* feat: added microsoft sdk provider * feat: changed the default provider to microsoft everywhere * feat: added checking for microsoft jdks and prompting user to install them (ui for discussion) * feat: added toast popup when user tries to remove runtime that is pinned to some cluster * feat: added 'migrating' user to the microsoft jdks * feat: changed reading mods from cluster folders on launch to having cluster folders symlinks in the shared .minecraft folder where mods stay per given cluster; changed resource packs and shader packs from working per cluster to global, every resource pack and shader pack is now being shared between clusters; added mods disabling whenever a mod is manually removed from the mods folder * fix/feat: fixed hardlinks counting as a duplicate of files it was pointing to (windows); added a progress bar to the disk storage view in settings * chore: connected microsoft jdk branch and package folder management one --------- Co-authored-by: LynithDev <61880709+LynithDev@users.noreply.github.com>
752 lines
23 KiB
Rust
752 lines
23 KiB
Rust
use std::path::Path;
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use std::process::Stdio;
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use std::sync::Arc;
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use std::time::Duration;
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use chrono::{DateTime, Utc};
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use interfrost::api::minecraft::ArgumentType;
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use tokio::process::Command;
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use crate::ClusterStage;
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use oneclient_auth::MinecraftAccount;
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use crate::clusters::Cluster;
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use oneclient_discord::Presence;
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use crate::game::session::SessionRecorder;
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use crate::game::tail::spawn_log_tail;
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use crate::game::GameError;
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use oneclient_mc::{
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self as arguments, download_minecraft, download_version_info, get_loader_version,
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game_files_missing, resolve_minecraft_version,
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};
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use oneclient_events::{GroupedProgressSession, LaunchStage};
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use crate::settings::GameSettingsProfile;
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use crate::state::LauncherState;
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use crate::LauncherResult;
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use oneclient_common::paths;
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pub fn is_running(state: &LauncherState, cluster_id: i64) -> bool {
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state.games.is_running(cluster_id)
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}
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#[derive(Debug, Clone)]
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pub struct LaunchedGame {
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pub cluster_id: i64,
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pub pid: Option<u32>,
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}
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#[tracing::instrument(skip(state, account))]
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pub async fn launch_cluster(
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state: &Arc<LauncherState>,
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cluster_id: i64,
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account: &MinecraftAccount,
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search_for_java: bool,
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) -> LauncherResult<LaunchedGame> {
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tracing::info!(cluster_id, search_for_java, "launching cluster");
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let parallel = state.settings.read().allow_parallel_running_clusters;
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if !parallel && state.games.is_active(cluster_id) {
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tracing::warn!(cluster_id, "cluster already launching or running; refusing launch");
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return Err(GameError::AlreadyRunning(cluster_id).into());
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}
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// A parallel attempt shares its entry with the session already under way, so
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// clearing it here would drop that game's kill sender and pid
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let adopted = state.games.is_active(cluster_id);
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let result = start(state, cluster_id, account, search_for_java).await;
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if result.is_err() && !adopted {
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state.games.remove(cluster_id);
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state
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.services
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.events
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.game_stage(cluster_id, LaunchStage::Exited);
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}
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result
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}
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async fn start(
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state: &Arc<LauncherState>,
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cluster_id: i64,
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account: &MinecraftAccount,
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search_for_java: bool,
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) -> LauncherResult<LaunchedGame> {
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let events = state.services.events.clone();
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let stage = |s: LaunchStage| {
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state.games.set_stage(cluster_id, s);
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events.game_stage(cluster_id, s);
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};
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stage(LaunchStage::Checking);
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let existing = state.clusters.get(cluster_id).await?;
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let game_dir = existing.game_dir()?;
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let dedicated = existing.uses_dedicated_dir();
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// Non-dedicated clusters share one directory so a second game there would
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// materialize over the running one's
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// `dir_in_use_by` waves a cluster past
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// its own session which parallel launches make reachable
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if !dedicated && let Some(other) = state.games.dir_in_use(&game_dir) {
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tracing::warn!(cluster_id, other, "shared game dir busy; refusing launch");
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let name = running_cluster_name(state, other).await;
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return Err(GameError::SharedDirectoryBusy(name).into());
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}
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if let Some(other) = state.games.dir_in_use_by(&game_dir, cluster_id) {
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return Err(GameError::DirectoryInUse(other).into());
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}
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state.games.set_dir(cluster_id, game_dir.clone());
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let progress = GroupedProgressSession::start(
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&state.services.events,
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format!("Launching {}", existing.name),
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);
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let cluster = if existing.stage == ClusterStage::Ready {
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existing
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} else {
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stage(LaunchStage::Downloading);
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match crate::clusters::prepare_cluster_locked(
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state,
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cluster_id,
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false,
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search_for_java,
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false,
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Some(&progress),
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)
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.await
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{
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Ok(cluster) => cluster,
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Err(err) => {
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progress.finish();
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stage(LaunchStage::Exited);
