package guildstree import ( "log/slog" "slices" "github.com/ayn2op/arikawa/v3/discord" "github.com/ayn2op/arikawa/v3/gateway" "github.com/ayn2op/discordo/internal/config" "github.com/ayn2op/discordo/internal/ui" uitree "github.com/ayn2op/discordo/internal/ui/tree" "github.com/ayn2op/ningen/v3" "github.com/ayn2op/ningen/v3/states/read" "github.com/ayn2op/tview" "github.com/ayn2op/tview/keybind" "github.com/ayn2op/tview/tree" "github.com/gdamore/tcell/v3" ) type dmNode struct{} type Model struct { root *tree.Node selectionState tree.SelectionState cfg *config.Config state *ningen.State // nodes indexes the guild and channel nodes for frequent event handlers (read updates, picker navigation). // It mirrors the current rendered tree and is rebuilt on READY before nodes are added. nodes map[discord.Snowflake]*tree.Node dmRootNode *tree.Node } func NewModel(cfg *config.Config, state *ningen.State) Model { return Model{ root: tree.NewNode(""), cfg: cfg, state: state, nodes: make(map[discord.Snowflake]*tree.Node), } } // CurrentNode returns the selected node, or nil for none. func (m *Model) CurrentNode() *tree.Node { return m.selectionState.CurrentNode() } // View shows the tree in a box titled Guilds. func (m Model) View(focused bool) tview.Widget { onChange := func(c tree.Change) tview.Msg { return Msg(c) } onSelect := func(n *tree.Node) tview.Msg { return SelectedMsg{Node: n} } return uitree.New( m.root, m.selectionState, m.cfg, m.cfg.Theme.GuildsTree.CommonTreeTheme, m.cfg.Keybinds.GuildsTree.TreeKeybinds, focused, onChange, onSelect, ).Title("Guilds") } func (m *Model) reset() *tree.Node { // Keep allocated map capacity; READY can rebuild often during reconnects. clear(m.nodes) m.dmRootNode = tree.NewNode("Direct Messages"). SetReference(dmNode{}). SetExpandable(true). SetExpanded(false) return m.root.ClearChildren().AddChild(m.dmRootNode) } func (m *Model) rebuild(event *gateway.ReadyEvent) { root := m.reset() guildsInFolders := make(map[discord.GuildID]bool) for _, folder := range event.UserSettings.GuildFolders { for _, guildID := range folder.GuildIDs { guildsInFolders[guildID] = true } } guildsByID := make(map[discord.GuildID]*gateway.GuildCreateEvent, len(event.Guilds)) for i := range event.Guilds { guildsByID[event.Guilds[i].ID] = &event.Guilds[i] } positions := event.UserSettings.GuildPositions if len(positions) == 0 { positions = make([]discord.GuildID, 0, len(event.Guilds)) for _, guild := range event.Guilds { positions = append(positions, guild.ID) } } for _, guildID := range positions { if guild := guildsByID[guildID]; guild != nil && !guildsInFolders[guildID] { m.createGuildNode(root, guild.Guild) } } for _, folder := range event.UserSettings.GuildFolders { if folder.ID == 0 && len(folder.GuildIDs) == 1 { if guild := guildsByID[folder.GuildIDs[0]]; guild != nil { m.createGuildNode(root, guild.Guild) } } else { m.createFolderNode(folder, guildsByID) } } m.selectionState.SetCurrentNode(root) } func (m *Model) refreshReadStyles(event *read.UpdateEvent) { if event.GuildID.IsValid() { if node := m.findNodeByReference(event.GuildID); node != nil { m.setNodeLineStyle(node, m.guildNodeStyle(event.GuildID)) } } node := m.findNodeByReference(event.ChannelID) if node == nil { return } channel, err := m.state.Cabinet.Channel(event.ChannelID) if err != nil { indication := m.state.ChannelIsUnread(event.ChannelID, ningen.UnreadOpts{IncludeMutedCategories: true}) m.setNodeLineStyle(node, unreadStyle(indication)) return } m.setNodeLineStyle(node, m.channelNodeStyle(*channel)) } func (m *Model) updateDMNodeStyle(userID discord.UserID) { channel, err := m.state.Cabinet.CreatePrivateChannel(userID) if err != nil { return } node, ok := m.nodes[discord.Snowflake(channel.ID)] if node == nil || !ok { return } m.setNodeLineStyle(node, m.channelNodeStyle(*channel)) } func (m *Model) moveDMToFront(channelID discord.ChannelID) { if m.dmRootNode == nil { return } node := m.nodes[discord.Snowflake(channelID)] children := m.dmRootNode.Children() if index := slices.Index(children, node); index > 0 { copy(children[1:index+1], children[:index]) children[0] = node } } func (m *Model) createFolderNode(folder gateway.GuildFolder, guildsByID map[discord.GuildID]*gateway.GuildCreateEvent) { name := "Folder" if folder.Name != "" { name = folder.Name } folderNode := tree.NewNode(name).SetExpanded(m.cfg.Theme.GuildsTree.AutoExpandFolders) if folder.Color != 0 { folderStyle := tcell.StyleDefault.Foreground(tcell.NewHexColor(int32(folder.Color))) m.setNodeLineStyle(folderNode, folderStyle) } m.root.AddChild(folderNode) for _, guildID := range folder.GuildIDs { if guildEvent, ok := guildsByID[guildID]; ok { m.createGuildNode(folderNode, guildEvent.Guild) } } } func (m *Model) guildNodeStyle(guildID discord.GuildID) tview.Style { indication := m.state.GuildIsUnread(guildID, ningen.GuildUnreadOpts{IncludeMutedCategories: true}) return unreadStyle(indication) } func (m *Model) channelNodeStyle(channel discord.Channel) tview.Style { unread := unreadStyle(m.state.ChannelIsUnread(channel.ID, ningen.UnreadOpts{IncludeMutedCategories: true})) if channel.Type != discord.DirectMessage || len(channel.DMRecipients) != 1 { return unread } recipient := channel.DMRecipients[0] presence, err := m.state.Cabinet.Presence(discord.NullGuildID, recipient.ID) if err != nil { return tview.MergeStyle(m.cfg.Theme.GuildsTree.StatusStyle(discord.OfflineStatus), unread) } return tview.MergeStyle(m.cfg.Theme.GuildsTree.StatusStyle(presence.Status), unread) } func (m *Model) createGuildNode(parent *tree.Node, guild discord.Guild) { guildNode := tree.NewNode(guild.Name). SetReference(guild.ID). SetExpandable(true). SetExpanded(false). SetIndent(m.cfg.Sidebar.Indents.Guild) m.setNodeLineStyle(guildNode, m.guildNodeStyle(guild.ID)) parent.AddChild(guildNode) m.nodes[discord.Snowflake(guild.ID)] = guildNode } func (m *Model) createChannelNode(parent *tree.Node, channel discord.Channel) { if channel.Type != discord.DirectMessage && channel.Type != discord.GroupDM && channel.Type != discord.GuildCategory && !m.state.HasPermissions(channel.ID, discord.PermissionViewChannel) { return } indents := m.cfg.Sidebar.Indents channelNode := tree.NewNode(ui.ChannelToString(channel, m.cfg.Icons, m.state)).SetReference(channel.ID) m.setNodeLineStyle(channelNode, m.channelNodeStyle(channel)) switch channel.Type { case discord.DirectMessage: channelNode.SetIndent(indents.DM) case discord.GroupDM: channelNode.SetIndent(indents.GroupDM) case discord.GuildCategory: channelNode.SetIndent(indents.Category) channelNode.SetExpandable(true).SetExpanded(true) case discord.GuildForum: channelNode.SetIndent(indents.Forum) channelNode.SetExpandable(true).SetExpanded(false) default: channelNode.SetIndent(indents.Channel) } parent.AddChild(channelNode) m.nodes[discord.Snowflake(channel.ID)] = channelNode } func (m *Model) setNodeLineStyle(node *tree.Node, style tview.Style) { line := node.Line() for i := range line { line[i].Style = style } node.SetLine(line) } func (m *Model) createChannelNodes(node *tree.Node, channels []discord.Channel) { // Preserve exact ordering semantics: // 1) top-level non-categories (in input order), // 2) categories that have at least one child in the source slice (in input order), // 3) parented channels under already-created categories (in input order). // // We precompute parent presence once to avoid the O(n^2) category-child scan. hasChildByParentID := make(map[discord.ChannelID]struct{}, len(channels)) for _, channel := range channels { if channel.ParentID.IsValid() { hasChildByParentID[channel.ParentID] = struct{}{} } } for _, channel := range channels { if channel.Type != discord.GuildCategory && !channel.ParentID.IsValid() { m.createChannelNode(node, channel) } } for _, channel := range channels { if channel.Type == discord.GuildCategory { if _, ok := hasChildByParentID[channel.ID]; ok { m.createChannelNode(node, channel) } } } for _, channel := range channels { if channel.ParentID.IsValid() { // Parent categories are inserted earlier in this function, so this lookup is O(1) and avoids per-channel subtree walks. parent := m.nodes[discord.Snowflake(channel.ParentID)] if parent != nil { m.createChannelNode(parent, channel) } } } } func isThread(t discord.ChannelType) bool { switch t { case discord.GuildPublicThread, discord.GuildPrivateThread, discord.GuildAnnouncementThread: return true default: return false } } func (m *Model) collapseParentNode(node *tree.Node) { path := m.root.PathTo(node) if len(path) < 3 { return } parent := path[len(path)-2] parent.Collapse() m.selectionState.SetCurrentNode(parent) } func (m Model) Update(msg tview.Msg) (Model, tview.Cmd) { cmd := m.update(msg) return m, cmd } // update changes m in response to msg and returns a command to run, or nil. func (m *Model) update(msg tview.Msg) tview.Cmd { switch msg := msg.