discordo/internal/ui/chat/guildstree/model.go

696 lines
20 KiB
Go

package guildstree
import (
"cmp"
"errors"
"fmt"
"log/slog"
"slices"
"time"
"github.com/ayn2op/arikawa/v3/discord"
"github.com/ayn2op/arikawa/v3/gateway"
"github.com/ayn2op/discordo/internal/config"
"github.com/ayn2op/discordo/internal/ui"
uitree "github.com/ayn2op/discordo/internal/ui/tree"
"github.com/ayn2op/discordo/internal/voice"
"github.com/ayn2op/ningen/v3"
"github.com/ayn2op/ningen/v3/states/read"
"github.com/ayn2op/tview"
"github.com/ayn2op/tview/keybind"
"github.com/ayn2op/tview/richtext"
"github.com/ayn2op/tview/tree"
"github.com/ayn2op/tview/viewport"
"github.com/gdamore/tcell/v3"
)
type dmNode struct{}
type Model struct {
root *tree.Node
current *tree.Node
scrollState viewport.ScrollState
cfg *config.Config
state *ningen.State
voiceSession *voice.Session
// nodes indexes the guild and channel nodes for frequent event handlers (read updates, picker navigation).
// It mirrors the current rendered tree and is rebuilt on READY before nodes are added.
nodes map[discord.Snowflake]*tree.Node
dmRootNode *tree.Node
}
func NewModel(cfg *config.Config, state *ningen.State) Model {
return Model{
root: tree.NewNode(""),
cfg: cfg,
state: state,
voiceSession: voice.New(state.State, cfg.Voice.Sensitivity),
nodes: make(map[discord.Snowflake]*tree.Node),
}
}
// CurrentNode returns the selected node, or nil for none.
func (m Model) CurrentNode() *tree.Node {
return m.current
}
// View shows the tree in a box titled Guilds.
func (m Model) View(focused bool) tview.Widget {
onChange := func(current *tree.Node) tview.Msg { return Msg{current} }
onSelect := func(n *tree.Node) tview.Msg { return SelectedMsg{Node: n} }
return uitree.New(
m.root,
m.current,
m.scrollState,
m.cfg,
m.cfg.Theme.GuildsTree.TreeThemeConfig,
m.cfg.UI.GuildsTree.Graphics,
m.cfg.Keybinds.GuildsTree.TreeKeybinds,
focused,
onChange,
onSelect,
).
Title("Guilds").
Footer(m.voiceFooter())
}
func (m *Model) reset() *tree.Node {
// Keep allocated map capacity; READY can rebuild often during reconnects.
clear(m.nodes)
m.dmRootNode = tree.NewNode("Direct Messages").
SetReference(dmNode{}).
SetExpandable(true).
SetExpanded(false)
return m.root.ClearChildren().AddChild(m.dmRootNode)
}
func (m *Model) rebuild(event *gateway.ReadyEvent) {
root := m.reset()
guildsInFolders := make(map[discord.GuildID]bool)
for _, folder := range event.UserSettings.GuildFolders {
for _, guildID := range folder.GuildIDs {
guildsInFolders[guildID] = true
}
}
guildsByID := make(map[discord.GuildID]*gateway.GuildCreateEvent, len(event.Guilds))
for i := range event.Guilds {
guildsByID[event.Guilds[i].ID] = &event.Guilds[i]
}
positions := event.UserSettings.GuildPositions
if len(positions) == 0 {
positions = make([]discord.GuildID, 0, len(event.Guilds))
for _, guild := range event.Guilds {
positions = append(positions, guild.ID)
}
}
for _, guildID := range positions {
if guild := guildsByID[guildID]; guild != nil && !guildsInFolders[guildID] {
m.createGuildNode(root, guild.Guild)
