OneLauncher-Cracked/packages/oneclient_core/src/game/launch.rs
2026-07-31 04:29:02 +07:00

587 lines
19 KiB
Rust

use std::path::Path;
use std::process::Stdio;
use std::sync::Arc;
use std::time::Duration;
use chrono::{DateTime, Utc};
use interfrost::api::minecraft::ArgumentType;
use tokio::process::Command;
use crate::ClusterStage;
use oneclient_auth::MinecraftAccount;
use crate::clusters::Cluster;
use oneclient_discord::Presence;
use crate::game::session::SessionRecorder;
use crate::game::tail::spawn_log_tail;
use crate::game::GameError;
use oneclient_mc::{
self as arguments, download_minecraft, download_version_info, get_loader_version,
libraries_missing, resolve_minecraft_version,
};
use oneclient_events::{GroupedProgressSession, LaunchStage};
use crate::settings::GameSettingsProfile;
use crate::state::LauncherState;
use crate::LauncherResult;
use oneclient_common::paths;
pub fn is_running(state: &LauncherState, cluster_id: i64) -> bool {
state.games.is_running(cluster_id)
}
#[derive(Debug, Clone)]
pub struct LaunchedGame {
pub cluster_id: i64,
pub pid: Option<u32>,
}
#[tracing::instrument(skip(state, account))]
pub async fn launch_cluster(
state: &Arc<LauncherState>,
cluster_id: i64,
account: &MinecraftAccount,
search_for_java: bool,
) -> LauncherResult<LaunchedGame> {
tracing::info!(cluster_id, search_for_java, "launching cluster");
let parallel = state.settings.read().allow_parallel_running_clusters;
if !parallel && state.games.is_running(cluster_id) {
tracing::warn!(cluster_id, "cluster already running; refusing launch");
return Err(GameError::AlreadyRunning(cluster_id).into());
}
let events = state.services.events.clone();
let stage = |s: LaunchStage| {
state.games.set_stage(cluster_id, s);
events.game_stage(cluster_id, s);
};
stage(LaunchStage::Checking);
let existing = state.clusters.get(cluster_id).await?;
let game_dir = existing.game_dir()?;
if let Some(other) = state.games.dir_in_use_by(&game_dir, cluster_id) {
return Err(GameError::DirectoryInUse(other).into());
}
let dedicated = existing.uses_dedicated_dir();
let progress = GroupedProgressSession::start(
&state.services.events,
format!("Launching {}", existing.name),
);
let cluster = if existing.stage == ClusterStage::Ready {
existing
} else {
stage(LaunchStage::Downloading);
match crate::clusters::prepare_cluster_locked(
state,
cluster_id,
false,
search_for_java,
false,
Some(&progress),
)
.await
{
Ok(cluster) => cluster,
Err(err) => {
progress.finish();
stage(LaunchStage::Exited);
return Err(err);
}
}
};
if let Err(err) = oneclient_content::bundles::install_cluster_bundles(
cluster_id,
state.bundles.as_ref(),
Some(&progress),
&state.services.content(),
)
.await
{
tracing::warn!(cluster_id, error = %err, "failed to install bundle content");
}
let global = state.settings.read().global_game_settings.clone();
let profile = state.clusters.resolve_settings(&global, &cluster).await?;
let mc_version = oneclient_common::version::normalize_mc_version_input(&cluster.mc_version);
let (version, updated, loader_version, version_info) = {
let mut metadata = state.metadata.lock().await;
let (version, _index, updated) =
resolve_minecraft_version(&mut metadata, &state.services.mc(), &mc_version)
.await
.map_err(|_| GameError::InvalidVersion(cluster.mc_version.clone()))?;
let loader_version = get_loader_version(
&mut metadata,
&state.services.mc(),
&mc_version,
cluster.mc_loader,
cluster.mc_loader_version.as_deref(),
)
.await?;
let version_info = download_version_info(
&state.services.mc(),
Some(&progress),
&version,
loader_version.as_ref(),
false,
)
.await;
(version, updated, loader_version, version_info)
};
let version_info = match version_info {
Ok(info) => info,
Err(err) => {
progress.finish();
stage(LaunchStage::Exited);
return Err(err.into());
}
};
let version_name = loader_version.as_ref().map_or_else(
|| version.id.clone(),
|lv| format!("{}-{}", version.id, lv.id),
);
tracing::info!(
cluster_id,
mc_version = %version.id,
loader = %cluster.mc_loader,
loader_version = loader_version.as_ref().map(|lv| lv.id.as_str()).unwrap_or("none"),
version_name = %version_name,
libraries = version_info.libraries.len(),
main_class = %version_info.main_class,
"resolved launch metadata"
);
let java = if let Some(runtime) =
state.java.runtime_for_profile(profile.java_path.as_deref()).await?
