refactor(ui): modularize guilds tree

This commit is contained in:
ayn2op 2026-08-31 22:35:16 -04:00
parent 5e4018a742
commit 5df8f14d7b
7 changed files with 645 additions and 644 deletions

View file

@ -1,522 +0,0 @@
package chat
import (
"context"
"fmt"
"log/slog"
"slices"
"github.com/ayn2op/arikawa/v3/discord"
"github.com/ayn2op/arikawa/v3/gateway"
"github.com/ayn2op/discordo/internal/config"
"github.com/ayn2op/discordo/internal/ui"
"github.com/ayn2op/ningen/v3"
"github.com/ayn2op/tview"
"github.com/ayn2op/tview/help"
"github.com/ayn2op/tview/keybind"
"github.com/ayn2op/tview/tree"
"github.com/gdamore/tcell/v3"
"golang.design/x/clipboard"
)
type dmNode struct{}
type guildsTree struct {
*tree.Model
cfg *config.Config
state *ningen.State
// Fast-path indexes for frequent event handlers (read updates, picker
// navigation). They mirror the current rendered tree and are rebuilt on
// READY before nodes are added.
guildNodeByID map[discord.GuildID]*tree.Node
channelNodeByID map[discord.ChannelID]*tree.Node
dmRootNode *tree.Node
}
func newGuildsTree(cfg *config.Config, state *ningen.State) *guildsTree {
gt := &guildsTree{
Model: tree.NewModel(),
cfg: cfg,
state: state,
guildNodeByID: make(map[discord.GuildID]*tree.Node),
channelNodeByID: make(map[discord.ChannelID]*tree.Node),
}
ui.ConfigureBox(gt.Box, &cfg.Theme)
gt.
SetRoot(tree.NewNode("")).
SetTopLevel(1).
SetMarkers(tree.Markers{
Expanded: cfg.Sidebar.Markers.Expanded,
Collapsed: cfg.Sidebar.Markers.Collapsed,
Leaf: cfg.Sidebar.Markers.Leaf,
}).
SetGraphics(cfg.Theme.GuildsTree.Graphics).
SetGraphicsColor(tcell.GetColor(cfg.Theme.GuildsTree.GraphicsColor)).
SetTitle("Guilds")
gt.SetKeybinds(tree.Keybinds{
Up: cfg.Keybinds.GuildsTree.SelectUp.Keybind,
Down: cfg.Keybinds.GuildsTree.SelectDown.Keybind,
Top: cfg.Keybinds.GuildsTree.SelectTop.Keybind,
Bottom: cfg.Keybinds.GuildsTree.SelectBottom.Keybind,
MoveToParent: cfg.Keybinds.GuildsTree.MoveToParentNode.Keybind,
Select: cfg.Keybinds.GuildsTree.SelectCurrent.Keybind,
})
return gt
}
func (gt *guildsTree) resetNodeIndex() {
// Keep allocated map capacity; READY can rebuild often during reconnects.
clear(gt.guildNodeByID)
clear(gt.channelNodeByID)
gt.dmRootNode = nil
}
func (gt *guildsTree) updateDMNodeStyle(userID discord.UserID) {
channel, err := gt.state.Cabinet.CreatePrivateChannel(userID)
if err != nil {
return
}
node, ok := gt.channelNodeByID[channel.ID]
if node == nil || !ok {
return
}
gt.setNodeLineStyle(node, gt.channelNodeStyle(*channel))
}
func (gt *guildsTree) moveDMToFront(channelID discord.ChannelID) {
if gt.dmRootNode == nil {
return
}
node := gt.channelNodeByID[channelID]
children := gt.dmRootNode.Children()
if index := slices.Index(children, node); index > 0 {
copy(children[1:index+1], children[:index])
children[0] = node
}
}
func (gt *guildsTree) createFolderNode(folder gateway.GuildFolder, guildsByID map[discord.GuildID]*gateway.GuildCreateEvent) {
name := "Folder"
if folder.Name != "" {
name = folder.Name
}
folderNode := tree.NewNode(name).SetExpanded(gt.cfg.Theme.GuildsTree.AutoExpandFolders)
if folder.Color != 0 {
folderStyle := tcell.StyleDefault.Foreground(tcell.NewHexColor(int32(folder.Color)))
gt.setNodeLineStyle(folderNode, folderStyle)
}
gt.Root().AddChild(folderNode)
for _, guildID := range folder.GuildIDs {
if guildEvent, ok := guildsByID[guildID]; ok {
gt.createGuildNode(folderNode, guildEvent.Guild)
}
}
}
func (gt *guildsTree) unreadStyle(indication ningen.UnreadIndication) tcell.Style {
var style tcell.Style
switch indication {
case ningen.ChannelRead:
style = style.Dim(true)
case ningen.ChannelMentioned:
style = style.Underline(true)
fallthrough
case ningen.ChannelUnread:
style = style.Bold(true)
}
return style
}
func (gt *guildsTree) guildNodeStyle(guildID discord.GuildID) tcell.Style {
indication := gt.state.GuildIsUnread(guildID, ningen.GuildUnreadOpts{IncludeMutedCategories: true})
return gt.unreadStyle(indication)
}
func (gt *guildsTree) channelNodeStyle(channel discord.Channel) tcell.Style {
unread := gt.unreadStyle(gt.state.ChannelIsUnread(channel.ID, ningen.UnreadOpts{IncludeMutedCategories: true}))
if channel.Type != discord.DirectMessage || len(channel.DMRecipients) != 1 {
return unread
}
recipient := channel.DMRecipients[0]
presence, err := gt.state.Cabinet.Presence(discord.NullGuildID, recipient.ID)
if err != nil {
return tview.MergeStyle(gt.dmStatusStyle(discord.OfflineStatus), unread)
}
return tview.MergeStyle(gt.dmStatusStyle(presence.Status), unread)
}
func (gt *guildsTree) dmStatusStyle(status discord.Status) tcell.Style {
switch status {
case discord.DoNotDisturbStatus:
return gt.cfg.Theme.GuildsTree.DNDStyle.Style
case discord.IdleStatus:
return gt.cfg.Theme.GuildsTree.IdleStyle.Style
case discord.OnlineStatus:
return gt.cfg.Theme.GuildsTree.OnlineStyle.Style
default:
return gt.cfg.Theme.GuildsTree.OfflineStyle.Style
}
}
func (gt *guildsTree) createGuildNode(parent *tree.Node, guild discord.Guild) {
guildNode := tree.NewNode(guild.Name).
