discordo/internal/ui/chat/guildstree/model.go

519 lines
14 KiB
Go

package guildstree
import (
"log/slog"
"slices"
"github.com/ayn2op/arikawa/v3/discord"
"github.com/ayn2op/arikawa/v3/gateway"
"github.com/ayn2op/discordo/internal/config"
"github.com/ayn2op/discordo/internal/ui"
"github.com/ayn2op/ningen/v3"
"github.com/ayn2op/ningen/v3/states/read"
"github.com/ayn2op/tview"
"github.com/ayn2op/tview/help"
"github.com/ayn2op/tview/keybind"
"github.com/ayn2op/tview/tree"
"github.com/gdamore/tcell/v3"
)
type dmNode struct{}
type Model struct {
root *tree.Node
selectionState tree.SelectionState
cfg *config.Config
state *ningen.State
// Fast-path indexes for frequent event handlers (read updates, picker navigation).
// They mirror the current rendered tree and are rebuilt on READY before nodes are added.
guildNodeByID map[discord.GuildID]*tree.Node
channelNodeByID map[discord.ChannelID]*tree.Node
dmRootNode *tree.Node
}
func NewModel(cfg *config.Config, state *ningen.State) *Model {
return &Model{
root: tree.NewNode(""),
cfg: cfg,
state: state,
guildNodeByID: make(map[discord.GuildID]*tree.Node),
channelNodeByID: make(map[discord.ChannelID]*tree.Node),
}
}
// CurrentNode returns the selected node, or nil for none.
func (m *Model) CurrentNode() *tree.Node {
return m.selectionState.CurrentNode()
}
// Msg moves or scrolls the tree.
type Msg tree.Action
// View shows the tree in a box titled Guilds.
func (m *Model) View(focused bool) tview.Element {
theme := &m.cfg.Theme
set := theme.Border.NormalSet.BorderSet
if focused {
set = theme.Border.ActiveSet.BorderSet
}
kbs := m.cfg.Keybinds.GuildsTree
t := tree.New(m.root, &m.selectionState).
TopLevel(1).
Markers(tree.Markers{
Expanded: m.cfg.Sidebar.Markers.Expanded,
Collapsed: m.cfg.Sidebar.Markers.Collapsed,
Leaf: m.cfg.Sidebar.Markers.Leaf,
}).
Graphics(theme.GuildsTree.Graphics).
GraphicsSet(set).
GraphicsStyle(tcell.StyleDefault.Foreground(tcell.GetColor(theme.GuildsTree.GraphicsColor))).
Keybinds(tree.Keybinds{
Up: kbs.SelectUp.Keybind,
Down: kbs.SelectDown.Keybind,
Top: kbs.SelectTop.Keybind,
Bottom: kbs.SelectBottom.Keybind,
MoveToParent: kbs.MoveToParentNode.Keybind,
Select: kbs.SelectCurrent.Keybind,
}).
Focused(focused).
OnAction(func(a tree.Action) tview.Msg { return Msg(a) })
return ui.Box(t, theme, focused).Title("Guilds")
}
func (m *Model) reset() *tree.Node {
// Keep allocated map capacity; READY can rebuild often during reconnects.
clear(m.guildNodeByID)
clear(m.channelNodeByID)
m.dmRootNode = tree.NewNode("Direct Messages").
SetReference(dmNode{}).
SetExpandable(true).