}
}
for _, folder := range event.UserSettings.GuildFolders {
if folder.ID == 0 && len(folder.GuildIDs) == 1 {
if guild := guildsByID[folder.GuildIDs[0]]; guild != nil {
m.createGuildNode(root, guild.Guild)
}
} else {
m.createFolderNode(folder, guildsByID)
}
}
m.setCurrentNode(root)
}
func (m Model) refreshReadStyles(event *read.UpdateEvent) {
if event.GuildID.IsValid() {
if node := m.findNodeByReference(event.GuildID); node != nil {
m.setNodeLineStyle(node, m.guildNodeStyle(event.GuildID))
}
}
node := m.findNodeByReference(event.ChannelID)
if node == nil {
return
}
channel, err := m.state.Cabinet.Channel(event.ChannelID)
if err != nil {
indication := m.state.ChannelIsUnread(event.ChannelID, ningen.UnreadOpts{IncludeMutedCategories: true})
m.setNodeLineStyle(node, unreadStyle(indication))
return
}
m.setNodeLineStyle(node, m.channelNodeStyle(*channel))
}
func (m Model) updateDMNodeStyle(userID discord.UserID) {
channel, err := m.state.Cabinet.CreatePrivateChannel(userID)
if err != nil {
return
}
node, ok := m.nodes[discord.Snowflake(channel.ID)]
if node == nil || !ok {
return
}
m.setNodeLineStyle(node, m.channelNodeStyle(*channel))
}
func (m Model) moveDMToFront(channelID discord.ChannelID) {
if m.dmRootNode == nil {
return
}
node := m.nodes[discord.Snowflake(channelID)]
children := m.dmRootNode.Children()
if index := slices.Index(children, node); index > 0 {
copy(children[1:index+1], children[:index])
children[0] = node
}
}
func (m Model) createFolderNode(folder gateway.GuildFolder, guildsByID map[discord.GuildID]*gateway.GuildCreateEvent) {
name := "Folder"
if folder.Name != "" {
name = folder.Name
}
folderNode := tree.NewNode(name).SetExpanded(m.cfg.UI.GuildsTree.AutoExpandFolders)
if folder.Color != 0 {
folderStyle := tcell.StyleDefault.Foreground(tcell.NewHexColor(int32(folder.Color)))
m.setNodeLineStyle(folderNode, folderStyle)
}
m.root.AddChild(folderNode)
for _, guildID := range folder.GuildIDs {
if guildEvent, ok := guildsByID[guildID]; ok {
m.createGuildNode(folderNode, guildEvent.Guild)
}
}
}
func (m Model) guildNodeStyle(guildID discord.GuildID) tview.Style {
indication := m.state.GuildIsUnread(guildID, ningen.GuildUnreadOpts{IncludeMutedCategories: true})
return unreadStyle(indication)
}
func (m Model) channelNodeStyle(channel discord.Channel) tview.Style {
unread := unreadStyle(m.state.ChannelIsUnread(channel.ID, ningen.UnreadOpts{IncludeMutedCategories: true}))
if channel.Type != discord.DirectMessage || len(channel.DMRecipients) != 1 {
return unread
}
recipient := channel.DMRecipients[0]
presence, err := m.state.Cabinet.Presence(discord.NullGuildID, recipient.ID)
if err != nil {
return tview.MergeStyle(m.cfg.Theme.GuildsTree.StatusStyle(discord.OfflineStatus), unread)
}
return tview.MergeStyle(m.cfg.Theme.GuildsTree.StatusStyle(presence.Status), unread)
}
func (m Model) createGuildNode(parent *tree.Node, guild discord.Guild) {
guildNode := tree.NewNode(guild.Name).
SetReference(guild.ID).
SetExpandable(true).
SetExpanded(false).