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return Err(err);
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}
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}
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};
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if let Err(err) = oneclient_content::bundles::install_cluster_bundles(
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cluster_id,
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state.bundles.as_ref(),
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Some(&progress),
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&state.services.content(),
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)
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.await
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{
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tracing::warn!(cluster_id, error = %err, "failed to install bundle content");
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}
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let global = state.settings.read().global_game_settings.clone();
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let profile = state.clusters.resolve_settings(&global, &cluster).await?;
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let mc_version = oneclient_common::version::normalize_mc_version_input(&cluster.mc_version);
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let (version, updated, loader_version, version_info) = {
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let mut metadata = state.metadata.lock().await;
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let (version, _index, updated) =
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resolve_minecraft_version(&mut metadata, &state.services.mc(), &mc_version).await?;
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let loader_version = get_loader_version(
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&mut metadata,
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&state.services.mc(),
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&mc_version,
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cluster.mc_loader,
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cluster.mc_loader_version.as_deref(),
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)
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.await?;
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let version_info = download_version_info(
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&state.services.mc(),
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Some(&progress),
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&version,
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loader_version.as_ref(),
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false,
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)
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.await;
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(version, updated, loader_version, version_info)
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};
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let version_info = match version_info {
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Ok(info) => info,
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Err(err) => {
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progress.finish();
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stage(LaunchStage::Exited);
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return Err(err.into());
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}
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};
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let version_name = loader_version.as_ref().map_or_else(
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|| version.id.clone(),
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|lv| format!("{}-{}", version.id, lv.id),
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);
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tracing::info!(
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cluster_id,
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mc_version = %version.id,
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loader = %cluster.mc_loader,
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loader_version = loader_version.as_ref().map(|lv| lv.id.as_str()).unwrap_or("none"),
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version_name = %version_name,
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libraries = version_info.libraries.len(),
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main_class = %version_info.main_class,
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"resolved launch metadata"
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);
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let java = if let Some(runtime) =
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state.java.runtime_for_profile(profile.java_path.as_deref()).await?
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{
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runtime
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} else {
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let major = version_info
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.java_version
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.as_ref()
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.map(|v| v.major_version)
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.ok_or(GameError::MissingJavaVersion)?;
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state.java.prepare(major, search_for_java, false, None).await?
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};
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match game_files_missing(&version_info, &java.os_arch, updated) {
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Ok(true) => {
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tracing::info!(cluster_id, "missing game files; repairing");
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let _ = state.clusters.set_stage(cluster_id, ClusterStage::Repairing).await;
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stage(LaunchStage::Downloading);
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if let Err(err) = download_minecraft(
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&state.services.mc(),
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&progress,
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&version_info,
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&java.os_arch,
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updated,
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false,
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)
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.await
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{
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progress.finish();
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stage(LaunchStage::Exited);
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return Err(err.into());
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}
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let _ = state.clusters.set_stage(cluster_id, ClusterStage::Ready).await;
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}
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Ok(false) => {}
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Err(err @ oneclient_mc::McError::NoNativesForPlatform { .. }) => {
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progress.finish();
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stage(LaunchStage::Exited);
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return Err(err.into());
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}
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Err(err) => tracing::warn!(cluster_id, error = %err, "repair check failed"),
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}
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progress.finish();
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stage(LaunchStage::Launching);
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let cwd = game_dir;
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polyio::create_dir_all(&cwd).await.ok();
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if let Err(err) = crate::game::write_allowed_symlinks(&cwd).await {
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tracing::warn!(cluster_id, error = %err, "failed to write allowed_symlinks.txt");
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}
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let custom_args = profile.launch_args.clone().unwrap_or_default();
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let loader_version_id = loader_version.as_ref().map(|lv| lv.id.as_str());
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let mods_in_cluster = crate::game::uses_cluster_mods_folder(
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cluster.mc_loader,
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loader_version_id,
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&custom_args,
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);
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if let Err(err) =
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crate::game::materialize_content(&state.services, &cluster, &cwd, mods_in_cluster).await
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{
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tracing::warn!(cluster_id, error = %err, "failed to materialize cluster content");
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}
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if !dedicated {
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crate::game::link_cluster_logs(&cluster, &cwd).await;
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}
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let client_jar = paths::versions_dir()?