{
runtime
} else {
let major = version_info
.java_version
.as_ref()
.map(|v| v.major_version)
.ok_or(GameError::MissingJavaVersion)?;
state.java.prepare(major, search_for_java, false, None).await?
};
match libraries_missing(&version_info, &java.os_arch, updated) {
Ok(true) => {
tracing::info!(cluster_id, "missing game files; repairing");
let _ = state.clusters.set_stage(cluster_id, ClusterStage::Repairing).await;
stage(LaunchStage::Downloading);
if let Err(err) = download_minecraft(
&state.services.mc(),
&progress,
&version_info,
&java.os_arch,
updated,
false,
)
.await
{
progress.finish();
stage(LaunchStage::Exited);
return Err(err.into());
}
let _ = state.clusters.set_stage(cluster_id, ClusterStage::Ready).await;
}
Ok(false) => {}
Err(err) => tracing::warn!(cluster_id, error = %err, "repair check failed"),
}
progress.finish();
stage(LaunchStage::Launching);
let cwd = game_dir;
polyio::create_dir_all(&cwd).await.ok();
if let Err(err) = crate::game::write_allowed_symlinks(&cwd).await {
tracing::warn!(cluster_id, error = %err, "failed to write allowed_symlinks.txt");
}
// Settle any enable/disable made while a previous session held these files
// open. Shared clusters get their game dir rebuilt from the database below
// anyway; this is what makes the cluster folder itself — and so a dedicated
// cluster's game dir — agree with what the UI has been showing.
if let Err(err) = oneclient_content::packages::PackageStore::reconcile_cluster_links(
cluster_id,
&state.services.content(),
)
.await
{
tracing::warn!(cluster_id, error = %err, "failed to reconcile cluster content links");
}
if !dedicated {
if let Err(err) = crate::game::sync_shared_content(&state.services, &cluster, &cwd).await {
tracing::warn!(cluster_id, error = %err, "failed to sync shared content");
}
// Redirect the shared dir's `logs`/`crash-reports` into this cluster's
// own folder so its output is attributable while it plays; unlinked on
// exit. Keeps the shared `.minecraft` (and the launcher's own logs dir)
// free of another cluster's leftovers.
crate::game::link_cluster_logs(&cluster, &cwd).await;
}
let client_jar = paths::versions_dir()?
.join(&version_name)
.join(format!("{version_name}.jar"));
let natives = paths::natives_dir()?.join(&version_name);
let libraries = paths::libraries_dir()?;
let assets = paths::assets_dir()?;
let arg_map = version_info.arguments.clone().unwrap_or_default();
let classpaths = arguments::classpaths(
&libraries,
&version_info.libraries,
&client_jar,
&java.os_arch,
updated,
)?;
let jvm_args = arguments::java_arguments(
updated,
arg_map.get(&ArgumentType::Jvm).map(Vec::as_slice),
&natives,
&libraries,
&classpaths,
&version_name,
profile.mem_max.unwrap_or(2048),
profile.launch_args.clone().unwrap_or_default(),
&java.os_arch,
java.major,
profile.perf_flags.unwrap_or(true),
)?;
let mut mc_args = arguments::minecraft_arguments(
updated,
arg_map.get(&ArgumentType::Game).map(Vec::as_slice),
version_info.minecraft_arguments.as_deref(),
&account.access_token,
&account.username,
account.id,
&version.id,
&version_info.asset_index.id,
&cwd,
&assets,
version.type_,
profile.resolution.unwrap_or_default(),
&java.os_arch,
)?;
arguments::append_profile_game_arguments(&mut mc_args, profile.force_fullscreen, None);
run_hook(profile.hook_pre.as_deref(), &cwd).await;
tracing::info!(
cluster_id,
java = %java.absolute_path,
jvm_args = jvm_args.len(),
mc_args = mc_args.len(),
cwd = %cwd.display(),
"spawning minecraft process"
);
tracing::debug!(cluster_id, ?jvm_args, main_class = %version_info.main_class, "jvm arguments");
let mut command = base_command(&profile, &java.absolute_path);
apply_env(&mut command, &profile);
command
.args(jvm_args)
.arg(&version_info.main_class)
.args(mc_args)
.current_dir(&cwd);
let log_path = oneclient_cluster::logs::cluster_output_log(&cluster)?;
if let Some(parent) = log_path.parent() {
polyio::create_dir_all(parent).await.ok();
}
// The game's output goes straight to the log file rather than through pipes
// held by the launcher. A pipe would tie the game's lifetime to ours: once
// the launcher exits its read end closes, and the game's next write to a
// broken stdout takes it down with us. Writing to a file keeps the two
// independent, and the launcher tails that file for the live console.