SetReference(guild.ID).
SetExpandable(true).
SetExpanded(false).
SetIndent(gt.cfg.Sidebar.Indents.Guild)
gt.setNodeLineStyle(guildNode, gt.guildNodeStyle(guild.ID))
parent.AddChild(guildNode)
gt.guildNodeByID[guild.ID] = guildNode
}
func (gt *guildsTree) createChannelNode(parent *tree.Node, channel discord.Channel) {
if channel.Type != discord.DirectMessage && channel.Type != discord.GroupDM && channel.Type != discord.GuildCategory && !gt.state.HasPermissions(channel.ID, discord.PermissionViewChannel) {
return
}
indents := gt.cfg.Sidebar.Indents
channelNode := tree.NewNode(ui.ChannelToString(channel, gt.cfg.Icons, gt.state)).SetReference(channel.ID)
gt.setNodeLineStyle(channelNode, gt.channelNodeStyle(channel))
switch channel.Type {
case discord.DirectMessage:
channelNode.SetIndent(indents.DM)
case discord.GroupDM:
channelNode.SetIndent(indents.GroupDM)
case discord.GuildCategory:
channelNode.SetIndent(indents.Category)
channelNode.SetExpandable(true).SetExpanded(true)
case discord.GuildForum:
channelNode.SetIndent(indents.Forum)
channelNode.SetExpandable(true).SetExpanded(false)
default:
channelNode.SetIndent(indents.Channel)
}
parent.AddChild(channelNode)
gt.channelNodeByID[channel.ID] = channelNode
}
func (gt *guildsTree) setNodeLineStyle(node *tree.Node, style tcell.Style) {
line := node.Line()
for i := range line {
line[i].Style = style
}
node.SetLine(line)
}
func (gt *guildsTree) createChannelNodes(node *tree.Node, channels []discord.Channel) {
// Preserve exact ordering semantics:
// 1) top-level non-categories (in input order),
// 2) categories that have at least one child in the source slice (in input order),
// 3) parented channels under already-created categories (in input order).
//
// We precompute parent presence once to avoid the O(n^2) category-child scan.
hasChildByParentID := make(map[discord.ChannelID]struct{}, len(channels))
for _, channel := range channels {
if channel.ParentID.IsValid() {
hasChildByParentID[channel.ParentID] = struct{}{}
}
}
for _, channel := range channels {
if channel.Type != discord.GuildCategory && !channel.ParentID.IsValid() {
gt.createChannelNode(node, channel)
}
}
for _, channel := range channels {
if channel.Type == discord.GuildCategory {
if _, ok := hasChildByParentID[channel.ID]; ok {
gt.createChannelNode(node, channel)
}
}
}
for _, channel := range channels {
if channel.ParentID.IsValid() {
// Parent categories are inserted earlier in this function, so this
// lookup is O(1) and avoids per-channel subtree walks.
parent := gt.channelNodeByID[channel.ParentID]
if parent != nil {
gt.createChannelNode(parent, channel)
}
}
}
}
func isThread(t discord.ChannelType) bool {
switch t {
case discord.GuildPublicThread, discord.GuildPrivateThread, discord.GuildAnnouncementThread:
return true
default:
return false
}
}
func (gt *guildsTree) onSelected(node *tree.Node) tview.Cmd {
if len(node.Children()) != 0 {
node.SetExpanded(!node.Expanded())
return nil
}
switch ref := node.Reference().(type) {
case discord.GuildID:
go gt.state.MemberState.Subscribe(ref)
channels, err := gt.state.Cabinet.Channels(ref)
if err != nil {
slog.Error("failed to get channels", "err", err, "guild_id", ref)
return nil
}
ui.SortGuildChannels(channels)
gt.createChannelNodes(node, channels)
node.Expand()
return nil
case discord.ChannelID:
channel, err := gt.state.Cabinet.Channel(ref)
if err != nil {
slog.Error("failed to get channel from state", "err", err, "channel_id", ref)
return nil
}
// Forums contain threads, not messages; load the threads as children.
if channel.Type == discord.GuildForum {
allChannels, err := gt.state.Cabinet.Channels(channel.GuildID)
if err != nil {
slog.Error("failed to get channels for forum threads", "err", err, "guild_id", channel.GuildID)
return nil
}
for _, ch := range allChannels {
if ch.ParentID == channel.ID && isThread(ch.Type) {
gt.createChannelNode(node, ch)
}
}
node.Expand()
return nil
}
return gt.loadChannel(*channel)
case dmNode: // Direct messages folder
channels, err := gt.state.PrivateChannels()
if err != nil {
slog.Error("failed to get private channels", "err", err)
return nil
}
ui.SortPrivateChannels(channels)
for _, c := range channels {
gt.createChannelNode(node, c)
}
node.Expand()
return nil
}
return nil
}
func (gt *guildsTree) loadChannel(channel discord.Channel) tview.Cmd {
limit := uint(gt.cfg.MessagesLimit)
return func() tview.Msg {
messages, err := gt.state.Messages(channel.ID, limit)
if err != nil {
slog.Error("failed to get messages", "err", err, "channel_id", channel.ID, "limit", limit)
return nil
}
// The tree node may hold an older channel snapshot.
