package guildstree import ( "log/slog" "slices" "github.com/ayn2op/arikawa/v3/discord" "github.com/ayn2op/arikawa/v3/gateway" "github.com/ayn2op/discordo/internal/config" "github.com/ayn2op/discordo/internal/ui" "github.com/ayn2op/ningen/v3" "github.com/ayn2op/ningen/v3/states/read" "github.com/ayn2op/tview" "github.com/ayn2op/tview/help" "github.com/ayn2op/tview/keybind" "github.com/ayn2op/tview/tree" "github.com/gdamore/tcell/v3" ) type dmNode struct{} type Model struct { root *tree.Node selectionState tree.SelectionState cfg *config.Config state *ningen.State // Fast-path indexes for frequent event handlers (read updates, picker navigation). // They mirror the current rendered tree and are rebuilt on READY before nodes are added. guildNodeByID map[discord.GuildID]*tree.Node channelNodeByID map[discord.ChannelID]*tree.Node dmRootNode *tree.Node } func NewModel(cfg *config.Config, state *ningen.State) *Model { return &Model{ root: tree.NewNode(""), cfg: cfg, state: state, guildNodeByID: make(map[discord.GuildID]*tree.Node), channelNodeByID: make(map[discord.ChannelID]*tree.Node), } } // CurrentNode returns the selected node, or nil for none. func (m *Model) CurrentNode() *tree.Node { return m.selectionState.CurrentNode() } // Msg moves or scrolls the tree. type Msg tree.Action // View shows the tree in a box titled Guilds. func (m *Model) View(focused bool) tview.Element { theme := &m.cfg.Theme set := theme.Border.NormalSet.BorderSet if focused { set = theme.Border.ActiveSet.BorderSet } kbs := m.cfg.Keybinds.GuildsTree t := tree.New(m.root, &m.selectionState). TopLevel(1). Markers(tree.Markers{ Expanded: m.cfg.Sidebar.Markers.Expanded, Collapsed: m.cfg.Sidebar.Markers.Collapsed, Leaf: m.cfg.Sidebar.Markers.Leaf, }). Graphics(theme.GuildsTree.Graphics). GraphicsSet(set). GraphicsStyle(tcell.StyleDefault.Foreground(tcell.GetColor(theme.GuildsTree.GraphicsColor))). Keybinds(tree.Keybinds{ Up: kbs.SelectUp.Keybind, Down: kbs.SelectDown.Keybind, Top: kbs.SelectTop.Keybind, Bottom: kbs.SelectBottom.Keybind, MoveToParent: kbs.MoveToParentNode.Keybind, Select: kbs.SelectCurrent.Keybind, }). Focused(focused). OnAction(func(a tree.Action) tview.Msg { return Msg(a) }) return ui.Box(t, theme, focused).Title("Guilds") } func (m *Model) reset() *tree.Node { // Keep allocated map capacity; READY can rebuild often during reconnects. clear(m.guildNodeByID) clear(m.channelNodeByID) m.dmRootNode = tree.NewNode("Direct Messages"). SetReference(dmNode{}). SetExpandable(true). SetExpanded(false) return m.root.ClearChildren().AddChild(m.dmRootNode) } func (m *Model) rebuild(event *gateway.ReadyEvent) { root := m.reset() guildsInFolders := make(map[discord.GuildID]bool) for _, folder := range event.UserSettings.GuildFolders { for _, guildID := range folder.GuildIDs { guildsInFolders[guildID] = true } } guildsByID := make(map[discord.GuildID]*gateway.GuildCreateEvent, len(event.Guilds)) for i := range event.Guilds { guildsByID[event.Guilds[i].ID] = &event.Guilds[i] } positions := event.UserSettings.GuildPositions if len(positions) == 0 { positions = make([]discord.GuildID, 0, len(event.Guilds)) for _, guild := range event.Guilds { positions = append(positions, guild.ID) } } for _, guildID := range positions { if guild := guildsByID[guildID]; guild != nil && !guildsInFolders[guildID] { m.createGuildNode(root, guild.Guild) } } for _, folder := range event.UserSettings.GuildFolders { if folder.ID == 0 && len(folder.GuildIDs) == 1 { if guild := guildsByID[folder.GuildIDs[0]]; guild != nil { m.createGuildNode(root, guild.Guild) } } else { m.createFolderNode(folder, guildsByID) } } m.selectionState.SetCurrentNode(root) } func (m *Model) refreshReadStyles(event *read.UpdateEvent) { if event.GuildID.IsValid() { if node := m.findNodeByReference(event.GuildID); node != nil { m.setNodeLineStyle(node, m.guildNodeStyle(event.GuildID)) } } node := m.findNodeByReference(event.ChannelID) if node == nil { return } channel, err := m.state.Cabinet.Channel(event.ChannelID) if err != nil { indication := m.state.ChannelIsUnread(event.ChannelID, ningen.UnreadOpts{IncludeMutedCategories: true}) m.setNodeLineStyle(node, unreadStyle(indication)) return } m.setNodeLineStyle(node, m.channelNodeStyle(*channel)) } func (m *Model) updateDMNodeStyle(userID discord.UserID) { channel, err := m.state.Cabinet.CreatePrivateChannel(userID) if err != nil { return } node, ok := m.channelNodeByID[channel.ID] if node == nil || !ok { return } m.setNodeLineStyle(node, m.channelNodeStyle(*channel)) } func (m *Model) moveDMToFront(channelID discord.ChannelID) { if m.dmRootNode == nil { return } node := m.channelNodeByID[channelID] children := m.dmRootNode.Children() if index := slices.Index(children, node); index > 0 { copy(children[1:index+1], children[:index]) children[0] = node } } func (m *Model) createFolderNode(folder gateway.GuildFolder, guildsByID map[discord.GuildID]*gateway.GuildCreateEvent) { name := "Folder" if folder.Name != "" { name = folder.Name } folderNode := tree.NewNode(name).SetExpanded(m.cfg.Theme.GuildsTree.AutoExpandFolders) if folder.Color != 0 { folderStyle := tcell.StyleDefault.Foreground(tcell.NewHexColor(int32(folder.Color))) m.setNodeLineStyle(folderNode, folderStyle) } m.root.AddChild(folderNode) for _, guildID := range folder.GuildIDs { if guildEvent, ok := guildsByID[guildID]; ok { m.createGuildNode(folderNode, guildEvent.Guild) } } } func (m *Model) guildNodeStyle(guildID discord.GuildID) tcell.Style { indication := m.state.GuildIsUnread(guildID, ningen.GuildUnreadOpts{IncludeMutedCategories: true}) return unreadStyle(indication) } func (m *Model) channelNodeStyle(channel discord.Channel) tcell.Style { unread := unreadStyle(m.state.ChannelIsUnread(channel.ID, ningen.UnreadOpts{IncludeMutedCategories: true})) if channel.Type != discord.DirectMessage || len(channel.DMRecipients) != 1 { return unread } recipient := channel.DMRecipients[0] presence, err := m.state.Cabinet.Presence(discord.NullGuildID, recipient.ID) if err != nil { return tview.MergeStyle(m.dmStatusStyle(discord.OfflineStatus), unread) } return tview.MergeStyle(m.dmStatusStyle(presence.Status), unread) } func (m *Model) dmStatusStyle(status discord.Status) tcell.Style { switch status { case discord.DoNotDisturbStatus: return m.cfg.Theme.GuildsTree.DNDStyle.Style case discord.IdleStatus: return m.cfg.Theme.GuildsTree.IdleStyle.Style case discord.OnlineStatus: return m.cfg.Theme.GuildsTree.OnlineStyle.Style default: return m.cfg.Theme.GuildsTree.OfflineStyle.Style } } func (m *Model) createGuildNode(parent *tree.Node, guild discord.Guild) { guildNode := tree.NewNode(guild.Name). SetReference(guild.ID). SetExpandable(true). SetExpanded(false). SetIndent(m.cfg.Sidebar.Indents.Guild) m.setNodeLineStyle(guildNode, m.guildNodeStyle(guild.ID)) parent.AddChild(guildNode) m.guildNodeByID[guild.ID] = guildNode } func (m *Model) createChannelNode(parent *tree.Node, channel discord.Channel) { if channel.Type != discord.DirectMessage && channel.Type != discord.GroupDM && channel.Type != discord.GuildCategory && !m.state.HasPermissions(channel.ID, discord.PermissionViewChannel) { return } indents := m.cfg.Sidebar.Indents channelNode := tree.NewNode(ui.ChannelToString(channel, m.cfg.Icons, m.state)).SetReference(channel.ID) m.setNodeLineStyle(channelNode, m.channelNodeStyle(channel)) switch channel.Type { case discord.DirectMessage: channelNode.SetIndent(indents.DM) case discord.GroupDM: channelNode.SetIndent(indents.GroupDM) case discord.GuildCategory: channelNode.SetIndent(indents.Category) channelNode.SetExpandable(true).SetExpanded(true) case discord.GuildForum: channelNode.SetIndent(indents.Forum) channelNode.SetExpandable(true).SetExpanded(false) default: channelNode.SetIndent(indents.Channel) } parent.AddChild(channelNode) m.channelNodeByID[channel.ID] = channelNode } func (m *Model) setNodeLineStyle(node *tree.Node, style tcell.Style) { line := node.Line() for i := range line { line[i].Style = style } node.SetLine(line) } func (m *Model) createChannelNodes(node *tree.Node, channels []discord.Channel) { // Preserve exact ordering semantics: // 1) top-level non-categories (in input order), // 2) categories that have at least one child in the source slice (in input order), // 3) parented channels under already-created categories (in input order). // // We precompute parent presence once to avoid the O(n^2) category-child scan. hasChildByParentID := make(map[discord.ChannelID]struct{}, len(channels)) for _, channel := range channels { if channel.ParentID.IsValid() { hasChildByParentID[channel.ParentID] = struct{}{} } } for _, channel := range channels { if channel.Type != discord.GuildCategory && !channel.ParentID.IsValid() { m.createChannelNode(node, channel) } } for _, channel := range channels { if channel.Type == discord.GuildCategory { if _, ok := hasChildByParentID[channel.ID]; ok { m.createChannelNode(node, channel) } } } for _, channel := range channels { if channel.ParentID.IsValid() { // Parent categories are inserted earlier in this function, so this lookup is O(1) and avoids per-channel subtree walks. parent := m.channelNodeByID[channel.ParentID] if parent != nil { m.createChannelNode(parent, channel) } } } } func isThread(t discord.ChannelType) bool { switch t { case discord.GuildPublicThread, discord.GuildPrivateThread, discord.GuildAnnouncementThread: return true default: return false } } func (m *Model) collapseParentNode(node *tree.Node) { path := m.root.PathTo(node) if len(path) < 3 { return } parent := path[len(path)-2] parent.Collapse() m.selectionState.SetCurrentNode(parent) } func (m *Model) Update(msg tview.Msg) tview.Cmd { switch msg := msg.(type) { case *gateway.ReadyEvent: m.rebuild(msg) return nil case *gateway.MessageCreateEvent: if !msg.GuildID.IsValid() { m.moveDMToFront(msg.ChannelID) } return nil case *gateway.PresenceUpdateEvent: m.updateDMNodeStyle(msg.User.ID) return nil case *read.UpdateEvent: m.refreshReadStyles(msg) return nil case NavigateMsg: return m.navigate(msg.ChannelID) case Msg: m.selectionState.Perform(tree.Action(msg)) return nil case tree.SelectedMsg: m.selectionState.SetCurrentNode(msg.Node) return m.selectNode(msg.Node) case tview.KeyMsg: switch { case keybind.Matches(msg, m.cfg.Keybinds.GuildsTree.CollapseAll.Keybind): for _, node := range m.root.Children() { node.CollapseAll() } return nil case keybind.Matches(msg, m.cfg.Keybinds.GuildsTree.CollapseParentNode.Keybind): m.collapseParentNode(m.selectionState.CurrentNode()) return nil case keybind.Matches(msg, m.cfg.Keybinds.GuildsTree.YankID.Keybind): return yankID(m.selectionState.CurrentNode()) } } return nil } func (m *Model) findNodeByReference(reference any) *tree.Node { switch ref := reference.