696 lines
20 KiB
Go
696 lines
20 KiB
Go
package guildstree
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import (
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"cmp"
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"errors"
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"fmt"
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"log/slog"
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"slices"
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"time"
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"github.com/ayn2op/arikawa/v3/discord"
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"github.com/ayn2op/arikawa/v3/gateway"
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"github.com/ayn2op/discordo/internal/config"
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"github.com/ayn2op/discordo/internal/ui"
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uitree "github.com/ayn2op/discordo/internal/ui/tree"
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"github.com/ayn2op/discordo/internal/voice"
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"github.com/ayn2op/ningen/v3"
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"github.com/ayn2op/ningen/v3/states/read"
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"github.com/ayn2op/tview"
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"github.com/ayn2op/tview/keybind"
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"github.com/ayn2op/tview/richtext"
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"github.com/ayn2op/tview/tree"
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"github.com/ayn2op/tview/viewport"
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"github.com/gdamore/tcell/v3"
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)
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type dmNode struct{}
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type Model struct {
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root *tree.Node
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current *tree.Node
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scrollState viewport.ScrollState
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cfg *config.Config
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state *ningen.State
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voiceSession *voice.Session
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// nodes indexes the guild and channel nodes for frequent event handlers (read updates, picker navigation).
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// It mirrors the current rendered tree and is rebuilt on READY before nodes are added.
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nodes map[discord.Snowflake]*tree.Node
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dmRootNode *tree.Node
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}
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func NewModel(cfg *config.Config, state *ningen.State) Model {
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return Model{
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root: tree.NewNode(""),
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cfg: cfg,
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state: state,
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voiceSession: voice.New(state.State, cfg.Voice.Sensitivity),
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nodes: make(map[discord.Snowflake]*tree.Node),
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}
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}
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// CurrentNode returns the selected node, or nil for none.
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func (m Model) CurrentNode() *tree.Node {
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return m.current
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}
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// View shows the tree in a box titled Guilds.
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func (m Model) View(focused bool) tview.Widget {
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onChange := func(current *tree.Node) tview.Msg { return Msg{current} }
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onSelect := func(n *tree.Node) tview.Msg { return SelectedMsg{Node: n} }
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return uitree.New(
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m.root,
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m.current,
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m.scrollState,
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m.cfg,
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m.cfg.Theme.GuildsTree.TreeThemeConfig,
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m.cfg.UI.GuildsTree.Graphics,
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m.cfg.Keybinds.GuildsTree.TreeKeybinds,
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focused,
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onChange,
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onSelect,
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).
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Title("Guilds").
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Footer(m.voiceFooter())
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}
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func (m *Model) reset() *tree.Node {
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// Keep allocated map capacity; READY can rebuild often during reconnects.
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clear(m.nodes)
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m.dmRootNode = tree.NewNode("Direct Messages").
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SetReference(dmNode{}).
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SetExpandable(true).
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SetExpanded(false)
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return m.root.ClearChildren().AddChild(m.dmRootNode)
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}
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func (m *Model) rebuild(event *gateway.ReadyEvent) {
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root := m.reset()
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guildsInFolders := make(map[discord.GuildID]bool)
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for _, folder := range event.UserSettings.GuildFolders {
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for _, guildID := range folder.GuildIDs {
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guildsInFolders[guildID] = true
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}
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}
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guildsByID := make(map[discord.GuildID]*gateway.GuildCreateEvent, len(event.Guilds))
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for i := range event.Guilds {
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guildsByID[event.Guilds[i].ID] = &event.Guilds[i]
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}
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positions := event.UserSettings.GuildPositions
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if len(positions) == 0 {
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positions = make([]discord.GuildID, 0, len(event.Guilds))
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for _, guild := range event.Guilds {
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positions = append(positions, guild.ID)
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}
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}
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for _, guildID := range positions {
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if guild := guildsByID[guildID]; guild != nil && !guildsInFolders[guildID] {
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m.createGuildNode(root, guild.Guild)
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}
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}
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for _, folder := range event.UserSettings.GuildFolders {
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if folder.ID == 0 && len(folder.GuildIDs) == 1 {
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if guild := guildsByID[folder.GuildIDs[0]]; guild != nil {
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m.createGuildNode(root, guild.Guild)
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}
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} else {
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m.createFolderNode(folder, guildsByID)
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}
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}
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m.setCurrentNode(root)
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}
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func (m Model) refreshReadStyles(event *read.UpdateEvent) {
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if event.GuildID.IsValid() {
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if node := m.findNodeByReference(event.GuildID); node != nil {