SetIndent(m.cfg.Sidebar.Indents.Guild)
m.setNodeLineStyle(guildNode, m.guildNodeStyle(guild.ID))
parent.AddChild(guildNode)
m.nodes[discord.Snowflake(guild.ID)] = guildNode
}
func (m Model) createChannelNode(parent *tree.Node, channel discord.Channel) {
needsViewPermission := !slices.Contains([]discord.ChannelType{discord.DirectMessage, discord.GroupDM, discord.GuildCategory}, channel.Type)
if needsViewPermission && !m.state.HasPermissions(channel.ID, discord.PermissionViewChannel) {
return
}
indents := m.cfg.Sidebar.Indents
channelNode := tree.NewNode(ui.ChannelToString(channel, m.cfg.Icons, m.state)).SetReference(channel.ID)
m.setNodeLineStyle(channelNode, m.channelNodeStyle(channel))
switch channel.Type {
case discord.DirectMessage:
channelNode.SetIndent(indents.DM)
case discord.GroupDM:
channelNode.SetIndent(indents.GroupDM)
case discord.GuildCategory:
channelNode.SetIndent(indents.Category)
channelNode.SetExpandable(true).SetExpanded(true)
case discord.GuildForum:
channelNode.SetIndent(indents.Forum)
channelNode.SetExpandable(true).SetExpanded(false)
default:
channelNode.SetIndent(indents.Channel)
}
parent.AddChild(channelNode)
m.nodes[discord.Snowflake(channel.ID)] = channelNode
}
// showVoiceMembers lists who is in each voice channel of the guild under it.
func (m *Model) showVoiceMembers(guildID discord.GuildID) {
states, _ := m.state.VoiceStates(guildID)
slices.SortFunc(states, func(a, b discord.VoiceState) int { return cmp.Compare(a.UserID, b.UserID) })
channels, _ := m.state.Cabinet.Channels(guildID)
for _, channel := range channels {
node := m.nodes[discord.Snowflake(channel.ID)]
if node == nil || !isVoice(channel.Type) {
continue
}
// The members are replaced, so what is selected cannot stay one of them.
if slices.Contains(node.Children(), m.current) {
m.current = node
}
node.ClearChildren()
for _, state := range states {
if state.ChannelID == channel.ID {
node.AddChild(tree.NewNode(m.voiceMemberText(guildID, state)).SetReference(state.UserID))
}
}
// After its name, how full it is, if it can be.
line := node.Line()[:1]
if channel.VoiceUserLimit > 0 {
label := fmt.Sprintf("%d/%d", len(node.Children()), channel.VoiceUserLimit)
line = append(line, richtext.NewSegment(" ", tview.Style{}), richtext.NewSegment(label, m.cfg.Theme.GuildsTree.VoiceLimitStyle.Style))
}
node.SetLine(line)
}
m.styleVoiceMembers()
}
// voiceMemberText returns the name of the member that state is of, and whether they are muted or deafened.
func (m Model) voiceMemberText(guildID discord.GuildID, state discord.VoiceState) string {
text := state.UserID.String()
member := state.Member
if member == nil {
member, _ = m.state.Cabinet.Member(guildID, state.UserID)
}
if member != nil {
text = cmp.Or(member.Nick, member.User.DisplayName, member.User.Username)
}
return text + m.voiceMarkers(state)
}
// voiceMarkers returns what shows that the user that state is of is muted or deafened.
func (m Model) voiceMarkers(state discord.VoiceState) (markers string) {
if state.Mute || state.SelfMute {
markers += m.cfg.Icons.VoiceMuted
}
if state.Deaf || state.SelfDeaf {
markers += m.cfg.Icons.VoiceDeafened
}
return markers
}
// styleVoiceMembers shows who is speaking in the voice channel joined.
func (m Model) styleVoiceMembers() {
node := m.nodes[discord.Snowflake(m.voiceSession.Status().ChannelID)]
if node == nil {
return
}
for _, member := range node.Children() {
var style tview.Style
if userID, _ := member.Reference().(discord.UserID); m.voiceSession.Speaking(userID) {
style = m.cfg.Theme.GuildsTree.SpeakingStyle.Style
}
m.setNodeLineStyle(member, style)
}
}
// voiceFooter returns the state of the voice channel joined or being joined and of the user in it, or "" if there is none.