if lastMessageID := gt.state.LastMessage(channel.ID); lastMessageID.IsValid() {
go gt.state.ReadState.MarkRead(channel.ID, lastMessageID)
}
return channelLoadedMsg{Channel: channel, Messages: messages}
}
}
func (gt *guildsTree) collapseParentNode(node *tree.Node) {
path := gt.GetPath(node)
if len(path) < 3 {
return
}
parent := path[len(path)-2]
parent.Collapse()
gt.SetCurrentNode(parent)
}
func (gt *guildsTree) Update(msg tview.Msg) tview.Cmd {
switch msg := msg.(type) {
case tree.SelectedMsg:
return gt.onSelected(msg.Node)
case tview.KeyMsg:
switch {
case keybind.Matches(msg, gt.cfg.Keybinds.GuildsTree.CollapseAll.Keybind):
for _, node := range gt.Root().Children() {
node.CollapseAll()
}
return nil
case keybind.Matches(msg, gt.cfg.Keybinds.GuildsTree.CollapseParentNode.Keybind):
gt.collapseParentNode(gt.CurrentNode())
return nil
case keybind.Matches(msg, gt.cfg.Keybinds.GuildsTree.YankID.Keybind):
return gt.yankID()
}
}
return gt.Model.Update(msg)
}
func (gt *guildsTree) yankID() tview.Cmd {
node := gt.CurrentNode()
if node == nil {
return nil
}
// Reference of a tree node in the guilds tree is its ID.
// discord.Snowflake (discord.GuildID and discord.ChannelID) have the String method.
if id, ok := node.Reference().(fmt.Stringer); ok {
return func() tview.Msg {
if _, err := clipboard.Write(context.Background(), clipboard.FmtText, []byte(id.String())); err != nil {
slog.Error("failed to write to clipboard", "err", err)
return nil
}
return nil
}
}
return nil
}
func (gt *guildsTree) findNodeByReference(reference any) *tree.Node {
switch ref := reference.(type) {
case discord.GuildID:
return gt.guildNodeByID[ref]
case discord.ChannelID:
return gt.channelNodeByID[ref]
case dmNode:
return gt.dmRootNode
default:
// Fallback keeps this helper safe for non-indexed custom references.
var found *tree.Node
gt.Root().Walk(func(node, _ *tree.Node) bool {
if node.Reference() == reference {
found = node
return false
}
return true
})
return found
}
}
func (gt *guildsTree) findNodeByChannelID(channelID discord.ChannelID) *tree.Node {
channel, err := gt.state.Cabinet.Channel(channelID)
if err != nil {
slog.Error("failed to get channel", "channel_id", channelID, "err", err)
return nil
}
var reference any
if guildID := channel.GuildID; guildID.IsValid() {
reference = guildID
} else {
reference = dmNode{}
}
if parent := gt.findNodeByReference(reference); parent != nil {
if len(parent.Children()) == 0 {
gt.onSelected(parent)
}
}
node := gt.findNodeByReference(channelID)
return node
}
func (gt *guildsTree) expandPathToNode(node *tree.Node) {
if node == nil {
return
}
for _, n := range gt.GetPath(node) {
n.Expand()
}
}
var _ help.KeyMap = (*guildsTree)(nil)
func (gt *guildsTree) selectCurrentKeybind() keybind.Keybind {
selectCurrent := gt.cfg.Keybinds.GuildsTree.SelectCurrent.Keybind
selectHelp := selectCurrent.Help()
selectDesc := selectHelp.Desc
if node := gt.CurrentNode(); node != nil {
if len(node.Children()) > 0 {
if node.Expanded() {
selectDesc = "collapse"
} else {
selectDesc = "expand"
}
} else {
switch node.Reference().(type) {
case discord.GuildID, dmNode:
selectDesc = "expand"
}
}
}
selectCurrent.SetHelp(selectHelp.Key, selectDesc)
return selectCurrent
}
func (gt *guildsTree) ShortHelp() []keybind.Keybind {
cfg := gt.cfg.Keybinds.GuildsTree
shortHelp := []keybind.Keybind{cfg.SelectUp.Keybind, cfg.SelectDown.Keybind, gt.selectCurrentKeybind()}
if gt.canCollapseParent(gt.CurrentNode()) {
shortHelp = append(shortHelp, cfg.CollapseParentNode.Keybind)
}
return shortHelp
}
func (gt *guildsTree) FullHelp() [][]keybind.Keybind {
cfg := gt.cfg.Keybinds.GuildsTree
selectGroup := []keybind.Keybind{gt.selectCurrentKeybind(), cfg.MoveToParentNode.Keybind}
selectGroup = append(selectGroup, gt.collapseKeybinds()...)
return [][]keybind.Keybind{
{cfg.SelectUp.Keybind, cfg.SelectDown.Keybind, cfg.SelectTop.Keybind, cfg.SelectBottom.Keybind},
selectGroup,
{cfg.YankID.Keybind},
}
}
func (gt *guildsTree) collapseKeybinds() []keybind.Keybind {
cfg := gt.cfg.Keybinds.GuildsTree
var keybinds []keybind.Keybind
if gt.canCollapseParent(gt.CurrentNode()) {
keybinds = append(keybinds, cfg.CollapseParentNode.Keybind)
}
if gt.canCollapseAll() {
keybinds = append(keybinds, cfg.CollapseAll.Keybind)
}
return keybinds
}
func (gt *guildsTree) canCollapseParent(node *tree.Node) bool {
return node != nil && len(gt.GetPath(node)) >= 3
}
func (gt *guildsTree) canCollapseAll() bool {
var can bool
for _, node := range gt.Root().Children() {
if node.Expanded() {
can = true
break
}
}
return can
}

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@ -0,0 +1,499 @@
package guildstree
import (
"log/slog"
"slices"
"github.com/ayn2op/arikawa/v3/discord"
"github.com/ayn2op/arikawa/v3/gateway"
"github.com/ayn2op/discordo/internal/config"
"github.com/ayn2op/discordo/internal/ui"
"github.com/ayn2op/ningen/v3"
"github.com/ayn2op/ningen/v3/states/read"
"github.com/ayn2op/tview"
"github.com/ayn2op/tview/help"
"github.com/ayn2op/tview/keybind"
"github.com/ayn2op/tview/tree"
"github.com/gdamore/tcell/v3"
)
type dmNode struct{}
type Model struct {
*tree.Model
cfg *config.Config
state *ningen.State
// Fast-path indexes for frequent event handlers (read updates, picker
// navigation). They mirror the current rendered tree and are rebuilt on
// READY before nodes are added.
