onelauncher but cracked
- Add packages/oneclient_core/src/game/skin_server.rs: * Local Tokio TCP skin server that serves a minimal Yggdrasil-compatible API * Responds to GET /, GET /session/minecraft/profile/:uuid, GET /textures/:uuid.png * Reads skin PNGs and metadata from launcher skins dir * sync_offline_skins() copies PNG to CustomSkinLoader/skins/, config/offlineskins/, cachedImages/skins/ * prepare_authlib_injector() downloads authlib-injector-1.2.5.jar on first launch - Modify packages/oneclient_core/src/game/launch.rs: * Start skin server and attach -javaagent authlib-injector before spawning Minecraft * Sync skins to cluster game dir mod folders on every launch - Add authlib_injector_path() to packages/oneclient_common/src/paths.rs - Remove dead fetch_skin_online() from skin.rs + all exports |
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| .github/workflows | ||
| .sqlx | ||
| distribution | ||
| packages | ||
| .gitignore | ||
| ATTRIBUTION.md | ||
| Cargo.lock | ||
| Cargo.toml | ||
| CODE_OF_CONDUCT.md | ||
| CONTRIBUTING.md | ||
| LICENSE | ||
| README.md | ||
forked from OneLauncher allowing for uh offline authentication
download from Releases Page.
yes the actual client performs normally aswell
intended for offline usage only.