OneLauncher-Cracked/packages/oneclient_core/examples/launch_game.rs
2026-07-28 12:11:02 +02:00

40 lines
1.3 KiB
Rust

#![recursion_limit = "256"]
use oneclient_core::LauncherResult;
use oneclient_core::clusters::CreateClusterOptions;
use oneclient_core::dev;
use oneclient_common::domain::GameLoader;
#[tokio::main]
async fn main() -> LauncherResult<()> {
dev::initialize().await?;
let state = dev::ephemeral_state().await?;
let args: Vec<String> = std::env::args().skip(1).collect();
let mc_version = args.first().map(String::as_str).unwrap_or("1.21.4");
let loader = args
.get(1)
.and_then(|s| s.parse().ok())
.unwrap_or(GameLoader::Vanilla);
let account = state.auth.add_offline_account("Example".to_string()).await?;
println!("Using offline account {} ({})", account.username, account.id);
let global = state.settings.read().global_game_settings.clone();
let cluster = state.clusters.create(
&global,
CreateClusterOptions::new(format!("launch-{mc_version}"), mc_version, loader),
)
.await?;
println!("Launching {} ({mc_version} {loader:?})...", cluster.name);
let game = oneclient_core::launch_cluster(&state, cluster.id, &account, true).await?;
println!(
"Launched cluster #{} (pid {:?}). Waiting 10s before exit...",
game.cluster_id, game.pid
);
tokio::time::sleep(std::time::Duration::from_secs(10)).await;
Ok(())
}