use_add_microsoft_account, use_add_offline_account, use_available_bundles, use_begin_microsoft_login, use_bundle_overrides, use_bundle_updates, use_bundles_with_status, use_cached_image, use_cancel_microsoft_login, use_changelog, use_cluster, use_cluster_analytics, use_cluster_content, use_cluster_logs, use_cluster_mutation, use_cluster_profile, use_cluster_screenshots, use_cluster_settings, use_clusters, use_current_account, use_default_account, use_disable_warnings, use_discard_leftovers, use_finish_microsoft_login, use_game_profile, use_game_versions, use_global_analytics, use_java_majors, use_java_runtimes, use_leftovers, use_loader_versions, use_local_image, use_log_action, use_log_content, use_migration, use_named_profiles, use_onboarding_bundles, use_package_categories, use_package_meta_batch, use_package_project, use_package_search, use_package_updates, use_package_versions, use_package_versions_when, use_player_profile, use_player_skin, use_provider_versions, use_refresh_account, use_refresh_all_accounts, use_remove_account, use_screenshot_action, use_screenshot_folder_watch, use_set_default_account, use_storage_action, use_storage_report, use_terms, use_upload_log, use_version_art, use_version_art_gallery, use_version_loaders, use_version_metadata, use_versions, version_list, versions_metadata, versions_total, }; pub use queries::{ add_world_datapacks, delete_world, delete_world_datapack, invalidate_world_contents, spawn_world_task, try_cluster_worlds, try_world_datapacks, try_world_size, use_cluster_worlds, use_saves_folder_watch, use_world_datapacks, use_world_size, }; use crate::notifications::NotificationSnapshot; use crate::state::{ AppChannel, GameState, InstallState, LauncherInit, LoginProgress, ReleaseMigrationPrompt, RelocationState, SettingsState, StorageScanProgress, }; use freya::prelude::*; use freya::radio::use_radio; pub fn use_provide_actions(actions: &Actions) { let actions = actions.clone(); use_provide_root_context(move || actions.clone()); } pub fn use_dispatch() -> Actions { consume_root_context::() } /// Wakes its component only when that channel is written so a toast tick does /// not re-render a component reading only `data_dir` pub fn use_launcher() -> LauncherInit { use_radio(AppChannel::Launcher).read().launcher.clone() } pub fn use_release_migration_checking(cluster_id: i64) -> bool { use_radio(AppChannel::ReleaseMigration) .read() .release_migration_checking .contains(&cluster_id) } pub fn use_release_migration() -> Option { use_radio(AppChannel::ReleaseMigration) .read() .release_migration .clone() } pub fn use_relocation() -> RelocationState { use_radio(AppChannel::Relocation).read().relocation.clone() } pub fn use_settings_snapshot() -> SettingsState { use_radio(AppChannel::Settings).read().settings.clone() } /// Built on read not published on write cloning the inbox on every one of a /// download's tens of thousands of engine changes was the channel's main cost pub fn use_notifications_snapshot() -> NotificationSnapshot { let radio = use_radio(AppChannel::Notifications); let state = radio.read(); state.notifications.snapshot( &state.inbox, state.center_open, crate::events::prompt_view(&state), ) } pub fn use_account_switcher_open() -> bool { use_radio(AppChannel::AccountSwitcher) .read() .account_switcher_open } pub fn use_control_center_open() -> bool { use_radio(AppChannel::ControlCenter) .read() .control_center_open } pub fn use_game_snapshot() -> GameState { use_radio(AppChannel::Game).read().game.clone() } pub fn use_installs_snapshot() -> InstallState { use_radio(AppChannel::Installs).read().installs.clone() } pub fn use_storage_scan_progress() -> Option { use_radio(AppChannel::StorageScan) .read() .storage_scan .clone() } pub fn use_pending_launch() -> Option { use_radio(AppChannel::PendingLaunch) .read() .pending_launch .clone() } pub fn use_microsoft_login_status() -> Option { use_radio(AppChannel::MicrosoftLogin) .read() .microsoft_login .clone() }