(type) { case discord.GuildID: return m.guildNodeByID[ref] case discord.ChannelID: return m.channelNodeByID[ref] case dmNode: return m.dmRootNode default: // Fallback keeps this helper safe for non-indexed custom references. var found *tree.Node m.root.Walk(func(node, _ *tree.Node) bool { if node.Reference() == reference { found = node return false } return true }) return found } } func (m *Model) findNodeByChannelID(channelID discord.ChannelID) *tree.Node { channel, err := m.state.Cabinet.Channel(channelID) if err != nil { slog.Error("failed to get channel", "channel_id", channelID, "err", err) return nil } var reference any if guildID := channel.GuildID; guildID.IsValid() { reference = guildID } else { reference = dmNode{} } if parent := m.findNodeByReference(reference); parent != nil { if len(parent.Children()) == 0 { m.selectNode(parent) } } node := m.findNodeByReference(channelID) return node } func (m *Model) expandPathToNode(node *tree.Node) { if node == nil { return } for _, n := range m.root.PathTo(node) { n.Expand() } } var _ help.KeyMap = (*Model)(nil) func (m *Model) selectCurrentKeybind() keybind.Keybind { selectCurrent := m.cfg.Keybinds.GuildsTree.SelectCurrent.Keybind selectHelp := selectCurrent.Help() selectDesc := selectHelp.Desc if node := m.selectionState.CurrentNode(); node != nil { if len(node.Children()) > 0 { if node.Expanded() { selectDesc = "collapse" } else { selectDesc = "expand" } } else { switch node.Reference().(type) { case discord.GuildID, dmNode: selectDesc = "expand" } } } return selectCurrent.WithHelp(selectHelp.Key, selectDesc) } func (m *Model) ShortHelp() []keybind.Keybind { cfg := m.cfg.Keybinds.GuildsTree shortHelp := []keybind.Keybind{cfg.SelectUp.Keybind, cfg.SelectDown.Keybind, m.selectCurrentKeybind()} if m.canCollapseParent(m.selectionState.CurrentNode()) { shortHelp = append(shortHelp, cfg.CollapseParentNode.Keybind) } return shortHelp } func (m *Model) FullHelp() [][]keybind.Keybind { cfg := m.cfg.Keybinds.GuildsTree selectGroup := []keybind.Keybind{m.selectCurrentKeybind(), cfg.MoveToParentNode.Keybind} selectGroup = append(selectGroup, m.collapseKeybinds()...) return [][]keybind.Keybind{ {cfg.SelectUp.Keybind, cfg.SelectDown.Keybind, cfg.SelectTop.Keybind, cfg.SelectBottom.Keybind}, selectGroup, {cfg.YankID.Keybind}, } } func (m *Model) collapseKeybinds() []keybind.Keybind { cfg := m.cfg.Keybinds.GuildsTree var keybinds []keybind.Keybind if m.canCollapseParent(m.selectionState.CurrentNode()) { keybinds = append(keybinds, cfg.CollapseParentNode.Keybind) } if m.canCollapseAll() { keybinds = append(keybinds, cfg.CollapseAll.Keybind) } return keybinds } func (m *Model) canCollapseParent(node *tree.Node) bool { return node != nil && len(m.root.PathTo(node)) >= 3 } func (m *Model) canCollapseAll() bool { var can bool for _, node := range m.root.Children() { if node.Expanded() { can = true break } } return can } func unreadStyle(indication ningen.UnreadIndication) tcell.Style { var style tcell.Style switch indication { case ningen.ChannelRead: style = style.Dim(true) case ningen.ChannelMentioned: style = style.Underline(true) fallthrough case ningen.ChannelUnread: style = style.Bold(true) } return style }