func (m Model) voiceFooter() string {
status := m.voiceSession.Status()
channel, err := m.state.Cabinet.Channel(status.ChannelID)
if err != nil {
return ""
}
name := ui.ChannelToString(*channel, m.cfg.Icons, m.state)
if me, _ := m.state.Cabinet.Me(); me != nil {
if state, _ := m.state.VoiceState(channel.GuildID, me.ID); state != nil {
name += m.voiceMarkers(*state)
}
}
switch {
case !status.Joined:
return "Joining " + name + "..."
case m.voiceSession.Latency() == 0:
return "In " + name
default:
return "In " + name + " (" + m.voiceSession.Latency().Round(time.Millisecond).String() + ")"
}
}
// voiceChannel returns the voice channel of node, or nil if it is not one.
func (m Model) voiceChannel(node *tree.Node) *discord.Channel {
if node == nil {
return nil
}
channelID, _ := node.Reference().(discord.ChannelID)
channel, err := m.state.Cabinet.Channel(channelID)
if err != nil || !isVoice(channel.Type) {
return nil
}
return channel
}
// joinable returns why the voice channel of node cannot be joined, or nil if it can be.
func (m Model) joinable(node *tree.Node, channel discord.Channel) error {
// The users in the channel are the children of its node.
atUserLimit := channel.VoiceUserLimit > 0 && len(node.Children()) >= int(channel.VoiceUserLimit)
switch {
case !m.state.HasPermissions(channel.ID, discord.PermissionConnect):
return errors.New("you are not permitted to connect")
// Discord does not answer a request to join a full voice channel, unless it is from someone who can move members.
case atUserLimit && !m.state.HasPermissions(channel.ID, discord.PermissionMoveMembers):
return errors.New("it is full")
}
return nil
}
// toggleVoice joins the voice channel of node, or leaves it if it is joined.
func (m Model) toggleVoice(node *tree.Node) tview.Cmd {
channel := m.voiceChannel(node)
switch {
case channel == nil:
return nil
case m.voiceSession.Status().ChannelID == channel.ID:
return voiceCmd("leave "+channel.Name, m.voiceSession.Leave)
}
err := m.joinable(node, *channel)
return voiceCmd("join "+channel.Name, func() error {
if err != nil {
return err
}
return m.voiceSession.Join(channel.ID)
})
}
// toggleMute starts or stops sending what the user says to the voice channel joined, if they are permitted to speak in it without holding a key.
func (m Model) toggleMute() tview.Cmd {
return voiceCmd("toggle mute", func() error {
if channelID := m.voiceSession.Status().ChannelID; channelID.IsValid() && !m.state.HasPermissions(channelID, discord.PermissionSpeak|discord.PermissionUseVAD) {
return errors.New("you are not permitted to speak by voice activity")
}
return m.voiceSession.Toggle(false)
})
}
// voiceCmd returns a command that does f, and shows why it failed to do what if it did.
func voiceCmd(what string, f func() error) tview.Cmd {
return func() tview.Msg {
if err := f(); err != nil {
return ui.ErrorDialog(what, err)
}
return nil
}
}
// expandable reports whether selecting node expands or collapses it, which the members of a voice channel do not make it.
func (m Model) expandable(node *tree.Node) bool {
return len(node.Children()) > 0 && m.voiceChannel(node) == nil
}
func isVoice(t discord.ChannelType) bool {
return t == discord.GuildVoice || t == discord.GuildStageVoice
}
// setNodeLineStyle styles the name of node, which is the first segment of its line.
func (m Model) setNodeLineStyle(node *tree.Node, style tview.Style) {
line := node.Line()
line[0].Style = style
node.SetLine(line)
}
func (m Model) createChannelNodes(node *tree.Node, channels []discord.Channel) {
// Preserve exact ordering semantics:
// 1) top-level non-categories (in input order),
// 2) categories that have at least one child in the source slice (in input order),
// 3) parented channels under already-created categories (in input order).
