refactor: newline after each argument in state.go

This commit is contained in:
ayn2op 2025-06-01 21:21:04 -04:00
parent 2a75c76c64
commit 1d8e7db563

View file

@ -48,7 +48,15 @@ func openState(token string) error {
})
discordState.AddHandler(func(event *ws.RawEvent) {
slog.Debug("new raw event", "code", event.OriginalCode, "type", event.OriginalType, "data", event.Raw)
slog.Debug(
"new raw event",
"code",
event.OriginalCode,
"type",
event.OriginalType,
"data",
event.Raw,
)
})
discordState.StateLog = func(err error) {
@ -81,7 +89,14 @@ func (s *State) onReady(r *gateway.ReadyEvent) {
if folder.ID == 0 && len(folder.GuildIDs) == 1 {
g, err := discordState.Cabinet.Guild(folder.GuildIDs[0])
if err != nil {
slog.Error("failed to get guild from state", "guild_id", folder.GuildIDs[0], "err", err)
slog.Error(
"failed to get guild from state",
"guild_id",
folder.GuildIDs[0],
"err",
err,
)
continue
}
@ -96,7 +111,8 @@ func (s *State) onReady(r *gateway.ReadyEvent) {
}
func (s *State) onMessageCreate(m *gateway.MessageCreateEvent) {
if app.guildsTree.selectedChannelID.IsValid() && app.guildsTree.selectedChannelID == m.ChannelID {
if app.guildsTree.selectedChannelID.IsValid() &&
app.guildsTree.selectedChannelID == m.ChannelID {
app.messagesText.createMsg(m.Message)
}