guildNodeByID map[discord.GuildID]*tree.Node
channelNodeByID map[discord.ChannelID]*tree.Node
dmRootNode *tree.Node
}
func NewModel(cfg *config.Config, state *ningen.State) *Model {
m := &Model{
Model: tree.NewModel(),
cfg: cfg,
state: state,
guildNodeByID: make(map[discord.GuildID]*tree.Node),
channelNodeByID: make(map[discord.ChannelID]*tree.Node),
}
ui.ConfigureBox(m.Box, &cfg.Theme)
m.
SetRoot(tree.NewNode("")).
SetTopLevel(1).
SetMarkers(tree.Markers{
Expanded: cfg.Sidebar.Markers.Expanded,
Collapsed: cfg.Sidebar.Markers.Collapsed,
Leaf: cfg.Sidebar.Markers.Leaf,
}).
SetGraphics(cfg.Theme.GuildsTree.Graphics).
SetGraphicsColor(tcell.GetColor(cfg.Theme.GuildsTree.GraphicsColor)).
SetTitle("Guilds")
m.SetKeybinds(tree.Keybinds{
Up: cfg.Keybinds.GuildsTree.SelectUp.Keybind,
Down: cfg.Keybinds.GuildsTree.SelectDown.Keybind,
Top: cfg.Keybinds.GuildsTree.SelectTop.Keybind,
Bottom: cfg.Keybinds.GuildsTree.SelectBottom.Keybind,
MoveToParent: cfg.Keybinds.GuildsTree.MoveToParentNode.Keybind,
Select: cfg.Keybinds.GuildsTree.SelectCurrent.Keybind,
})
return m
}
func (m *Model) reset() *tree.Node {
// Keep allocated map capacity; READY can rebuild often during reconnects.
clear(m.guildNodeByID)
clear(m.channelNodeByID)
m.dmRootNode = tree.NewNode("Direct Messages").
SetReference(dmNode{}).
SetExpandable(true).
SetExpanded(false)
return m.Root().ClearChildren().AddChild(m.dmRootNode)
}
func (m *Model) rebuild(event *gateway.ReadyEvent) {
root := m.reset()
guildsInFolders := make(map[discord.GuildID]bool)
for _, folder := range event.UserSettings.GuildFolders {
for _, guildID := range folder.GuildIDs {
guildsInFolders[guildID] = true
}
}
guildsByID := make(map[discord.GuildID]*gateway.GuildCreateEvent, len(event.Guilds))
for i := range event.Guilds {
guildsByID[event.Guilds[i].ID] = &event.Guilds[i]
}
positions := event.UserSettings.GuildPositions
if len(positions) == 0 {
positions = make([]discord.GuildID, 0, len(event.Guilds))
for _, guild := range event.Guilds {
positions = append(positions, guild.ID)
}
}
for _, guildID := range positions {
if guild := guildsByID[guildID]; guild != nil && !guildsInFolders[guildID] {
m.createGuildNode(root, guild.Guild)
}
}
for _, folder := range event.UserSettings.GuildFolders {
if folder.ID == 0 && len(folder.GuildIDs) == 1 {
if guild := guildsByID[folder.GuildIDs[0]]; guild != nil {
m.createGuildNode(root, guild.Guild)
}
} else {
m.createFolderNode(folder, guildsByID)
}
}
m.SetCurrentNode(root)
}
func (m *Model) refreshReadStyles(event *read.UpdateEvent) {
if event.GuildID.IsValid() {
if node := m.findNodeByReference(event.GuildID); node != nil {
m.setNodeLineStyle(node, m.guildNodeStyle(event.GuildID))
}
}
node := m.findNodeByReference(event.ChannelID)
if node == nil {
return
}
channel, err := m.state.Cabinet.Channel(event.ChannelID)
if err != nil {
indication := m.state.ChannelIsUnread(event.ChannelID, ningen.UnreadOpts{IncludeMutedCategories: true})
m.setNodeLineStyle(node, unreadStyle(indication))
return
}
m.setNodeLineStyle(node, m.channelNodeStyle(*channel))
}
func (m *Model) updateDMNodeStyle(userID discord.UserID) {
channel, err := m.state.Cabinet.CreatePrivateChannel(userID)
if err != nil {
return
}
node, ok := m.channelNodeByID[channel.ID]
if node == nil || !ok {
return
}
m.setNodeLineStyle(node, m.channelNodeStyle(*channel))
}
func (m *Model) moveDMToFront(channelID discord.ChannelID) {
if m.dmRootNode == nil {
return
}
node := m.channelNodeByID[channelID]
children := m.dmRootNode.Children()
if index := slices.Index(children, node); index > 0 {
copy(children[1:index+1], children[:index])
children[0] = node
}
}
func (m *Model) createFolderNode(folder gateway.GuildFolder, guildsByID map[discord.GuildID]*gateway.GuildCreateEvent) {
name := "Folder"
if folder.Name != "" {
name = folder.Name
}
folderNode := tree.NewNode(name).SetExpanded(m.cfg.Theme.GuildsTree.AutoExpandFolders)
if folder.Color != 0 {
folderStyle := tcell.StyleDefault.Foreground(tcell.NewHexColor(int32(folder.Color)))
m.setNodeLineStyle(folderNode, folderStyle)
}
m.Root().AddChild(folderNode)
for _, guildID := range folder.GuildIDs {
if guildEvent, ok := guildsByID[guildID]; ok {
m.createGuildNode(folderNode, guildEvent.Guild)
}
}
}
func (m *Model) guildNodeStyle(guildID discord.GuildID) tcell.Style {
indication := m.state.GuildIsUnread(guildID, ningen.GuildUnreadOpts{IncludeMutedCategories: true})
return unreadStyle(indication)
}
func (m *Model) channelNodeStyle(channel discord.Channel) tcell.Style {
unread := unreadStyle(m.state.ChannelIsUnread(channel.ID, ningen.UnreadOpts{IncludeMutedCategories: true}))
if channel.Type != discord.DirectMessage || len(channel.DMRecipients) != 1 {
return unread
}
recipient := channel.DMRecipients[0]
presence, err := m.state.Cabinet.Presence(discord.NullGuildID, recipient.ID)
if err != nil {
return tview.MergeStyle(m.dmStatusStyle(discord.OfflineStatus), unread)
}
return tview.MergeStyle(m.dmStatusStyle(presence.Status), unread)
}
func (m *Model) dmStatusStyle(status discord.Status) tcell.Style {
switch status {
case discord.DoNotDisturbStatus:
return m.cfg.Theme.GuildsTree.DNDStyle.Style
case discord.IdleStatus:
return m.cfg.Theme.GuildsTree.IdleStyle.Style
case discord.OnlineStatus:
return m.cfg.Theme.GuildsTree.OnlineStyle.Style
default:
return m.cfg.Theme.GuildsTree.OfflineStyle.Style
}
}
func (m *Model) createGuildNode(parent *tree.Node, guild discord.Guild) {
guildNode := tree.NewNode(guild.Name).