//
// We precompute parent presence once to avoid the O(n^2) category-child scan.
hasChildByParentID := make(map[discord.ChannelID]struct{}, len(channels))
for _, channel := range channels {
if channel.ParentID.IsValid() {
hasChildByParentID[channel.ParentID] = struct{}{}
}
}
for _, channel := range channels {
if channel.Type != discord.GuildCategory && !channel.ParentID.IsValid() {
m.createChannelNode(node, channel)
}
}
for _, channel := range channels {
if channel.Type == discord.GuildCategory {
if _, ok := hasChildByParentID[channel.ID]; ok {
m.createChannelNode(node, channel)
}
}
}
for _, channel := range channels {
if channel.ParentID.IsValid() {
// Parent categories are inserted earlier in this function, so this lookup is O(1) and avoids per-channel subtree walks.
parent := m.nodes[discord.Snowflake(channel.ParentID)]
if parent != nil {
m.createChannelNode(parent, channel)
}
}
}
}
func isThread(t discord.ChannelType) bool {
switch t {
case discord.GuildPublicThread, discord.GuildPrivateThread, discord.GuildAnnouncementThread:
return true
default:
return false
}
}
func (m *Model) collapseParentNode(node *tree.Node) {
path := m.root.PathTo(node)
if len(path) < 3 {
return
}
parent := path[len(path)-2]
parent.Collapse()
m.setCurrentNode(parent)
}
// setCurrentNode selects node and scrolls to it.
func (m *Model) setCurrentNode(node *tree.Node) {
m.current = node
m.scrollState.ScrollToTarget()
}
// Update returns m changed in response to msg and a command to run, or nil.
func (m Model) Update(msg tview.Msg) (Model, tview.Cmd) {
switch msg := msg.(type) {
case *gateway.ReadyEvent:
m.rebuild(msg)
return m, nil
case *gateway.MessageCreateEvent:
if !msg.GuildID.IsValid() {
m.moveDMToFront(msg.ChannelID)
}
return m, nil
case *gateway.PresenceUpdateEvent:
m.updateDMNodeStyle(msg.User.ID)
return m, nil
case *read.UpdateEvent:
m.refreshReadStyles(msg)
return m, nil
case *gateway.VoiceStateUpdateEvent:
m.showVoiceMembers(msg.GuildID)
return m, nil
case VoiceMsg:
m.styleVoiceMembers()
return m, m.Init()
case NavigateMsg:
return m, m.navigate(msg.ChannelID)
case Msg:
m.current = msg.current
m.scrollState.ScrollToTarget()
return m, nil
case uitree.ScrollMsg:
m.scrollState = msg.ScrollState
if msg.Msg != nil {
return m.Update(msg.Msg)
}
return m, nil
case SelectedMsg:
m.setCurrentNode(msg.Node)
return m, m.selectNode(msg.Node)
case tview.KeyMsg:
kbs := m.cfg.Keybinds.GuildsTree
switch {
case keybind.Matches(msg, kbs.CollapseAll.Keybind):
for _, node := range m.root.Children() {
node.CollapseAll()
}
return m, nil
case keybind.Matches(msg, kbs.CollapseParentNode.Keybind):
m.collapseParentNode(m.current)
return m, nil
case keybind.Matches(msg, kbs.SelectPreviousUnread.Keybind, kbs.SelectNextUnread.Keybind):
previous := keybind.Matches(msg, kbs.SelectPreviousUnread.Keybind)
if node := adjacentNode(m.root, m.current, m.isUnread, previous); node != nil {
// A guild or the direct messages without channels yet: load them and move on to the unread one.