SetExpanded(false)
return m.root.ClearChildren().AddChild(m.dmRootNode)
}
func (m *Model) rebuild(event *gateway.ReadyEvent) {
root := m.reset()
guildsInFolders := make(map[discord.GuildID]bool)
for _, folder := range event.UserSettings.GuildFolders {
for _, guildID := range folder.GuildIDs {
guildsInFolders[guildID] = true
}
}
guildsByID := make(map[discord.GuildID]*gateway.GuildCreateEvent, len(event.Guilds))
for i := range event.Guilds {
guildsByID[event.Guilds[i].ID] = &event.Guilds[i]
}
positions := event.UserSettings.GuildPositions
if len(positions) == 0 {
positions = make([]discord.GuildID, 0, len(event.Guilds))
for _, guild := range event.Guilds {
positions = append(positions, guild.ID)
}
}
for _, guildID := range positions {
if guild := guildsByID[guildID]; guild != nil && !guildsInFolders[guildID] {
m.createGuildNode(root, guild.Guild)
}
}
for _, folder := range event.UserSettings.GuildFolders {
if folder.ID == 0 && len(folder.GuildIDs) == 1 {
if guild := guildsByID[folder.GuildIDs[0]]; guild != nil {
m.createGuildNode(root, guild.Guild)
}
} else {
m.createFolderNode(folder, guildsByID)
}
}
m.selectionState.SetCurrentNode(root)
}
func (m *Model) refreshReadStyles(event *read.UpdateEvent) {
if event.GuildID.IsValid() {
if node := m.findNodeByReference(event.GuildID); node != nil {
m.setNodeLineStyle(node, m.guildNodeStyle(event.GuildID))
}
}
node := m.findNodeByReference(event.ChannelID)
if node == nil {
return
}
channel, err := m.state.Cabinet.Channel(event.ChannelID)
if err != nil {
indication := m.state.ChannelIsUnread(event.ChannelID, ningen.UnreadOpts{IncludeMutedCategories: true})
m.setNodeLineStyle(node, unreadStyle(indication))
return
}
m.setNodeLineStyle(node, m.channelNodeStyle(*channel))
}
func (m *Model) updateDMNodeStyle(userID discord.UserID) {
channel, err := m.state.Cabinet.CreatePrivateChannel(userID)
if err != nil {
return
}
node, ok := m.channelNodeByID[channel.ID]
if node == nil || !ok {
return
}
m.setNodeLineStyle(node, m.channelNodeStyle(*channel))
}
func (m *Model) moveDMToFront(channelID discord.ChannelID) {
if m.dmRootNode == nil {
return
}
node := m.channelNodeByID[channelID]
children := m.dmRootNode.Children()
if index := slices.Index(children, node); index > 0 {
copy(children[1:index+1], children[:index])
children[0] = node
}
}
func (m *Model) createFolderNode(folder gateway.GuildFolder, guildsByID map[discord.GuildID]*gateway.GuildCreateEvent) {
name := "Folder"
if folder.Name != "" {
name = folder.Name
}
folderNode := tree.NewNode(name).SetExpanded(m.cfg.Theme.GuildsTree.AutoExpandFolders)
if folder.Color != 0 {
folderStyle := tcell.StyleDefault.Foreground(tcell.NewHexColor(int32(folder.Color)))
m.setNodeLineStyle(folderNode, folderStyle)
}
m.root.AddChild(folderNode)
for _, guildID := range folder.GuildIDs {
if guildEvent, ok := guildsByID[guildID]; ok {
m.createGuildNode(folderNode, guildEvent.Guild)
}
}
}
func (m *Model) guildNodeStyle(guildID discord.GuildID) tcell.Style {
indication := m.state.GuildIsUnread(guildID, ningen.GuildUnreadOpts{IncludeMutedCategories: true})
return unreadStyle(indication)
}
func (m *Model) channelNodeStyle(channel discord.Channel) tcell.Style {
unread := unreadStyle(m.state.ChannelIsUnread(channel.ID, ningen.UnreadOpts{IncludeMutedCategories: true}))
if channel.Type != discord.DirectMessage || len(channel.DMRecipients) != 1 {
return unread
}
recipient := channel.DMRecipients[0]
presence, err := m.state.Cabinet.Presence(discord.NullGuildID, recipient.ID)
if err != nil {
return tview.MergeStyle(m.dmStatusStyle(discord.OfflineStatus), unread)
}
return tview.MergeStyle(m.dmStatusStyle(presence.Status), unread)
}
func (m *Model) dmStatusStyle(status discord.Status) tcell.Style {
switch status {
case discord.DoNotDisturbStatus:
return m.cfg.Theme.GuildsTree.DNDStyle.Style
case discord.IdleStatus:
return m.cfg.Theme.GuildsTree.IdleStyle.Style
case discord.OnlineStatus:
return m.cfg.Theme.GuildsTree.OnlineStyle.Style
default:
return m.cfg.Theme.GuildsTree.OfflineStyle.Style
}
}
func (m *Model) createGuildNode(parent *tree.Node, guild discord.Guild) {
guildNode := tree.NewNode(guild.Name).
SetReference(guild.ID).
SetExpandable(true).
SetExpanded(false).