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m.setNodeLineStyle(node, m.guildNodeStyle(event.GuildID))
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}
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}
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node := m.findNodeByReference(event.ChannelID)
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if node == nil {
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return
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}
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channel, err := m.state.Cabinet.Channel(event.ChannelID)
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if err != nil {
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indication := m.state.ChannelIsUnread(event.ChannelID, ningen.UnreadOpts{IncludeMutedCategories: true})
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m.setNodeLineStyle(node, unreadStyle(indication))
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return
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}
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m.setNodeLineStyle(node, m.channelNodeStyle(*channel))
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}
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func (m Model) updateDMNodeStyle(userID discord.UserID) {
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channel, err := m.state.Cabinet.CreatePrivateChannel(userID)
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if err != nil {
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return
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}
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node, ok := m.nodes[discord.Snowflake(channel.ID)]
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if node == nil || !ok {
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return
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}
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m.setNodeLineStyle(node, m.channelNodeStyle(*channel))
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}
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func (m Model) moveDMToFront(channelID discord.ChannelID) {
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if m.dmRootNode == nil {
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return
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}
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node := m.nodes[discord.Snowflake(channelID)]
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children := m.dmRootNode.Children()
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if index := slices.Index(children, node); index > 0 {
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copy(children[1:index+1], children[:index])
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children[0] = node
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}
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}
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func (m Model) createFolderNode(folder gateway.GuildFolder, guildsByID map[discord.GuildID]*gateway.GuildCreateEvent) {
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name := "Folder"
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if folder.Name != "" {
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name = folder.Name
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}
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folderNode := tree.NewNode(name).SetExpanded(m.cfg.UI.GuildsTree.AutoExpandFolders)
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if folder.Color != 0 {
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folderStyle := tcell.StyleDefault.Foreground(tcell.NewHexColor(int32(folder.Color)))
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m.setNodeLineStyle(folderNode, folderStyle)
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}
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m.root.AddChild(folderNode)
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for _, guildID := range folder.GuildIDs {
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if guildEvent, ok := guildsByID[guildID]; ok {
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m.createGuildNode(folderNode, guildEvent.Guild)
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}
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}
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}
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func (m Model) guildNodeStyle(guildID discord.GuildID) tview.Style {
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indication := m.state.GuildIsUnread(guildID, ningen.GuildUnreadOpts{IncludeMutedCategories: true})
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return unreadStyle(indication)
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}
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func (m Model) channelNodeStyle(channel discord.Channel) tview.Style {
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unread := unreadStyle(m.state.ChannelIsUnread(channel.ID, ningen.UnreadOpts{IncludeMutedCategories: true}))
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if channel.Type != discord.DirectMessage || len(channel.DMRecipients) != 1 {
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return unread
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}
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recipient := channel.DMRecipients[0]
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presence, err := m.state.Cabinet.Presence(discord.NullGuildID, recipient.ID)
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if err != nil {
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return tview.MergeStyle(m.cfg.Theme.GuildsTree.StatusStyle(discord.OfflineStatus), unread)
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}
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return tview.MergeStyle(m.cfg.Theme.GuildsTree.StatusStyle(presence.Status), unread)
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}
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func (m Model) createGuildNode(parent *tree.Node, guild discord.Guild) {
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guildNode := tree.NewNode(guild.Name).
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SetReference(guild.ID).
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SetExpandable(true).
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SetExpanded(false).
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SetIndent(m.cfg.Sidebar.Indents.Guild)
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m.setNodeLineStyle(guildNode, m.guildNodeStyle(guild.ID))
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parent.AddChild(guildNode)
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m.nodes[discord.Snowflake(guild.ID)] = guildNode
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}
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func (m Model) createChannelNode(parent *tree.Node, channel discord.Channel) {
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needsViewPermission := !slices.Contains([]discord.ChannelType{discord.DirectMessage, discord.GroupDM, discord.GuildCategory}, channel.Type)
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if needsViewPermission && !m.state.HasPermissions(channel.ID, discord.PermissionViewChannel) {
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return
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}
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indents := m.cfg.Sidebar.Indents
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channelNode := tree.NewNode(ui.ChannelToString(channel, m.cfg.Icons, m.state)).SetReference(channel.ID)
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m.setNodeLineStyle(channelNode, m.channelNodeStyle(channel))
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switch channel.Type {
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case discord.DirectMessage:
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channelNode.SetIndent(indents.DM)
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case discord.GroupDM:
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channelNode.SetIndent(indents.GroupDM)
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case discord.GuildCategory:
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channelNode.SetIndent(indents.Category)
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channelNode.SetExpandable(true).SetExpanded(true)
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case discord.GuildForum:
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channelNode.SetIndent(indents.Forum)
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channelNode.SetExpandable(true).SetExpanded(false)
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default:
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channelNode.SetIndent(indents.Channel)
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}
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parent.AddChild(channelNode)
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m.nodes[discord.Snowflake(channel.ID)] = channelNode
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}
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// showVoiceMembers lists who is in each voice channel of the guild under it.