SetReference(guild.ID).
SetExpandable(true).
SetExpanded(false).
SetIndent(m.cfg.Sidebar.Indents.Guild)
m.setNodeLineStyle(guildNode, m.guildNodeStyle(guild.ID))
parent.AddChild(guildNode)
m.guildNodeByID[guild.ID] = guildNode
}
func (m *Model) createChannelNode(parent *tree.Node, channel discord.Channel) {
if channel.Type != discord.DirectMessage && channel.Type != discord.GroupDM && channel.Type != discord.GuildCategory && !m.state.HasPermissions(channel.ID, discord.PermissionViewChannel) {
return
}
indents := m.cfg.Sidebar.Indents
channelNode := tree.NewNode(ui.ChannelToString(channel, m.cfg.Icons, m.state)).SetReference(channel.ID)
m.setNodeLineStyle(channelNode, m.channelNodeStyle(channel))
switch channel.Type {
case discord.DirectMessage:
channelNode.SetIndent(indents.DM)
case discord.GroupDM:
channelNode.SetIndent(indents.GroupDM)
case discord.GuildCategory:
channelNode.SetIndent(indents.Category)
channelNode.SetExpandable(true).SetExpanded(true)
case discord.GuildForum:
channelNode.SetIndent(indents.Forum)
channelNode.SetExpandable(true).SetExpanded(false)
default:
channelNode.SetIndent(indents.Channel)
}
parent.AddChild(channelNode)
m.channelNodeByID[channel.ID] = channelNode
}
func (m *Model) setNodeLineStyle(node *tree.Node, style tcell.Style) {
line := node.Line()
for i := range line {
line[i].Style = style
}
node.SetLine(line)
}
func (m *Model) createChannelNodes(node *tree.Node, channels []discord.Channel) {
// Preserve exact ordering semantics:
// 1) top-level non-categories (in input order),
// 2) categories that have at least one child in the source slice (in input order),
// 3) parented channels under already-created categories (in input order).
//
// We precompute parent presence once to avoid the O(n^2) category-child scan.
hasChildByParentID := make(map[discord.ChannelID]struct{}, len(channels))
for _, channel := range channels {
if channel.ParentID.IsValid() {
hasChildByParentID[channel.ParentID] = struct{}{}
}
}
for _, channel := range channels {
if channel.Type != discord.GuildCategory && !channel.ParentID.IsValid() {
m.createChannelNode(node, channel)
}
}
for _, channel := range channels {
if channel.Type == discord.GuildCategory {
if _, ok := hasChildByParentID[channel.ID]; ok {
m.createChannelNode(node, channel)
}
}
}
for _, channel := range channels {
if channel.ParentID.IsValid() {
// Parent categories are inserted earlier in this function, so this
// lookup is O(1) and avoids per-channel subtree walks.
parent := m.channelNodeByID[channel.ParentID]
if parent != nil {
m.createChannelNode(parent, channel)
}
}
}
}
func isThread(t discord.ChannelType) bool {
switch t {
case discord.GuildPublicThread, discord.GuildPrivateThread, discord.GuildAnnouncementThread:
return true
default:
return false
}
}
func (m *Model) collapseParentNode(node *tree.Node) {
path := m.GetPath(node)
if len(path) < 3 {
return
}
parent := path[len(path)-2]
parent.Collapse()
m.SetCurrentNode(parent)
}
func (m *Model) Update(msg tview.Msg) tview.Cmd {
switch msg := msg.(type) {
case *gateway.ReadyEvent:
m.rebuild(msg)
return nil
case *gateway.MessageCreateEvent:
if !msg.GuildID.IsValid() {
m.moveDMToFront(msg.ChannelID)
}
return nil
case *gateway.PresenceUpdateEvent:
m.updateDMNodeStyle(msg.User.ID)
return nil
case *read.UpdateEvent:
m.refreshReadStyles(msg)
return nil
case NavigateMsg:
return m.navigate(msg.ChannelID)
case tree.SelectedMsg:
return m.selectNode(msg.Node)
case tview.KeyMsg:
switch {
case keybind.Matches(msg, m.cfg.Keybinds.GuildsTree.CollapseAll.Keybind):
for _, node := range m.Root().Children() {
node.CollapseAll()
}
return nil
case keybind.Matches(msg, m.cfg.Keybinds.GuildsTree.CollapseParentNode.Keybind):
m.collapseParentNode(m.CurrentNode())
return nil
case keybind.Matches(msg, m.cfg.Keybinds.GuildsTree.YankID.Keybind):
return yankID(m.CurrentNode())
}
}
return m.Model.Update(msg)
}
func (m *Model) findNodeByReference(reference any) *tree.Node {
switch ref := reference.(type) {
case discord.GuildID:
return m.guildNodeByID[ref]
case discord.ChannelID:
return m.channelNodeByID[ref]
case dmNode:
return m.dmRootNode
default:
// Fallback keeps this helper safe for non-indexed custom references.