if _, ok := node.Reference().(discord.ChannelID); !ok {
m.selectNode(node)
if channel := adjacentNode(node, node, m.isUnread, previous); channel != nil {
node = channel
}
}
m.expandPathToNode(node)
m.setCurrentNode(node)
}
return m, nil
case keybind.Matches(msg, kbs.YankID.Keybind):
return m, uitree.YankID(m.current)
case keybind.Matches(msg, kbs.ToggleVoice.Keybind):
return m, m.toggleVoice(m.current)
case keybind.Matches(msg, m.cfg.Keybinds.ToggleMute.Keybind):
return m, m.toggleMute()
case keybind.Matches(msg, m.cfg.Keybinds.ToggleDeafen.Keybind):
return m, voiceCmd("toggle deafen", func() error { return m.voiceSession.Toggle(true) })
case keybind.Matches(msg, m.cfg.Keybinds.LeaveVoice.Keybind):
return m, voiceCmd("leave voice", m.voiceSession.Leave)
}
}
return m, nil
}
// isUnread reports whether node is an unread channel, or a guild or the direct messages whose channels are not shown yet and has one.
func (m Model) isUnread(node *tree.Node) bool {
if len(node.Children()) > 0 {
return false
}
opts := ningen.UnreadOpts{IncludeMutedCategories: true}
switch ref := node.Reference().(type) {
case discord.GuildID:
return m.state.GuildIsUnread(ref, ningen.GuildUnreadOpts{UnreadOpts: opts}) != ningen.ChannelRead
case discord.ChannelID:
return m.state.ChannelIsUnread(ref, opts) != ningen.ChannelRead
case dmNode:
channels, _ := m.state.PrivateChannels()
return slices.ContainsFunc(channels, func(c discord.Channel) bool { return m.state.ChannelIsUnread(c.ID, opts) != ningen.ChannelRead })
}
return false
}
// adjacentNode returns the nearest node under root matching match after current, or before it if previous, wrapping around, or nil if no other node matches.
func adjacentNode(root, current *tree.Node, match func(*tree.Node) bool, previous bool) *tree.Node {
var nodes []*tree.Node
after := 0
root.Walk(func(node, _ *tree.Node) bool {
if node == current {
after = len(nodes)
} else if match(node) {
nodes = append(nodes, node)
}
return true
})
if len(nodes) == 0 {
return nil
}
if previous {
after += len(nodes) - 1
}
return nodes[after%len(nodes)]
}
func (m Model) findNodeByReference(reference any) *tree.Node {
switch ref := reference.(type) {
case discord.GuildID:
return m.nodes[discord.Snowflake(ref)]
case discord.ChannelID:
return m.nodes[discord.Snowflake(ref)]
case dmNode:
return m.dmRootNode
default:
// Fallback keeps this helper safe for non-indexed custom references.
var found *tree.Node
m.root.Walk(func(node, _ *tree.Node) bool {
if node.Reference() == reference {
found = node
return false
}
return true
})
return found
}
}
func (m Model) findNodeByChannelID(channelID discord.ChannelID) *tree.Node {
channel, err := m.state.Cabinet.Channel(channelID)
if err != nil {
slog.Error("failed to get channel", "channel_id", channelID, "err", err)
return nil
}
var reference any
if guildID := channel.GuildID; guildID.IsValid() {
reference = guildID
} else {
reference = dmNode{}
}
if parent := m.findNodeByReference(reference); parent != nil {
if len(parent.Children()) == 0 {
m.selectNode(parent)
}
}
node := m.findNodeByReference(channelID)
return node
}
func (m Model) expandPathToNode(node *tree.Node) {
if node == nil {
return
}
for _, n := range m.root.PathTo(node) {
n.Expand()
}
}
func unreadStyle(indication ningen.UnreadIndication) tview.Style {
var style tview.Style
switch indication {
case ningen.ChannelRead:
style = style.Dim(true)
case ningen.ChannelMentioned:
style = style.Underline(true)
fallthrough
case ningen.ChannelUnread:
style = style.Bold(true)
}
return style
}