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.join(&version_name)
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.join(format!("{version_name}.jar"));
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let natives = paths::natives_dir()?.join(&version_name);
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polyio::create_dir_all(&natives).await?;
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let libraries = paths::libraries_dir()?;
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let assets = paths::assets_dir()?;
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let arg_map = version_info.arguments.clone().unwrap_or_default();
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let classpaths = arguments::classpaths(
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&libraries,
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&version_info.libraries,
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&client_jar,
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&java.os_arch,
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updated,
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)?;
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let mut jvm_args = arguments::java_arguments(
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updated,
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arg_map.get(&ArgumentType::Jvm).map(Vec::as_slice),
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&natives,
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&libraries,
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&classpaths,
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&version_name,
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profile.mem_max.unwrap_or_else(oneclient_common::default_mem_max),
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profile.launch_args.clone().unwrap_or_default(),
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&java.os_arch,
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java.major,
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)?;
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let mods_dir = paths::cluster_mods_dir(&cluster.folder_name)?;
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if let Some(arg) = crate::game::mods_folder_argument(
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cluster.mc_loader,
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loader_version_id,
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&custom_args,
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&mods_dir,
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) {
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tracing::debug!(cluster_id, mods_dir = %mods_dir.display(), "redirecting fabric mods folder");
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jvm_args.push(arg);
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}
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let mut mc_args = arguments::minecraft_arguments(
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updated,
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arg_map.get(&ArgumentType::Game).map(Vec::as_slice),
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version_info.minecraft_arguments.as_deref(),
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&account.access_token,
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&account.username,
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account.id,
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&version.id,
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&version_info.asset_index.id,
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&cwd,
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&assets,
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version.type_,
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profile.resolution.unwrap_or_default(),
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&java.os_arch,
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)?;
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arguments::append_profile_game_arguments(&mut mc_args, profile.force_fullscreen, None);
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run_hook(profile.hook_pre.as_deref(), &cwd).await;
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tracing::info!(
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cluster_id,
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java = %java.absolute_path,
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jvm_args = jvm_args.len(),
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mc_args = mc_args.len(),
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cwd = %cwd.display(),
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"spawning minecraft process"
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);
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tracing::debug!(cluster_id, ?jvm_args, main_class = %version_info.main_class, "jvm arguments");
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let use_discrete_gpu = state.settings.read().use_discrete_gpu;
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if use_discrete_gpu {
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oneclient_java::prefer_dedicated_gpu(std::path::Path::new(&java.absolute_path)).await;
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}
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let mut command = base_command(&profile, &java.absolute_path);
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apply_env(&mut command, &profile);
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command
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.args(jvm_args)