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func (m *Model) showVoiceMembers(guildID discord.GuildID) {
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states, _ := m.state.VoiceStates(guildID)
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slices.SortFunc(states, func(a, b discord.VoiceState) int { return cmp.Compare(a.UserID, b.UserID) })
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channels, _ := m.state.Cabinet.Channels(guildID)
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for _, channel := range channels {
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node := m.nodes[discord.Snowflake(channel.ID)]
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if node == nil || !isVoice(channel.Type) {
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continue
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}
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// The members are replaced, so what is selected cannot stay one of them.
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if slices.Contains(node.Children(), m.current) {
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m.current = node
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}
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node.ClearChildren()
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for _, state := range states {
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if state.ChannelID == channel.ID {
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node.AddChild(tree.NewNode(m.voiceMemberText(guildID, state)).SetReference(state.UserID))
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}
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}
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// After its name, how full it is, if it can be.
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line := node.Line()[:1]
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if channel.VoiceUserLimit > 0 {
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label := fmt.Sprintf("%d/%d", len(node.Children()), channel.VoiceUserLimit)
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line = append(line, richtext.NewSegment(" ", tview.Style{}), richtext.NewSegment(label, m.cfg.Theme.GuildsTree.VoiceLimitStyle.Style))
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}
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node.SetLine(line)
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}
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m.styleVoiceMembers()
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}
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// voiceMemberText returns the name of the member that state is of, and whether they are muted or deafened.
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func (m Model) voiceMemberText(guildID discord.GuildID, state discord.VoiceState) string {
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text := state.UserID.String()
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member := state.Member
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if member == nil {
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member, _ = m.state.Cabinet.Member(guildID, state.UserID)
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}
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if member != nil {
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text = cmp.Or(member.Nick, member.User.DisplayName, member.User.Username)
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}
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return text + m.voiceMarkers(state)
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}
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// voiceMarkers returns what shows that the user that state is of is muted or deafened.
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func (m Model) voiceMarkers(state discord.VoiceState) (markers string) {
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if state.Mute || state.SelfMute {
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markers += m.cfg.Icons.VoiceMuted
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}
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if state.Deaf || state.SelfDeaf {
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markers += m.cfg.Icons.VoiceDeafened
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}
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return markers
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}
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// styleVoiceMembers shows who is speaking in the voice channel joined.
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func (m Model) styleVoiceMembers() {
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node := m.nodes[discord.Snowflake(m.voiceSession.Status().ChannelID)]
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if node == nil {
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return
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}
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for _, member := range node.Children() {
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var style tview.Style
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if userID, _ := member.Reference().(discord.UserID); m.voiceSession.Speaking(userID) {
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style = m.cfg.Theme.GuildsTree.SpeakingStyle.Style
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}
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m.setNodeLineStyle(member, style)
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}
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}
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// voiceFooter returns the state of the voice channel joined or being joined and of the user in it, or "" if there is none.
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func (m Model) voiceFooter() string {
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status := m.voiceSession.Status()
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channel, err := m.state.Cabinet.Channel(status.ChannelID)
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if err != nil {
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return ""
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}
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name := ui.ChannelToString(*channel, m.cfg.Icons, m.state)
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if me, _ := m.state.Cabinet.Me(); me != nil {
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if state, _ := m.state.VoiceState(channel.GuildID, me.ID); state != nil {
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name += m.voiceMarkers(*state)
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}
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}
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switch {
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case !status.Joined:
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return "Joining " + name + "..."
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case m.voiceSession.Latency() == 0:
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return "In " + name
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default:
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return "In " + name + " (" + m.voiceSession.Latency().Round(time.Millisecond).String() + ")"
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}
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}
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// voiceChannel returns the voice channel of node, or nil if it is not one.