SetIndent(m.cfg.Sidebar.Indents.Guild)
m.setNodeLineStyle(guildNode, m.guildNodeStyle(guild.ID))
parent.AddChild(guildNode)
m.guildNodeByID[guild.ID] = guildNode
}
func (m *Model) createChannelNode(parent *tree.Node, channel discord.Channel) {
if channel.Type != discord.DirectMessage && channel.Type != discord.GroupDM && channel.Type != discord.GuildCategory && !m.state.HasPermissions(channel.ID, discord.PermissionViewChannel) {
return
}
indents := m.cfg.Sidebar.Indents
channelNode := tree.NewNode(ui.ChannelToString(channel, m.cfg.Icons, m.state)).SetReference(channel.ID)
m.setNodeLineStyle(channelNode, m.channelNodeStyle(channel))
switch channel.Type {
case discord.DirectMessage:
channelNode.SetIndent(indents.DM)
case discord.GroupDM:
channelNode.SetIndent(indents.GroupDM)
case discord.GuildCategory:
channelNode.SetIndent(indents.Category)
channelNode.SetExpandable(true).SetExpanded(true)
case discord.GuildForum:
channelNode.SetIndent(indents.Forum)
channelNode.SetExpandable(true).SetExpanded(false)
default:
channelNode.SetIndent(indents.Channel)
}
parent.AddChild(channelNode)
m.channelNodeByID[channel.ID] = channelNode
}
func (m *Model) setNodeLineStyle(node *tree.Node, style tcell.Style) {
line := node.Line()
for i := range line {
line[i].Style = style
}
node.SetLine(line)
}
func (m *Model) createChannelNodes(node *tree.Node, channels []discord.Channel) {
// Preserve exact ordering semantics:
// 1) top-level non-categories (in input order),
// 2) categories that have at least one child in the source slice (in input order),
// 3) parented channels under already-created categories (in input order).
//
// We precompute parent presence once to avoid the O(n^2) category-child scan.
hasChildByParentID := make(map[discord.ChannelID]struct{}, len(channels))
for _, channel := range channels {
if channel.ParentID.IsValid() {
hasChildByParentID[channel.ParentID] = struct{}{}
}
}
for _, channel := range channels {
if channel.Type != discord.GuildCategory && !channel.ParentID.IsValid() {
m.createChannelNode(node, channel)
}
}
for _, channel := range channels {
if channel.Type == discord.GuildCategory {
if _, ok := hasChildByParentID[channel.ID]; ok {
m.createChannelNode(node, channel)
}
}
}
for _, channel := range channels {
if channel.ParentID.IsValid() {
// Parent categories are inserted earlier in this function, so this lookup is O(1) and avoids per-channel subtree walks.
parent := m.channelNodeByID[channel.ParentID]
if parent != nil {
m.createChannelNode(parent, channel)
}
}
}
}
func isThread(t discord.ChannelType) bool {
switch t {
case discord.GuildPublicThread, discord.GuildPrivateThread, discord.GuildAnnouncementThread:
return true
default:
return false
}
}
func (m *Model) collapseParentNode(node *tree.Node) {
path := m.root.PathTo(node)
if len(path) < 3 {
return
}
parent := path[len(path)-2]
parent.Collapse()
m.selectionState.SetCurrentNode(parent)
}
func (m *Model) Update(msg tview.Msg) tview.Cmd {
switch msg := msg.(type) {
case *gateway.ReadyEvent:
m.rebuild(msg)
return nil
case *gateway.MessageCreateEvent:
if !msg.GuildID.IsValid() {
m.moveDMToFront(msg.ChannelID)
}
return nil
case *gateway.PresenceUpdateEvent:
m.updateDMNodeStyle(msg.User.ID)
return nil
case *read.UpdateEvent:
m.refreshReadStyles(msg)
return nil
case NavigateMsg:
return m.navigate(msg.ChannelID)
case Msg:
m.selectionState.Perform(tree.Action(msg))
return nil
case tree.SelectedMsg:
m.selectionState.SetCurrentNode(msg.Node)
return m.selectNode(msg.Node)
case tview.KeyMsg:
switch {
case keybind.Matches(msg, m.cfg.Keybinds.GuildsTree.CollapseAll.Keybind):
for _, node := range m.root.Children() {
node.CollapseAll()
}
return nil
case keybind.Matches(msg, m.cfg.Keybinds.GuildsTree.CollapseParentNode.Keybind):
m.collapseParentNode(m.selectionState.CurrentNode())
return nil
case keybind.Matches(msg, m.cfg.Keybinds.GuildsTree.YankID.Keybind):
return yankID(m.selectionState.CurrentNode())
}
}
return nil
}
func (m *Model) findNodeByReference(reference any) *tree.Node {
switch ref := reference.(type) {
case discord.GuildID:
return m.guildNodeByID[ref]
case discord.ChannelID:
return m.channelNodeByID[ref]
case dmNode:
return m.dmRootNode
default:
// Fallback keeps this helper safe for non-indexed custom references.