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.arg(&version_info.main_class)
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.args(mc_args)
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.current_dir(&cwd);
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let log_path = oneclient_cluster::logs::cluster_output_log(&cluster)?;
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if let Some(parent) = log_path.parent() {
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polyio::create_dir_all(parent).await.ok();
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}
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// A file not a pipe a pipe would die with the launcher and take the game's
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// next stdout write down with it
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// The cloned handle shares the file offset
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// so stdout and stderr interleave instead of overwriting
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let handles = match tokio::fs::File::create(&log_path).await {
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Ok(out) => match out.try_clone().await {
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Ok(err) => Ok((out.into_std().await, err.into_std().await)),
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Err(err) => Err(err),
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},
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Err(err) => Err(err),
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};
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match handles {
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Ok((out, err)) => {
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command.stdout(Stdio::from(out)).stderr(Stdio::from(err));
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}
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Err(err) => {
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tracing::warn!(cluster_id, error = %err, "failed to open game log; discarding output");
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command.stdout(Stdio::null()).stderr(Stdio::null());
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}
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}
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command.stdin(Stdio::null());
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detach(&mut command);
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let mut child = command
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.spawn()
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.map_err(|err| GameError::Spawn(err.to_string()))?;
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let pid = child.id();
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stage(LaunchStage::Running);
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state.games.set_pid(cluster_id, pid);
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state.discord.set_presence(Presence::Playing {
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cluster: cluster.name.clone(),
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mc_version: cluster.mc_version.clone(),
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});
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let recorder = SessionRecorder::start(
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state,
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cluster_id,
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profile.mem_max.unwrap_or_else(oneclient_common::default_mem_max),
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&java,
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)
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.await;
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// Pinned to the session row so that if the launcher exits first the next
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// start can tell whether the game is still playing
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if let (Some(recorder), Some(pid)) = (recorder.as_ref(), pid) {
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recorder
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.record_process(pid, crate::game::process_start_time(pid))
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.await;
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}
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let started_at = recorder
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.as_ref()
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.and_then(SessionRecorder::started_at)
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.unwrap_or_else(Utc::now);
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let crash_watch = crate::game::diagnosis::CrashWatch::new();
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let tail = spawn_log_tail(
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cluster_id,
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log_path,
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events.clone(),
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recorder.clone(),
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crash_watch.clone(),
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);
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|
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let (kill_tx, kill_rx) = tokio::sync::oneshot::channel::<()>();
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state.games.register_kill(cluster_id, kill_tx);
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let state = Arc::clone(state);
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let post_hook = profile.hook_post.clone();