var found *tree.Node
m.Root().Walk(func(node, _ *tree.Node) bool {
if node.Reference() == reference {
found = node
return false
}
return true
})
return found
}
}
func (m *Model) findNodeByChannelID(channelID discord.ChannelID) *tree.Node {
channel, err := m.state.Cabinet.Channel(channelID)
if err != nil {
slog.Error("failed to get channel", "channel_id", channelID, "err", err)
return nil
}
var reference any
if guildID := channel.GuildID; guildID.IsValid() {
reference = guildID
} else {
reference = dmNode{}
}
if parent := m.findNodeByReference(reference); parent != nil {
if len(parent.Children()) == 0 {
m.selectNode(parent)
}
}
node := m.findNodeByReference(channelID)
return node
}
func (m *Model) expandPathToNode(node *tree.Node) {
if node == nil {
return
}
for _, n := range m.GetPath(node) {
n.Expand()
}
}
var _ help.KeyMap = (*Model)(nil)
func (m *Model) selectCurrentKeybind() keybind.Keybind {
selectCurrent := m.cfg.Keybinds.GuildsTree.SelectCurrent.Keybind
selectHelp := selectCurrent.Help()
selectDesc := selectHelp.Desc
if node := m.CurrentNode(); node != nil {
if len(node.Children()) > 0 {
if node.Expanded() {
selectDesc = "collapse"
} else {
selectDesc = "expand"
}
} else {
switch node.Reference().(type) {
case discord.GuildID, dmNode:
selectDesc = "expand"
}
}
}
selectCurrent.SetHelp(selectHelp.Key, selectDesc)
return selectCurrent
}
func (m *Model) ShortHelp() []keybind.Keybind {
cfg := m.cfg.Keybinds.GuildsTree
shortHelp := []keybind.Keybind{cfg.SelectUp.Keybind, cfg.SelectDown.Keybind, m.selectCurrentKeybind()}
if m.canCollapseParent(m.CurrentNode()) {
shortHelp = append(shortHelp, cfg.CollapseParentNode.Keybind)
}
return shortHelp
}
func (m *Model) FullHelp() [][]keybind.Keybind {
cfg := m.cfg.Keybinds.GuildsTree
selectGroup := []keybind.Keybind{m.selectCurrentKeybind(), cfg.MoveToParentNode.Keybind}
selectGroup = append(selectGroup, m.collapseKeybinds()...)
return [][]keybind.Keybind{
{cfg.SelectUp.Keybind, cfg.SelectDown.Keybind, cfg.SelectTop.Keybind, cfg.SelectBottom.Keybind},
selectGroup,
{cfg.YankID.Keybind},
}
}
func (m *Model) collapseKeybinds() []keybind.Keybind {
cfg := m.cfg.Keybinds.GuildsTree
var keybinds []keybind.Keybind
if m.canCollapseParent(m.CurrentNode()) {
keybinds = append(keybinds, cfg.CollapseParentNode.Keybind)
}
if m.canCollapseAll() {
keybinds = append(keybinds, cfg.CollapseAll.Keybind)
}
return keybinds
}
func (m *Model) canCollapseParent(node *tree.Node) bool {
return node != nil && len(m.GetPath(node)) >= 3
}
func (m *Model) canCollapseAll() bool {
var can bool
for _, node := range m.Root().Children() {
if node.Expanded() {
can = true
break
}
}
return can
}
func unreadStyle(indication ningen.UnreadIndication) tcell.Style {
var style tcell.Style
switch indication {
case ningen.ChannelRead:
style = style.Dim(true)
case ningen.ChannelMentioned:
style = style.Underline(true)
fallthrough
case ningen.ChannelUnread:
style = style.Bold(true)
}
return style
}

View file

@ -1,15 +1,14 @@
package chat
package guildstree
import (
"slices"
"testing"
"github.com/ayn2op/arikawa/v3/discord"
"github.com/ayn2op/arikawa/v3/gateway"
"github.com/ayn2op/tview/tree"
)
func TestMessageCreatePromotesDMChannel(t *testing.T) {
func TestMoveDMToFront(t *testing.T) {
firstID := discord.ChannelID(1)
secondID := discord.ChannelID(2)
thirdID := discord.ChannelID(3)
@ -18,16 +17,16 @@ func TestMessageCreatePromotesDMChannel(t *testing.T) {
second := tree.NewNode("second").SetReference(secondID)
third := tree.NewNode("third").SetReference(thirdID)
dmRoot := tree.NewNode("Direct Messages").SetChildren([]*tree.Node{first, second, third})
m := Model{guildsTree: &guildsTree{
m := Model{
dmRootNode: dmRoot,
channelNodeByID: map[discord.ChannelID]*tree.Node{
firstID: first,
secondID: second,
thirdID: third,
},
}}
}
m.onMessageCreate(&gateway.MessageCreateEvent{Message: discord.Message{ChannelID: thirdID}})
m.moveDMToFront(thirdID)
want := []*tree.Node{third, first, second}
if !slices.Equal(dmRoot.Children(), want) {
@ -35,16 +34,16 @@ func TestMessageCreatePromotesDMChannel(t *testing.T) {
}
}
func TestMessageCreateIgnoresUnrenderedDMChannel(t *testing.T) {
func TestMoveDMToFrontIgnoresUnrenderedChannel(t *testing.T) {
firstID := discord.ChannelID(1)
first := tree.NewNode("first").SetReference(firstID)
dmRoot := tree.NewNode("Direct Messages").SetChildren([]*tree.Node{first})
m := Model{guildsTree: &guildsTree{
m := Model{
dmRootNode: dmRoot,
channelNodeByID: map[discord.ChannelID]*tree.Node{},
}}
}
m.onMessageCreate(&gateway.MessageCreateEvent{Message: discord.Message{ChannelID: 2}})
m.moveDMToFront(discord.ChannelID(2))
children := dmRoot.Children()
if len(children) != 1 || children[0] != first {

View file

@ -0,0 +1,125 @@
package guildstree
