OneLauncher-Cracked/apps/testing/src/main.rs
Pauline a357df0b2d
🐛 fix: clippy lints
Signed-off-by: Pauline <git@ethanlibs.co>
2024-09-28 06:33:12 +02:00

165 lines
4.2 KiB
Rust

#![cfg_attr(
all(not(debug_assertions), target_os = "windows"),
windows_subsystem = "windows"
)]
use onelauncher::cluster::create::create_cluster;
use onelauncher::package::content::Providers;
use onelauncher::prelude::*;
#[tokio::main]
async fn main() -> onelauncher::Result<()> {
let _logger = onelauncher::start_logger();
let _state = State::get().await?;
// modrinth().await?;
// launch_and_authenticate().await?;
authenticate_mc().await?;
return Ok(());
}
/// pauline's epic gamer minecraft auth flow
///
/// opens a browser tab in which the user sees xbox login and logs in with microsoft and gets redirected
/// to a new url.
///
/// this new url contains the ?code=.... parameter that we need to finish authentication.
///
/// in this testing environment we can just copy the final url from our browser and into the testing console
/// and it will parse the url and find the code and complete the authenticaiton process.
///
/// in production/frontend, it works the same way but we get the url and code parameter automatically.
pub async fn authenticate_mc() -> onelauncher::Result<MinecraftCredentials> {
// begins login flow, opens browser
println!("a browser will open, follow login flow");
let login = minecraft::begin().await?;
println!("url is {}", login.redirect_uri.as_str());
webbrowser::open(login.redirect_uri.as_str())?;
// after user is done with auth, paste the final code into console below this line
println!("enter flow url: ");
let mut input = String::new();
std::io::stdin()
.read_line(&mut input)
.expect("unable to read input");
println!("{}", input.trim());
// parses the url code query param using the same logic we should use in frontend
let parsed = url::Url::parse(input.trim()).expect("idk");
let code = if let Some((_, code)) = parsed.query_pairs().find(|x| x.0 == "code") {
let code = code.clone();
code.to_string()
} else {
panic!()
};
let creds = minecraft::finish(code.as_str(), login).await?;
// mc auth flow is complete and added to state
println!("logged in {}", creds.username);
Ok(creds)
}
pub async fn modrinth() -> onelauncher::Result<()> {
let _state = State::get().await?;
let provider = Providers::Modrinth;
let result = provider.get("oneconfig").await?;
println!("{result:#?}");
// let managed_version = provider
// .get_version_for_game_version(&result.id, "1.8.9")
// .await?;
// println!("{:#?}", result);
// let name = "Example".to_string();
// let game = "1.21".to_string();
// let loader = Loader::Fabric;
// let cluster_path = create_cluster(
// name.clone(),
// game,
// loader,
// None, // latest
// None,
// None,
// None,
// None,
// None,
// )
// .await?;
// let cluster = cluster::get(&cluster_path, None)
// .await?
// .expect("couldnt get cluster");
// managed_version
// .files
// .first()
// .expect("no files found")
// .download_to_cluster(&cluster)
// .await?;
Ok(())
}
pub async fn launch_and_authenticate() -> onelauncher::Result<()> {
let state = State::get().await?;
if minecraft::users().await?.is_empty() {
println!("authenticating");
authenticate_mc().await?;
}
state.settings.write().await.max_async_fetches = 100;
state.settings.write().await.init_hooks.post =
Some("echo this should run after minecraft as a global hook".to_string());
state.reset_fetch_semaphore().await;
println!("clearing clusters");
{
let c = cluster::list().await?;
for cluster in c {
cluster::remove(&cluster.cluster_path()).await?;
}
}
let name = "examplecluster".to_string();
let game = "1.20.4".to_string();
let loader = Loader::Vanilla;
let loader_version = "stable".to_string();
let cluster = create_cluster(
name.clone(),
game,
loader,
Some(loader_version),
None,
None,
None,
None,
None,
)
.await?;
State::sync().await?;
println!("running minecraft");
let c_lock = cluster::run_default(&cluster).await?;
let uuid = c_lock.read().await.uuid;
let pid = c_lock.read().await.current_child.read().await.id();
println!("mc_uuid: {uuid}");
println!("mc_pid: {pid:?}");
println!("proc_uuid: {:?}", processor::get_running().await?);
println!(
"proc_path: {:?}",
processor::get_running_cluster_paths().await?
);
let mut proc = c_lock.write().await;
processor::wait_for(&mut proc).await?;
Ok(())
}