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tokio::spawn(async move {
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let cluster = cluster;
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let status = tokio::select! {
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status = child.wait() => status,
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_ = kill_rx => {
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let _ = child.start_kill();
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child.wait().await
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}
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};
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|
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tail.stop().await;
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|
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let outcome = match status {
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Ok(status) => Exit::Observed {
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code: status.code().map(i64::from),
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success: status.success(),
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display: status.to_string(),
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},
|
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Err(err) => Exit::Failed(err.to_string()),
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};
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|
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finalize_session(
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&state,
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&cluster,
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&cwd,
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dedicated,
|
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post_hook.as_deref(),
|
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recorder,
|
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SessionEnd {
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started_at,
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ended_at: Utc::now(),
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outcome,
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owns_slot: true,
|
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diagnosis: crash_watch.take(),
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},
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)
|
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.await;
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});
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|
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Ok(LaunchedGame { cluster_id, pid })
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}
|
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|
|
async fn running_cluster_name(state: &Arc<LauncherState>, cluster_id: i64) -> String {
|
|
state
|
|
.clusters
|
|
.get(cluster_id)
|
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.await
|
|
.map_or_else(|_| format!("Cluster {cluster_id}"), |cluster| cluster.name)
|
|
}
|
|
|
|
/// Cuts the game loose from the launcher's process group/console so signals
|
|
/// aimed at the launcher (Ctrl-C console close) don't reach the game
|
|
fn detach(command: &mut Command) {
|
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#[cfg(unix)]
|
|
{
|
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use std::os::unix::process::CommandExt;
|
|
command.as_std_mut().process_group(0);
|
|
}
|
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|
|
#[cfg(windows)]
|
|
{
|
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use std::os::windows::process::CommandExt;
|
|
const DETACHED_PROCESS: u32 = 0x0000_0008;
|
|
const CREATE_NEW_PROCESS_GROUP: u32 = 0x0000_0200;
|
|
command
|
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.as_std_mut()
|
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.creation_flags(DETACHED_PROCESS | CREATE_NEW_PROCESS_GROUP);
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}
|
|
}
|
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|
|
pub(crate) enum Exit {
|
|
Observed {
|
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code: Option<i64>,
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success: bool,
|
|
display: String,
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},
|
|
Failed(String),
|
|
/// Game exited while the launcher was closed time recovered from the log
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|
/// exit code unrecoverable
|
|
Inferred,
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|
}
|
|
|
|
pub(crate) struct SessionEnd {
|
|
pub started_at: DateTime<Utc>,
|
|
pub ended_at: DateTime<Utc>,
|
|
pub outcome: Exit,
|
|
/// False for a stale session recovered from the database whose cluster has a
|
|
/// live game book its playtime but clearing the slot would report the live
|
|
/// game as exited
|
|
pub owns_slot: bool,
|
|
/// `None` for a clean exit an unrecognised crash or a session recovered
|
|
/// after the fact with no log watched
|
|
pub diagnosis: Option<crate::game::diagnosis::CrashDiagnosis>,
|
|
}
|
|
|
|
/// Shared by the live exit path and by recovery of sessions that outlived the
|
|
/// launcher
|
|
pub(crate) async fn finalize_session(
|
|
state: &Arc<LauncherState>,
|
|
cluster: &Cluster,
|
|
cwd: &Path,
|
|
dedicated: bool,
|
|
post_hook: Option<&str>,
|
|
recorder: Option<SessionRecorder>,
|
|
end: SessionEnd,
|
|
) {
|
|
let cluster_id = cluster.id;
|
|
let played = (end.ended_at - end.started_at).to_std().unwrap_or_default();
|
|
|
|
if end.owns_slot {
|
|
state.games.remove(cluster_id);
|
|
state
|
|
.services
|