// A cloned handle shares the file offset, so stdout and stderr interleave
// into one stream instead of overwriting each other.
// `Stdio` needs owned std handles, so the tokio files are unwrapped only
// once the async work of opening and cloning them is done.
let handles = match tokio::fs::File::create(&log_path).await {
Ok(out) => match out.try_clone().await {
Ok(err) => Ok((out.into_std().await, err.into_std().await)),
Err(err) => Err(err),
},
Err(err) => Err(err),
};
match handles {
Ok((out, err)) => {
command.stdout(Stdio::from(out)).stderr(Stdio::from(err));
}
Err(err) => {
tracing::warn!(cluster_id, error = %err, "failed to open game log; discarding output");
command.stdout(Stdio::null()).stderr(Stdio::null());
}
}
command.stdin(Stdio::null());
detach(&mut command);
let mut child = command
.spawn()
.map_err(|err| GameError::Spawn(err.to_string()))?;
let pid = child.id();
stage(LaunchStage::Running);
state.games.set_pid(cluster_id, pid);
state.games.set_dir(cluster_id, cwd.clone());
state.discord.set_presence(Presence::Playing {
cluster: cluster.name.clone(),
mc_version: cluster.mc_version.clone(),
});
let recorder =
SessionRecorder::start(state, cluster_id, profile.mem_max.unwrap_or(2048), &java).await;
// Pin the process to the session row so that if the launcher exits before
// the game does, the next start can tell whether it is still playing.
if let (Some(recorder), Some(pid)) = (recorder.as_ref(), pid) {
recorder
.record_process(pid, crate::game::process_start_time(pid))
.await;
}
let started_at = recorder
.as_ref()
.and_then(SessionRecorder::started_at)
.unwrap_or_else(Utc::now);
let tail = spawn_log_tail(cluster_id, log_path, events.clone(), recorder.clone());
let (kill_tx, kill_rx) = tokio::sync::oneshot::channel::<()>();
state.games.register_kill(cluster_id, kill_tx);
let state = Arc::clone(state);
let post_hook = profile.hook_post.clone();
tokio::spawn(async move {
let cluster = cluster;
let status = tokio::select! {
status = child.wait() => status,
_ = kill_rx => {
let _ = child.start_kill();
child.wait().await
}
};
tail.stop().await;
let outcome = match status {
Ok(status) => Exit::Observed {
code: status.code().map(i64::from),
success: status.success(),
display: status.to_string(),
},
Err(err) => Exit::Failed(err.to_string()),
};
finalize_session(
&state,
&cluster,
&cwd,
dedicated,
post_hook.as_deref(),
recorder,
SessionEnd {
started_at,
ended_at: Utc::now(),
outcome,
owns_slot: true,
},
)
.await;
});
Ok(LaunchedGame { cluster_id, pid })
}
/// Cut the game loose from the launcher's process group / console, so signals
/// aimed at the launcher (a terminal Ctrl-C, a console window closing) don't
/// reach the game as collateral.
fn detach(command: &mut Command) {
#[cfg(unix)]
{
use std::os::unix::process::CommandExt;
command.as_std_mut().process_group(0);
}
#[cfg(windows)]
{
use std::os::windows::process::CommandExt;
const DETACHED_PROCESS: u32 = 0x0000_0008;
const CREATE_NEW_PROCESS_GROUP: u32 = 0x0000_0200;
command
.as_std_mut()
.creation_flags(DETACHED_PROCESS | CREATE_NEW_PROCESS_GROUP);
}
}
/// How a session ended, as far as anyone could tell.
pub(crate) enum Exit {
/// The launcher was there and saw the process exit.