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func (m Model) voiceChannel(node *tree.Node) *discord.Channel {
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if node == nil {
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return nil
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}
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channelID, _ := node.Reference().(discord.ChannelID)
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channel, err := m.state.Cabinet.Channel(channelID)
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if err != nil || !isVoice(channel.Type) {
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return nil
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}
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return channel
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}
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// joinable returns why the voice channel of node cannot be joined, or nil if it can be.
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func (m Model) joinable(node *tree.Node, channel discord.Channel) error {
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// The users in the channel are the children of its node.
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atUserLimit := channel.VoiceUserLimit > 0 && len(node.Children()) >= int(channel.VoiceUserLimit)
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switch {
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case !m.state.HasPermissions(channel.ID, discord.PermissionConnect):
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return errors.New("you are not permitted to connect")
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// Discord does not answer a request to join a full voice channel, unless it is from someone who can move members.
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case atUserLimit && !m.state.HasPermissions(channel.ID, discord.PermissionMoveMembers):
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return errors.New("it is full")
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}
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return nil
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}
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// toggleVoice joins the voice channel of node, or leaves it if it is joined.
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func (m Model) toggleVoice(node *tree.Node) tview.Cmd {
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channel := m.voiceChannel(node)
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switch {
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case channel == nil:
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return nil
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case m.voiceSession.Status().ChannelID == channel.ID:
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return voiceCmd("leave "+channel.Name, m.voiceSession.Leave)
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}
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err := m.joinable(node, *channel)
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return voiceCmd("join "+channel.Name, func() error {
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if err != nil {
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return err
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}
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return m.voiceSession.Join(channel.ID)
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})
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}
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// toggleMute starts or stops sending what the user says to the voice channel joined, if they are permitted to speak in it without holding a key.
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func (m Model) toggleMute() tview.Cmd {
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return voiceCmd("toggle mute", func() error {
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if channelID := m.voiceSession.Status().ChannelID; channelID.IsValid() && !m.state.HasPermissions(channelID, discord.PermissionSpeak|discord.PermissionUseVAD) {
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return errors.New("you are not permitted to speak by voice activity")
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}
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return m.voiceSession.Toggle(false)
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})
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}
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// voiceCmd returns a command that does f, and shows why it failed to do what if it did.
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func voiceCmd(what string, f func() error) tview.Cmd {
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return func() tview.Msg {
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if err := f(); err != nil {
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return ui.ErrorDialog(what, err)
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}
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return nil
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}
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}
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// expandable reports whether selecting node expands or collapses it, which the members of a voice channel do not make it.
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func (m Model) expandable(node *tree.Node) bool {
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return len(node.Children()) > 0 && m.voiceChannel(node) == nil
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}
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func isVoice(t discord.ChannelType) bool {
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return t == discord.GuildVoice || t == discord.GuildStageVoice
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}
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// setNodeLineStyle styles the name of node, which is the first segment of its line.
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func (m Model) setNodeLineStyle(node *tree.Node, style tview.Style) {
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line := node.Line()
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line[0].Style = style
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node.SetLine(line)
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}
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func (m Model) createChannelNodes(node *tree.Node, channels []discord.Channel) {
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// Preserve exact ordering semantics:
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// 1) top-level non-categories (in input order),
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// 2) categories that have at least one child in the source slice (in input order),
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// 3) parented channels under already-created categories (in input order).
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//
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// We precompute parent presence once to avoid the O(n^2) category-child scan.
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hasChildByParentID := make(map[discord.ChannelID]struct{}, len(channels))
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for _, channel := range channels {
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if channel.ParentID.IsValid() {
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hasChildByParentID[channel.ParentID] = struct{}{}
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}
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}
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for _, channel := range channels {
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if channel.Type != discord.GuildCategory && !channel.ParentID.IsValid() {
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m.createChannelNode(node, channel)
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}
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}
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for _, channel := range channels {
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if channel.Type == discord.GuildCategory {
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if _, ok := hasChildByParentID[channel.ID]; ok {
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m.createChannelNode(node, channel)
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}
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}
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}
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for _, channel := range channels {
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if channel.ParentID.IsValid() {
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// Parent categories are inserted earlier in this function, so this lookup is O(1) and avoids per-channel subtree walks.