|
.events
|
|
.game_stage(cluster_id, LaunchStage::Exited);
|
|
|
|
if state.games.running_ids().is_empty() {
|
|
state.discord.set_presence(Presence::Idle);
|
|
}
|
|
}
|
|
|
|
if played > Duration::from_secs(1) {
|
|
let _ = state.clusters.add_playtime(cluster_id, played).await;
|
|
}
|
|
|
|
if let Some(recorder) = recorder {
|
|
let code = match &end.outcome {
|
|
Exit::Observed { code, .. } => *code,
|
|
Exit::Failed(_) | Exit::Inferred => None,
|
|
};
|
|
recorder.finish_at(&end.ended_at.to_rfc3339(), code).await;
|
|
}
|
|
|
|
run_hook(post_hook, cwd).await;
|
|
|
|
if dedicated {
|
|
// The folder stays materialized so it remains a real Minecraft directory
|
|
// for external tools adopting drop-ins now keeps the UI right on close
|
|
crate::game::import_manual_content(&state.services, cluster, cwd).await;
|
|
} else {
|
|
if let Err(err) = crate::game::dematerialize_content(&state.services, cluster, cwd).await {
|
|
tracing::warn!(cluster_id, error = %err, "failed to clear shared content on exit");
|
|
}
|
|
crate::game::unlink_cluster_logs(cwd).await;
|
|
}
|
|
|
|
let name = &cluster.name;
|
|
let crashed = !matches!(end.outcome, Exit::Observed { success: true, .. });
|
|
|
|
match end.outcome {
|
|
Exit::Observed { success: true, .. } => state
|
|
.services
|
|
.events
|
|
.notify("Game closed").body(format!("{name} exited")).send(),
|
|
Exit::Observed { display, .. } => state
|
|
.services
|
|
.events
|
|
.notify("Game crashed").body(format!("{name} exited with {display}")).error().send(),
|
|
Exit::Failed(err) => state
|
|
.services
|
|
.events
|
|
.notify("Game error").body(format!("{name}: {err}")).error().send(),
|
|
// Nothing was watching so there is no crash to report
|
|
Exit::Inferred => {}
|
|
}
|
|
|
|
// Only when the game actually died a `ZipException` it recovered from is not
|
|
// worth interrupting a finished session over
|
|
if crashed && let Some(diagnosis) = end.diagnosis {
|
|
offer_repair(state, cluster_id, &diagnosis).await;
|
|
}
|
|
}
|
|
|
|
/// Asks rather than acting verification can re-download much of the game too
|
|
/// much to start unprompted
|
|
/// The offer returns on the next crash
|
|
#[tracing::instrument(skip(state, diagnosis), level = "debug")]
|
|
pub async fn offer_repair(
|
|
state: &Arc<LauncherState>,
|
|
cluster_id: i64,
|
|
diagnosis: &crate::game::diagnosis::CrashDiagnosis,
|
|
) {
|
|
enum Answer {
|
|
Verify,
|
|
}
|
|
|
|
let answer = state
|
|
.services
|
|
.events
|
|
.ask(
|
|
oneclient_events::Prompt::new("A damaged file crashed the game", diagnosis.body())
|
|
.option(
|
|
oneclient_events::Choice::primary("verify", "Verify and repair"),
|
|
Answer::Verify,
|
|
)
|
|
.dismiss("Not now"),
|
|
)
|
|
.await;
|
|
|
|
match answer {
|
|
Ok(Some(_)) => {}
|
|
// Dismissed or nobody there to ask neither is consent to re-download
|
|
Ok(None) => {
|
|
tracing::info!(cluster_id, "user declined the post-crash repair");
|
|
return;
|
|
}
|
|
Err(err) => {
|
|
tracing::warn!(cluster_id, "could not offer a post-crash repair: {err}");
|
|
return;
|
|
}
|
|
}
|
|
|
|
match crate::verify::verify_cluster_files(state, cluster_id).await {
|
|
Ok(report) => {
|
|
state
|
|
.services
|
|
.events
|
|
.notify("Repair complete")
|
|
.body(report.summary())
|
|
.send();
|
|
}
|
|
Err(err) => {
|
|
tracing::error!(cluster_id, "post-crash repair failed: {err:#}");
|
|
state
|
|
.services
|
|
.events
|
|
.notify("Repair failed")
|
|
.body(err.to_string())
|
|
.error()
|
|
.send();
|
|
}
|
|
}
|
|
}
|
|
|
|
fn base_command(profile: &GameSettingsProfile, java_path: &str) -> Command {
|
|
if let Some(wrapper) = profile
|
|
.hook_wrapper
|
|
.as_deref()
|
|
.map(str::trim)
|
|
.filter(|hook| !hook.is_empty())
|
|
{
|
|
let mut split = wrapper.split_whitespace();
|
|
let mut command = Command::new(split.next().unwrap_or("sh"));
|
|
command.args(split);
|
|
command.arg(java_path);
|
|
command
|
|
} else {
|
|
Command::new(java_path)
|
|
}
|
|
}
|
|
|
|
fn apply_env(command: &mut Command, profile: &GameSettingsProfile) {
|
|
command.env_remove("_JAVA_OPTIONS");
|
|
|
|
#[cfg(target_os = "linux")]
|
|
apply_discrete_gpu(command, profile);
|
|
|
|
if let Some(env) = &profile.launch_env {
|
|
for pair in env.split_whitespace() {
|
|
if let Some((key, value)) = pair.split_once('=') {
|
|
command.env(key, value);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
#[cfg(target_os = "linux")]
|
|
fn apply_discrete_gpu(command: &mut Command, profile: &GameSettingsProfile) {
|
|
let requested = profile
|
|
.os_extra
|
|
.as_ref()
|
|
.and_then(|extra| extra.use_discrete_gpu)
|
|
.unwrap_or(false);
|
|
|
|
if !requested {
|
|
return;
|
|
}
|
|
|
|
let gpus = crate::game::gpu::detect();
|
|
let env = crate::game::gpu::offload_env(&gpus);
|
|
|
|
if env.is_empty() {
|
|
tracing::info!(
|
|
gpus = gpus.len(),
|
|
"discrete GPU was requested but nothing here is a valid offload target; \
|
|
leaving the renderer alone"
|
|
);
|
|
return;
|
|
}
|
|
|
|
for (key, value) in env {
|
|
tracing::debug!(key, value, "offloading the game to the discrete GPU");
|
|
command.env(key, value);
|
|
}
|
|
}
|
|
|
|
#[tracing::instrument(skip(cwd), fields(hook), level = "debug")]
|
|
async fn run_hook(hook: Option<&str>, cwd: &Path) {
|
|
let Some(hook) = hook.map(str::trim).filter(|h| !h.is_empty()) else {
|
|
return;
|
|
};
|
|
|
|
#[cfg(windows)]
|
|
let mut command = {
|
|
let mut c = Command::new("cmd");
|
|
c.args(["/C", hook]);
|
|
c
|
|
};
|
|
#[cfg(not(windows))]
|
|
let mut command = {
|
|
let mut c = Command::new("sh");
|
|
c.args(["-c", hook]);
|
|
c
|
|
};
|
|
|
|
command.current_dir(cwd);
|
|
oneclient_common::process::no_window(command.as_std_mut());
|
|
if let Err(err) = command.status().await {
|
|
tracing::warn!("hook '{hook}' failed: {err}");
|
|
}
|
|
}
|