117 lines
5.3 KiB
Rust
117 lines
5.3 KiB
Rust
mod active_cluster;
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mod debounce;
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mod actions;
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mod queries;
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mod view_state;
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pub use debounce::use_debounced;
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pub use view_state::{PersistedView, use_view_state};
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pub use active_cluster::{
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ActiveClusterState, BrowserCompatState, BrowserStateStore, BrowserUiState, LinkConfirmState,
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OnboardingSelectionState, SplashState, use_active_cluster_id, use_browser_compat,
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use_browser_state_store, use_link_confirm, use_onboarding_selection, use_provide_active_cluster,
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use_provide_browser_compat, use_provide_browser_state, use_provide_link_confirm,
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use_provide_onboarding_selection, use_provide_splash, use_splash,
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};
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pub use actions::{Actions, NotificationBuilder, PumpSignal};
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pub use queries::{
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AddOfflineAccountKeys, BROWSE_PAGE_SIZE, BeginMicrosoftLoginMutation, CachedImageQuery,
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CancelMicrosoftLoginKeys, CancelMicrosoftLoginMutation, ClusterAction, ClusterBundles,
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ClusterLogsQuery, FinishMicrosoftLoginMutation, LogAction, LogContentQuery, MigrationQuery,
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OnboardingBundlesQuery, RefreshAccountKeys, RemoveAccountKeys, ScreenshotAction,
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SetDefaultAccountKeys, TermsQuery, UploadLogKeys, UploadLogMutation, UseLogAction,
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UseRefreshAccount, UseRemoveAccount, UseScreenshotAction, UseSetDefaultAccount, UseUploadLog,
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VERSIONS_PAGE_SIZE, accounts_have_microsoft, bundle_overrides_map, bundles_with_status_items,
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category_list, changelog_error, changelog_groups, changelog_is_loading, cluster_content_items,
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content_type_for_slug, has_migration_data, invalidate_cluster_queries, invalidate_java_queries,
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invalidate_logs_queries, invalidate_profile_queries, invalidate_screenshots_queries,
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java_runtimes, latest_changelog_version, loaded_image, loader_versions,
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login_code_already_handled, migration_detection,
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mutation_error, mutation_is_pending, onboarding_bundles_items, package_meta_batch,
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pick_version_metadata, project_detail, provider_versions, query_error, query_is_busy,
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query_is_loading, reset_login_code_dedup, search_items, search_pending, search_total,
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settled_or_loading, terms_document, terms_error, terms_is_loading, try_account,
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try_accounts, try_cluster_analytics, try_cluster_logs, try_cluster_screenshots,
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try_default_account, try_game_profile, try_global_analytics, try_log_content, use_account,
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use_accounts, use_add_microsoft_account, use_add_offline_account, use_begin_microsoft_login,
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use_bundle_overrides, use_bundle_updates, use_bundles_with_status, use_cached_image,
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use_cancel_microsoft_login, use_changelog, use_cluster_analytics, use_cluster_content,
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use_cluster_logs, use_cluster_mutation, use_cluster_profile, use_cluster_screenshots,
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use_cluster, use_cluster_settings, use_clusters, use_current_account, use_default_account,
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use_finish_microsoft_login, use_game_profile, use_global_analytics, use_java_runtimes,
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use_loader_versions, use_local_image, use_log_action, use_log_content, use_migration,
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use_named_profiles, use_onboarding_bundles, use_package_categories, use_package_meta_batch,
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use_package_project, use_package_search, use_package_versions, use_player_profile,
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use_player_skin, use_provider_versions, use_refresh_account, use_refresh_all_accounts,
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use_remove_account, use_screenshot_action, use_set_default_account, use_terms, use_upload_log,
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use_version_metadata, use_versions, version_list, versions_metadata, versions_total,
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};
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use crate::notifications::NotificationSnapshot;
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use crate::state::{
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AppChannel, GameState, InstallState, LauncherInit, LoginProgress, SettingsState,
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};
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use freya::prelude::*;
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use freya::radio::use_radio;
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/// Publishes the actions handle so components can reach it without prop
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/// drilling. Provided once, at the root.
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pub fn use_provide_actions(actions: &Actions) {
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let actions = actions.clone();
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use_provide_root_context(move || actions.clone());
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}
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pub fn use_dispatch() -> Actions {
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consume_root_context::<Actions>()
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}
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/// Subscribes to one concern of the app state.
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///
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/// Each of these wakes its component only when *that* channel is written, so a
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/// toast timer tick does not re-render a component that reads only `data_dir`.
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pub fn use_launcher() -> LauncherInit {
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use_radio(AppChannel::Launcher).read().launcher.clone()
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}
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pub fn use_settings_snapshot() -> SettingsState {
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use_radio(AppChannel::Settings).read().settings.clone()
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}
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/// Derives the render view from the engine.
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///
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/// Built on read rather than published on write: during a download the engine
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/// changes tens of thousands of times, and cloning the inbox each time was the
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/// snapshot channel's main cost.
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pub fn use_notifications_snapshot() -> NotificationSnapshot {
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let radio = use_radio(AppChannel::Notifications);
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let state = radio.read();
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state.notifications.snapshot(
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&state.inbox,
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state.center_open,
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crate::events::prompt_view(&state),
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)
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}
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pub fn use_account_switcher_open() -> bool {
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use_radio(AppChannel::AccountSwitcher)
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.read()
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.account_switcher_open
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}
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pub fn use_game_snapshot() -> GameState {
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use_radio(AppChannel::Game).read().game.clone()
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}
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pub fn use_installs_snapshot() -> InstallState {
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use_radio(AppChannel::Installs).read().installs.clone()
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}
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pub fn use_microsoft_login_status() -> Option<LoginProgress> {
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use_radio(AppChannel::MicrosoftLogin)
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.read()
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.microsoft_login
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.clone()
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}
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