var found *tree.Node
m.root.Walk(func(node, _ *tree.Node) bool {
if node.Reference() == reference {
found = node
return false
}
return true
})
return found
}
}
func (m *Model) findNodeByChannelID(channelID discord.ChannelID) *tree.Node {
channel, err := m.state.Cabinet.Channel(channelID)
if err != nil {
slog.Error("failed to get channel", "channel_id", channelID, "err", err)
return nil
}
var reference any
if guildID := channel.GuildID; guildID.IsValid() {
reference = guildID
} else {
reference = dmNode{}
}
if parent := m.findNodeByReference(reference); parent != nil {
if len(parent.Children()) == 0 {
m.selectNode(parent)
}
}
node := m.findNodeByReference(channelID)
return node
}
func (m *Model) expandPathToNode(node *tree.Node) {
if node == nil {
return
}
for _, n := range m.root.PathTo(node) {
n.Expand()
}
}
var _ help.KeyMap = (*Model)(nil)
func (m *Model) selectCurrentKeybind() keybind.Keybind {
selectCurrent := m.cfg.Keybinds.GuildsTree.SelectCurrent.Keybind
selectHelp := selectCurrent.Help()
selectDesc := selectHelp.Desc
if node := m.selectionState.CurrentNode(); node != nil {
if len(node.Children()) > 0 {
if node.Expanded() {
selectDesc = "collapse"
} else {
selectDesc = "expand"
}
} else {
switch node.Reference().(type) {
case discord.GuildID, dmNode:
selectDesc = "expand"
}
}
}
return selectCurrent.WithHelp(selectHelp.Key, selectDesc)
}
func (m *Model) ShortHelp() []keybind.Keybind {
cfg := m.cfg.Keybinds.GuildsTree
shortHelp := []keybind.Keybind{cfg.SelectUp.Keybind, cfg.SelectDown.Keybind, m.selectCurrentKeybind()}
if m.canCollapseParent(m.selectionState.CurrentNode()) {
shortHelp = append(shortHelp, cfg.CollapseParentNode.Keybind)
}
return shortHelp
}
func (m *Model) FullHelp() [][]keybind.Keybind {
cfg := m.cfg.Keybinds.GuildsTree
selectGroup := []keybind.Keybind{m.selectCurrentKeybind(), cfg.MoveToParentNode.Keybind}
selectGroup = append(selectGroup, m.collapseKeybinds()...)
return [][]keybind.Keybind{
{cfg.SelectUp.Keybind, cfg.SelectDown.Keybind, cfg.SelectTop.Keybind, cfg.SelectBottom.Keybind},
selectGroup,
{cfg.YankID.Keybind},
}
}
func (m *Model) collapseKeybinds() []keybind.Keybind {
cfg := m.cfg.Keybinds.GuildsTree
var keybinds []keybind.Keybind
if m.canCollapseParent(m.selectionState.CurrentNode()) {
keybinds = append(keybinds, cfg.CollapseParentNode.Keybind)
}
if m.canCollapseAll() {
keybinds = append(keybinds, cfg.CollapseAll.Keybind)
}
return keybinds
}
func (m *Model) canCollapseParent(node *tree.Node) bool {
return node != nil && len(m.root.PathTo(node)) >= 3
}
func (m *Model) canCollapseAll() bool {
var can bool
for _, node := range m.root.Children() {
if node.Expanded() {
can = true
break
}
}
return can
}
func unreadStyle(indication ningen.UnreadIndication) tcell.Style {
var style tcell.Style
switch indication {
case ningen.ChannelRead:
style = style.Dim(true)
case ningen.ChannelMentioned:
style = style.Underline(true)
fallthrough
case ningen.ChannelUnread:
style = style.Bold(true)
}
return style
}