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parent := m.nodes[discord.Snowflake(channel.ParentID)]
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if parent != nil {
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m.createChannelNode(parent, channel)
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}
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}
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}
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}
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func isThread(t discord.ChannelType) bool {
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switch t {
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case discord.GuildPublicThread, discord.GuildPrivateThread, discord.GuildAnnouncementThread:
|
|
return true
|
|
default:
|
|
return false
|
|
}
|
|
}
|
|
|
|
func (m *Model) collapseParentNode(node *tree.Node) {
|
|
path := m.root.PathTo(node)
|
|
if len(path) < 3 {
|
|
return
|
|
}
|
|
parent := path[len(path)-2]
|
|
parent.Collapse()
|
|
m.setCurrentNode(parent)
|
|
}
|
|
|
|
// setCurrentNode selects node and scrolls to it.
|
|
func (m *Model) setCurrentNode(node *tree.Node) {
|
|
m.current = node
|
|
m.scrollState.ScrollToTarget()
|
|
}
|
|
|
|
// Update returns m changed in response to msg and a command to run, or nil.
|
|
func (m Model) Update(msg tview.Msg) (Model, tview.Cmd) {
|
|
switch msg := msg.(type) {
|
|
case *gateway.ReadyEvent:
|
|
m.rebuild(msg)
|
|
return m, nil
|
|
case *gateway.MessageCreateEvent:
|
|
if !msg.GuildID.IsValid() {
|
|
m.moveDMToFront(msg.ChannelID)
|
|
}
|
|
return m, nil
|
|
case *gateway.PresenceUpdateEvent:
|
|
m.updateDMNodeStyle(msg.User.ID)
|
|
return m, nil
|
|
case *read.UpdateEvent:
|
|
m.refreshReadStyles(msg)
|
|
return m, nil
|
|
case *gateway.VoiceStateUpdateEvent:
|
|
m.showVoiceMembers(msg.GuildID)
|
|
return m, nil
|
|
case VoiceMsg:
|
|
m.styleVoiceMembers()
|
|
return m, m.Init()
|
|
|
|
case NavigateMsg:
|
|
return m, m.navigate(msg.ChannelID)
|
|
case Msg:
|
|
m.current = msg.current
|
|
m.scrollState.ScrollToTarget()
|
|
return m, nil
|
|
case uitree.ScrollMsg:
|
|
m.scrollState = msg.ScrollState
|
|
if msg.Msg != nil {
|
|
return m.Update(msg.Msg)
|
|
}
|
|
return m, nil
|
|
case SelectedMsg:
|
|
m.setCurrentNode(msg.Node)
|
|
return m, m.selectNode(msg.Node)
|
|
case tview.KeyMsg:
|
|
kbs := m.cfg.Keybinds.GuildsTree
|
|
switch {
|
|
case keybind.Matches(msg, kbs.CollapseAll.Keybind):
|
|
for _, node := range m.root.Children() {
|
|
node.CollapseAll()
|
|
}
|
|
return m, nil
|
|
case keybind.Matches(msg, kbs.CollapseParentNode.Keybind):
|
|
m.collapseParentNode(m.current)
|
|
return m, nil
|
|
case keybind.Matches(msg, kbs.SelectPreviousUnread.Keybind, kbs.SelectNextUnread.Keybind):
|
|
previous := keybind.Matches(msg, kbs.SelectPreviousUnread.Keybind)
|
|
if node := adjacentNode(m.root, m.current, m.isUnread, previous); node != nil {
|
|
// A guild or the direct messages without channels yet: load them and move on to the unread one.
|
|
if _, ok := node.Reference().(discord.ChannelID); !ok {
|
|
m.selectNode(node)
|
|
if channel := adjacentNode(node, node, m.isUnread, previous); channel != nil {
|
|
node = channel
|
|
}
|
|
}
|
|
m.expandPathToNode(node)
|
|
m.setCurrentNode(node)
|
|
}
|
|
return m, nil
|
|
case keybind.Matches(msg, kbs.YankID.Keybind):
|
|
return m, uitree.YankID(m.current)
|
|
case keybind.Matches(msg, kbs.ToggleVoice.Keybind):
|
|
return m, m.toggleVoice(m.current)
|
|
case keybind.Matches(msg, m.cfg.Keybinds.ToggleMute.Keybind):
|
|
return m, m.toggleMute()
|
|
case keybind.Matches(msg, m.cfg.Keybinds.ToggleDeafen.Keybind):
|
|
return m, voiceCmd("toggle deafen", func() error { return m.voiceSession.Toggle(true) })
|
|
case keybind.Matches(msg, m.cfg.Keybinds.LeaveVoice.Keybind):
|
|
return m, voiceCmd("leave voice", m.voiceSession.Leave)
|
|
}
|
|
}
|
|
return m, nil
|
|
}
|
|
|
|
// isUnread reports whether node is an unread channel, or a guild or the direct messages whose channels are not shown yet and has one.