Observed {
code: Option<i64>,
success: bool,
display: String,
},
/// Waiting on the process itself failed.
Failed(String),
/// The game exited while the launcher was closed; the time was recovered
/// from its log, and the exit code is gone for good.
Inferred,
}
pub(crate) struct SessionEnd {
pub started_at: DateTime<Utc>,
pub ended_at: DateTime<Utc>,
pub outcome: Exit,
/// Whether this session is the one currently holding the cluster's running
/// slot. A stale session recovered from the database may share its cluster
/// with a game that is playing right now. Booking the old session's
/// playtime is right, but clearing that slot would report the live game as
/// exited.
pub owns_slot: bool,
}
/// Everything that has to happen once a game is gone: clear its running state,
/// bank the playtime, close the session row, run the post hook and unwind the
/// shared-directory plumbing. Shared by the live exit path and by recovery of
/// sessions that outlived the launcher.
pub(crate) async fn finalize_session(
state: &Arc<LauncherState>,
cluster: &Cluster,
cwd: &Path,
dedicated: bool,
post_hook: Option<&str>,
recorder: Option<SessionRecorder>,
end: SessionEnd,
) {
let cluster_id = cluster.id;
let played = (end.ended_at - end.started_at).to_std().unwrap_or_default();
if end.owns_slot {
state.games.remove(cluster_id);
state
.services
.events
.game_stage(cluster_id, LaunchStage::Exited);
if state.games.running_ids().is_empty() {
state.discord.set_presence(Presence::Idle);
}
}
if played > Duration::from_secs(1) {
let _ = state.clusters.add_playtime(cluster_id, played).await;
}
if let Some(recorder) = recorder {
let code = match &end.outcome {
Exit::Observed { code, .. } => *code,
Exit::Failed(_) | Exit::Inferred => None,
};
recorder.finish_at(&end.ended_at.to_rfc3339(), code).await;
}
run_hook(post_hook, cwd).await;
if !dedicated {
crate::game::import_manual_content(&state.services, cluster, cwd).await;
if let Err(err) = crate::game::clear_shared_content(&state.services, cluster, cwd).await {
tracing::warn!(cluster_id, error = %err, "failed to clear shared content on exit");
}
crate::game::unlink_cluster_logs(cwd).await;
}
let name = &cluster.name;
match end.outcome {
Exit::Observed { success: true, .. } => state
.services
.events
.notify("Game closed").body(format!("{name} exited")).send(),
Exit::Observed { display, .. } => state
.services
.events
.notify("Game crashed").body(format!("{name} exited with {display}")).error().send(),
Exit::Failed(err) => state
.services
.events
.notify("Game error").body(format!("{name}: {err}")).error().send(),
// Nothing was watching, so there is no crash to report and no news the
// user wants a popup about, so the session is just booked and closed.
Exit::Inferred => {}
}
}
fn base_command(profile: &GameSettingsProfile, java_path: &str) -> Command {
if let Some(wrapper) = profile
.hook_wrapper
.as_deref()
.map(str::trim)
.filter(|hook| !hook.is_empty())
{
let mut split = wrapper.split_whitespace();
let mut command = Command::new(split.next().unwrap_or("sh"));
command.args(split);
command.arg(java_path);
command
} else {
Command::new(java_path)
}
}
fn apply_env(command: &mut Command, profile: &GameSettingsProfile) {
command.env_remove("_JAVA_OPTIONS");
if let Some(env) = &profile.launch_env {
for pair in env.split_whitespace() {
if let Some((key, value)) = pair.split_once('=') {
command.env(key, value);
}
}
}
}
#[tracing::instrument(skip(cwd), fields(hook), level = "debug")]
async fn run_hook(hook: Option<&str>, cwd: &Path) {
let Some(hook) = hook.map(str::trim).filter(|h| !h.is_empty()) else {
return;
};
#[cfg(windows)]
let mut command = {
let mut c = Command::new("cmd");
c.args(["/C", hook]);
c
};
#[cfg(not(windows))]
let mut command = {
let mut c = Command::new("sh");
c.args(["-c", hook]);
c
};
command.current_dir(cwd);
if let Err(err) = command.status().await {
tracing::warn!("hook '{hook}' failed: {err}");
}
}