OneLauncher-Cracked/packages/oneclient_core/examples/download_game.rs

53 lines
1.6 KiB
Rust

#![recursion_limit = "256"]
use oneclient_common::domain::GameLoader;
use oneclient_core::LauncherResult;
use oneclient_core::clusters::CreateClusterOptions;
use oneclient_core::dev;
#[tokio::main]
async fn main() -> LauncherResult<()> {
dev::initialize().await?;
let state = dev::ephemeral_state().await?;
let args: Vec<String> = std::env::args().skip(1).collect();
let mc_version = args.first().map(String::as_str).unwrap_or("26.1");
let loader = args
.get(1)
.and_then(|s| s.parse().ok())
.unwrap_or(GameLoader::Vanilla);
let loader_version = args.get(2).map(String::as_str);
let global = state.settings.read().global_game_settings.clone();
let cluster = state
.clusters
.create(
&global,
CreateClusterOptions {
name: format!("download-{mc_version}"),
mc_version: mc_version.to_string(),
mc_loader: loader,
mc_loader_version: loader_version.map(str::to_string),
mem_max: None,
kind: oneclient_cluster::ClusterKind::OneClient,
user_created: false,
modpack: false,
description: None,
tags: Vec::new(),
},
)
.await?;
println!(
"Preparing cluster {} ({} {:?})...",
cluster.name, cluster.mc_version, cluster.mc_loader
);
let ready = oneclient_core::clusters::prepare_cluster_locked(
&state, cluster.id, false, true, true, None,
)
.await?;
println!("Cluster ready at {}", ready.dir()?.display());
Ok(())
}