|
|
func (m Model) isUnread(node *tree.Node) bool {
|
|
if len(node.Children()) > 0 {
|
|
return false
|
|
}
|
|
opts := ningen.UnreadOpts{IncludeMutedCategories: true}
|
|
switch ref := node.Reference().(type) {
|
|
case discord.GuildID:
|
|
return m.state.GuildIsUnread(ref, ningen.GuildUnreadOpts{UnreadOpts: opts}) != ningen.ChannelRead
|
|
case discord.ChannelID:
|
|
return m.state.ChannelIsUnread(ref, opts) != ningen.ChannelRead
|
|
case dmNode:
|
|
channels, _ := m.state.PrivateChannels()
|
|
return slices.ContainsFunc(channels, func(c discord.Channel) bool { return m.state.ChannelIsUnread(c.ID, opts) != ningen.ChannelRead })
|
|
}
|
|
return false
|
|
}
|
|
|
|
// adjacentNode returns the nearest node under root matching match after current, or before it if previous, wrapping around, or nil if no other node matches.
|
|
func adjacentNode(root, current *tree.Node, match func(*tree.Node) bool, previous bool) *tree.Node {
|
|
var nodes []*tree.Node
|
|
after := 0
|
|
root.Walk(func(node, _ *tree.Node) bool {
|
|
if node == current {
|
|
after = len(nodes)
|
|
} else if match(node) {
|
|
nodes = append(nodes, node)
|
|
}
|
|
return true
|
|
})
|
|
if len(nodes) == 0 {
|
|
return nil
|
|
}
|
|
if previous {
|
|
after += len(nodes) - 1
|
|
}
|
|
return nodes[after%len(nodes)]
|
|
}
|
|
|
|
func (m Model) findNodeByReference(reference any) *tree.Node {
|
|
switch ref := reference.(type) {
|
|
case discord.GuildID:
|
|
return m.nodes[discord.Snowflake(ref)]
|
|
case discord.ChannelID:
|
|
return m.nodes[discord.Snowflake(ref)]
|
|
case dmNode:
|
|
return m.dmRootNode
|
|
default:
|
|
// Fallback keeps this helper safe for non-indexed custom references.
|
|
var found *tree.Node
|
|
m.root.Walk(func(node, _ *tree.Node) bool {
|
|
if node.Reference() == reference {
|
|
found = node
|
|
return false
|
|
}
|
|
return true
|
|
})
|
|
return found
|
|
}
|
|
}
|
|
|
|
func (m Model) findNodeByChannelID(channelID discord.ChannelID) *tree.Node {
|
|
channel, err := m.state.Cabinet.Channel(channelID)
|
|
if err != nil {
|
|
slog.Error("failed to get channel", "channel_id", channelID, "err", err)
|
|
return nil
|
|
}
|
|
|
|
var reference any
|
|
if guildID := channel.GuildID; guildID.IsValid() {
|
|
reference = guildID
|
|
} else {
|
|
reference = dmNode{}
|
|
}
|
|
if parent := m.findNodeByReference(reference); parent != nil {
|
|
if len(parent.Children()) == 0 {
|
|
m.selectNode(parent)
|
|
}
|
|
}
|
|
|
|
node := m.findNodeByReference(channelID)
|
|
return node
|
|
}
|
|
|
|
func (m Model) expandPathToNode(node *tree.Node) {
|
|
if node == nil {
|
|
return
|
|
}
|
|
for _, n := range m.root.PathTo(node) {
|
|
n.Expand()
|
|
}
|
|
}
|
|
|
|
func unreadStyle(indication ningen.UnreadIndication) tview.Style {
|
|
var style tview.Style
|
|
switch indication {
|
|
case ningen.ChannelRead:
|
|
style = style.Dim(true)
|
|
case ningen.ChannelMentioned:
|
|
style = style.Underline(true)
|
|
fallthrough
|
|
case ningen.ChannelUnread:
|
|
style = style.Bold(true)
|
|
}
|
|
return style
|
|
}
|