(type) { case *gateway.ReadyEvent: m.rebuild(msg) return nil case *gateway.MessageCreateEvent: if !msg.GuildID.IsValid() { m.moveDMToFront(msg.ChannelID) } return nil case *gateway.PresenceUpdateEvent: m.updateDMNodeStyle(msg.User.ID) return nil case *read.UpdateEvent: m.refreshReadStyles(msg) return nil case NavigateMsg: return m.navigate(msg.ChannelID) case Msg: m.selectionState.Apply(tree.Change(msg)) return nil case SelectedMsg: m.selectionState.SetCurrentNode(msg.Node) return m.selectNode(msg.Node) case tview.KeyMsg: switch { case keybind.Matches(msg, m.cfg.Keybinds.GuildsTree.CollapseAll.Keybind): for _, node := range m.root.Children() { node.CollapseAll() } return nil case keybind.Matches(msg, m.cfg.Keybinds.GuildsTree.CollapseParentNode.Keybind): m.collapseParentNode(m.selectionState.CurrentNode()) return nil case keybind.Matches(msg, m.cfg.Keybinds.GuildsTree.SelectPreviousUnread.Keybind, m.cfg.Keybinds.GuildsTree.SelectNextUnread.Keybind): previous := keybind.Matches(msg, m.cfg.Keybinds.GuildsTree.SelectPreviousUnread.Keybind) if node := adjacentNode(m.root, m.selectionState.CurrentNode(), m.isUnread, previous); node != nil { // A guild or the direct messages without channels yet: load them and move on to the unread one. if _, ok := node.Reference().(discord.ChannelID); !ok { m.selectNode(node) if channel := adjacentNode(node, node, m.isUnread, previous); channel != nil { node = channel } } m.expandPathToNode(node) m.selectionState.SetCurrentNode(node) } return nil case keybind.Matches(msg, m.cfg.Keybinds.GuildsTree.YankID.Keybind): return uitree.YankID(m.selectionState.CurrentNode()) } } return nil } // isUnread reports whether node is an unread channel, or a guild or the direct messages whose channels are not shown yet and has one. func (m *Model) isUnread(node *tree.Node) bool { if len(node.Children()) > 0 { return false } opts := ningen.UnreadOpts{IncludeMutedCategories: true} switch ref := node.Reference().(type) { case discord.GuildID: return m.state.GuildIsUnread(ref, ningen.GuildUnreadOpts{UnreadOpts: opts}) != ningen.ChannelRead case discord.ChannelID: return m.state.ChannelIsUnread(ref, opts) != ningen.ChannelRead case dmNode: channels, _ := m.state.PrivateChannels() return slices.ContainsFunc(channels, func(c discord.Channel) bool { return m.state.ChannelIsUnread(c.ID, opts) != ningen.ChannelRead }) } return false } // adjacentNode returns the nearest node under root matching match after current, or before it if previous, wrapping around, or nil if no other node matches. func adjacentNode(root, current *tree.Node, match func(*tree.Node) bool, previous bool) *tree.Node { var nodes []*tree.Node after := 0 root.Walk(func(node, _ *tree.Node) bool { if node == current { after = len(nodes) } else if match(node) { nodes = append(nodes, node) } return true }) if len(nodes) == 0 { return nil } if previous { after += len(nodes) - 1 } return nodes[after%len(nodes)] } func (m *Model) findNodeByReference(reference any) *tree.Node { switch ref := reference.(type) { case discord.GuildID: return m.nodes[discord.Snowflake(ref)] case discord.ChannelID: return m.nodes[discord.Snowflake(ref)] case dmNode: return m.dmRootNode default: // Fallback keeps this helper safe for non-indexed custom references. var found *tree.Node m.root.Walk(func(node, _ *tree.Node) bool { if node.Reference() == reference { found = node return false } return true }) return found } } func (m *Model) findNodeByChannelID(channelID discord.ChannelID) *tree.Node { channel, err := m.state.Cabinet.Channel(channelID) if err != nil { slog.Error("failed to get channel", "channel_id", channelID, "err", err) return nil } var reference any if guildID := channel.GuildID; guildID.IsValid() { reference = guildID } else { reference = dmNode{} } if parent := m.findNodeByReference(reference); parent != nil { if len(parent.Children()) == 0 { m.selectNode(parent) } } node := m.findNodeByReference(channelID) return node } func (m *Model) expandPathToNode(node *tree.Node) { if node == nil { return } for _, n := range m.root.PathTo(node) { n.Expand() } } func unreadStyle(indication ningen.UnreadIndication) tview.Style { var style tview.Style switch indication { case ningen.ChannelRead: style = style.Dim(true) case ningen.ChannelMentioned: style = style.Underline(true) fallthrough case ningen.ChannelUnread: style = style.Bold(true) } return style }