import (
"context"
"fmt"
"log/slog"
"github.com/ayn2op/arikawa/v3/discord"
"github.com/ayn2op/discordo/internal/ui"
"github.com/ayn2op/ningen/v3"
"github.com/ayn2op/tview"
"github.com/ayn2op/tview/tree"
"golang.design/x/clipboard"
)
type ChannelLoadedMsg struct {
Channel discord.Channel
Messages []discord.Message
}
type NavigateMsg struct{ ChannelID discord.ChannelID }
func (m *Model) navigate(channelID discord.ChannelID) tview.Cmd {
channel, err := m.state.Cabinet.Channel(channelID)
if err != nil {
slog.Error("failed to get channel from state", "err", err, "channel_id", channelID)
return nil
}
node := m.findNodeByChannelID(channelID)
if node == nil {
slog.Error("failed to locate channel in tree", "channel_id", channelID)
return nil
}
m.expandPathToNode(node)
m.SetCurrentNode(node)
if channel.Type == discord.GuildCategory {
return nil
}
return m.selectNode(node)
}
func (m *Model) selectNode(node *tree.Node) tview.Cmd {
if len(node.Children()) != 0 {
node.SetExpanded(!node.Expanded())
return nil
}
switch ref := node.Reference().(type) {
case discord.GuildID:
go m.state.MemberState.Subscribe(ref)
channels, err := m.state.Cabinet.Channels(ref)
if err != nil {
slog.Error("failed to get channels", "err", err, "guild_id", ref)
return nil
}
ui.SortGuildChannels(channels)
m.createChannelNodes(node, channels)
node.Expand()
case discord.ChannelID:
channel, err := m.state.Cabinet.Channel(ref)
if err != nil {
slog.Error("failed to get channel from state", "err", err, "channel_id", ref)
return nil
}
if channel.Type != discord.GuildForum {
return loadChannel(m.state, uint(m.cfg.MessagesLimit), *channel)
}
channels, err := m.state.Cabinet.Channels(channel.GuildID)
if err != nil {
slog.Error("failed to get channels for forum threads", "err", err, "guild_id", channel.GuildID)
return nil
}
for _, child := range channels {
if child.ParentID == channel.ID && isThread(child.Type) {
m.createChannelNode(node, child)
}
}
node.Expand()
case dmNode:
channels, err := m.state.PrivateChannels()
if err != nil {
slog.Error("failed to get private channels", "err", err)
return nil
}
ui.SortPrivateChannels(channels)
for _, channel := range channels {
m.createChannelNode(node, channel)
}
node.Expand()
}
return nil
}
func loadChannel(state *ningen.State, limit uint, channel discord.Channel) tview.Cmd {
return func() tview.Msg {
messages, err := state.Messages(channel.ID, limit)
if err != nil {
slog.Error("failed to get messages", "err", err, "channel_id", channel.ID, "limit", limit)
return nil
}
if lastMessageID := state.LastMessage(channel.ID); lastMessageID.IsValid() {
go state.ReadState.MarkRead(channel.ID, lastMessageID)
}
return ChannelLoadedMsg{Channel: channel, Messages: messages}
}
}
func yankID(node *tree.Node) tview.Cmd {
if node == nil {
return nil
}
id, ok := node.Reference().(fmt.Stringer)
if !ok {
return nil
}
return func() tview.Msg {
if _, err := clipboard.Write(context.Background(), clipboard.FmtText, []byte(id.String())); err != nil {
slog.Error("failed to write to clipboard", "err", err)
}
return nil
}
}

View file

@ -20,6 +20,7 @@ import (
"github.com/ayn2op/discordo/internal/ui"
"github.com/ayn2op/discordo/internal/ui/chat/attachmentspicker"
"github.com/ayn2op/discordo/internal/ui/chat/channelspicker"
"github.com/ayn2op/discordo/internal/ui/chat/guildstree"
"github.com/ayn2op/ningen/v3"
"github.com/ayn2op/ningen/v3/states/read"
"github.com/ayn2op/tview"
@ -48,7 +49,7 @@ type Model struct {
// messagesList + composer
rightFlex *flex.Model
guildsTree *guildsTree
guildsTree *guildstree.Model
messagesList *messagesList
composer *composer
channelsPicker *channelspicker.Model
@ -103,7 +104,7 @@ func NewModel(cfg *config.Config, token string) *Model {
}
m.state.OnRequest = append(m.state.OnRequest, httputil.WithHeaders(http.Headers()), m.onRequest)
m.guildsTree = newGuildsTree(cfg, m.state)
m.guildsTree = guildstree.NewModel(cfg, m.state)
m.messagesList = newMessagesList(cfg, m)
m.composer = newComposer(cfg, m)
m.channelsPicker = channelspicker.NewModel(cfg)
@ -185,25 +186,10 @@ func (m *Model) closeAttachmentsPicker() tview.Cmd {
}
func (m *Model) navigateToChannel(channelID discord.ChannelID) tview.Cmd {
channel, err := m.state.Cabinet.Channel(channelID)
if err != nil {
slog.Error("failed to get channel from state", "err", err, "channel_id", channelID)
return nil
}
node := m.guildsTree.findNodeByChannelID(channel.ID)
if node == nil {
slog.Error("failed to locate channel in tree", "channel_id", channel.ID)
return nil
}
m.guildsTree.expandPathToNode(node)
m.guildsTree.SetCurrentNode(node)
focus := m.closePicker()
if channel.Type != discord.GuildCategory {
return tview.Sequence(focus, m.guildsTree.onSelected(node))
}
return focus
return tview.Sequence(
m.closePicker(),
m.guildsTree.Update(guildstree.NavigateMsg{ChannelID: channelID}),
)
}
func (m *Model) toggleGuildsTree() tview.Cmd {
@ -319,7 +305,7 @@ func (m *Model) Update(msg tview.Msg) tview.Cmd {
m.onReadUpdate(eventMsg)
}
return listen(m.events)
case channelLoadedMsg:
case guildstree.ChannelLoadedMsg:
node := m.guildsTree.CurrentNode()
if node == nil {
return nil

View file

@ -40,11 +40,6 @@ func listen(events <-chan gateway.Event) tview.Cmd {
}
}
type channelLoadedMsg struct {
Channel discord.Channel
Messages []discord.Message
}
type olderMessagesLoadedMsg struct {
ChannelID discord.ChannelID
Older []discord.Message

View file

@ -8,10 +8,8 @@ import (
"github.com/ayn2op/arikawa/v3/gateway"
"github.com/ayn2op/arikawa/v3/utils/httputil/httpdriver"
"github.com/ayn2op/arikawa/v3/utils/ws"
"github.com/ayn2op/ningen/v3"
"github.com/ayn2op/ningen/v3/states/read"
"github.com/ayn2op/tview"
"github.com/ayn2op/tview/tree"
)
func (m *Model) onRequest(r httpdriver.Request) error {
@ -31,74 +29,13 @@ func (m *Model) onRaw(event *ws.RawEvent) {
}
func (m *Model) onReady(event *gateway.ReadyEvent) tview.Cmd {
// Rebuild indexes from scratch so reconnects and account switches do not
// retain pointers to detached tree nodes.
m.guildsTree.resetNodeIndex()
dmNode := tree.NewNode("Direct Messages").SetReference(dmNode{}).SetExpandable(true).SetExpanded(false)
m.guildsTree.dmRootNode = dmNode
root := m.guildsTree.
Root().
ClearChildren().
AddChild(dmNode)
// Track guilds already in folders to find orphans.
// Newly joined guilds may not be synced to GuildFolders yet but always appear in guild positions.
guildsInFolders := make(map[discord.GuildID]bool)
for _, folder := range event.UserSettings.GuildFolders {
for _, guildID := range folder.GuildIDs {
guildsInFolders[guildID] = true
}
}
guildsByID := make(map[discord.GuildID]*gateway.GuildCreateEvent, len(event.Guilds))
for index := range event.Guilds {
guildsByID[event.Guilds[index].ID] = &event.Guilds[index]
}
// Use GuildPositions for ordering (it's the canonical order).
// Guilds not in any folder are "orphans" - add them directly to root.
positions := event.UserSettings.GuildPositions
// GuildPositions is normally set; fall back to event order if not.
if len(positions) == 0 {
positions = make([]discord.GuildID, 0, len(event.Guilds))
for _, guildEvent := range event.Guilds {
positions = append(positions, guildEvent.ID)
}
}
for _, guildID := range positions {
// Already handled in folder processing below.
if guildsInFolders[guildID] {
continue
}
if guildEvent, ok := guildsByID[guildID]; ok {
m.guildsTree.createGuildNode(root, guildEvent.Guild)
}
}
// Process folders (real folders and single-guild "folders")
for _, folder := range event.UserSettings.GuildFolders {
if folder.ID == 0 && len(folder.GuildIDs) == 1 {
if guild, ok := guildsByID[folder.GuildIDs[0]]; ok {
m.guildsTree.createGuildNode(root, guild.Guild)
}
} else {
m.guildsTree.createFolderNode(folder, guildsByID)
}
}
m.guildsTree.SetCurrentNode(root)
m.guildsTree.Update(event)
m.setFocus(m.guildsTree)
return nil
}
func (m *Model) onMessageCreate(message *gateway.MessageCreateEvent) tview.Cmd {
if !message.GuildID.IsValid() {
m.guildsTree.moveDMToFront(message.ChannelID)
}
m.guildsTree.Update(message)
selectedChannel, ok := m.SelectedChannel()
if ok && selectedChannel.ID == message.ChannelID {
@ -157,7 +94,7 @@ func (m *Model) notify(message gateway.MessageCreateEvent) tview.Cmd {
}
func (m *Model) onPresenceUpdate(presence *gateway.PresenceUpdateEvent) {
m.guildsTree.updateDMNodeStyle(presence.User.ID)
m.guildsTree.Update(presence)
}
func (m *Model) onMessageUpdate(message *gateway.MessageUpdateEvent) {
@ -250,23 +187,5 @@ func (m *Model) onTypingStart(event *gateway.TypingStartEvent) {
}
func (m *Model) onReadUpdate(event *read.UpdateEvent) {
// Use indexed node lookup to avoid walking the whole tree on every read event.
// This runs frequently while reading/typing across channels.
if event.GuildID.IsValid() {
if guildNode := m.guildsTree.findNodeByReference(event.GuildID); guildNode != nil {
m.guildsTree.setNodeLineStyle(guildNode, m.guildsTree.guildNodeStyle(event.GuildID))
}
}
// Channel style is always updated for the target channel regardless of
// whether it's in a guild or DM.
if channelNode := m.guildsTree.findNodeByReference(event.ChannelID); channelNode != nil {
channel, err := m.state.Cabinet.Channel(event.ChannelID)
if err != nil {
indication := m.state.ChannelIsUnread(event.ChannelID, ningen.UnreadOpts{IncludeMutedCategories: true})
m.guildsTree.setNodeLineStyle(channelNode, m.guildsTree.unreadStyle(indication))
return
}
m.guildsTree.setNodeLineStyle(channelNode, m.guildsTree.channelNodeStyle(*channel))
}
m.guildsTree.Update(event)
}