discordo/internal/ui/chat/guilds_tree.go

507 lines
14 KiB
Go

package chat
import (
"fmt"
"log/slog"
"github.com/ayn2op/discordo/internal/clipboard"
"github.com/ayn2op/discordo/internal/config"
"github.com/ayn2op/discordo/internal/ui"
"github.com/ayn2op/tview"
"github.com/ayn2op/tview/help"
"github.com/ayn2op/tview/keybind"
"github.com/ayn2op/tview/tree"
"github.com/diamondburned/arikawa/v3/discord"
"github.com/diamondburned/arikawa/v3/gateway"
"github.com/diamondburned/ningen/v3"
"github.com/gdamore/tcell/v3"
)
type dmNode struct{}
type guildsTree struct {
*tree.Model
chat *Model
cfg *config.Config
// Fast-path indexes for frequent event handlers (read updates, picker
// navigation). They mirror the current rendered tree and are rebuilt on
// READY before nodes are added.
guildNodeByID map[discord.GuildID]*tree.Node
channelNodeByID map[discord.ChannelID]*tree.Node
dmRootNode *tree.Node
}
func newGuildsTree(cfg *config.Config, chat *Model) *guildsTree {
gt := &guildsTree{
Model: tree.NewModel(),
cfg: cfg,
chat: chat,
guildNodeByID: make(map[discord.GuildID]*tree.Node),
channelNodeByID: make(map[discord.ChannelID]*tree.Node),
}
gt.Box = ui.ConfigureBox(gt.Box, &cfg.Theme)
gt.
SetRoot(tree.NewNode("")).
SetTopLevel(1).
SetMarkers(tree.Markers{
Expanded: cfg.Sidebar.Markers.Expanded,
Collapsed: cfg.Sidebar.Markers.Collapsed,
Leaf: cfg.Sidebar.Markers.Leaf,
}).
SetGraphics(cfg.Theme.GuildsTree.Graphics).
SetGraphicsColor(tcell.GetColor(cfg.Theme.GuildsTree.GraphicsColor)).
SetTitle("Guilds")
gt.SetKeybinds(tree.Keybinds{
Up: cfg.Keybinds.GuildsTree.Up.Keybind,
Down: cfg.Keybinds.GuildsTree.Down.Keybind,
Top: cfg.Keybinds.GuildsTree.Top.Keybind,
Bottom: cfg.Keybinds.GuildsTree.Bottom.Keybind,
MoveToParent: cfg.Keybinds.GuildsTree.MoveToParentNode.Keybind,
Select: cfg.Keybinds.GuildsTree.SelectCurrent.Keybind,
})
return gt
}
func (gt *guildsTree) resetNodeIndex() {
// Keep allocated map capacity; READY can rebuild often during reconnects.
clear(gt.guildNodeByID)
clear(gt.channelNodeByID)
gt.dmRootNode = nil
}
func (gt *guildsTree) createFolderNode(folder gateway.GuildFolder, guildsByID map[discord.GuildID]*gateway.GuildCreateEvent) {
name := "Folder"
if folder.Name != "" {
name = folder.Name
}
folderNode := tree.NewNode(name).SetExpanded(gt.cfg.Theme.GuildsTree.AutoExpandFolders)
if folder.Color != 0 {
folderStyle := tcell.StyleDefault.Foreground(tcell.NewHexColor(int32(folder.Color)))
gt.setNodeLineStyle(folderNode, folderStyle)
}
gt.GetRoot().AddChild(folderNode)
for _, guildID := range folder.GuildIDs {
if guildEvent, ok := guildsByID[guildID]; ok {
gt.createGuildNode(folderNode, guildEvent.Guild)
}
}
}
func (gt *guildsTree) unreadStyle(indication ningen.UnreadIndication) tcell.Style {
var style tcell.Style
switch indication {
case ningen.ChannelRead:
style = style.Dim(true)
case ningen.ChannelMentioned:
style = style.Underline(true)
fallthrough
case ningen.ChannelUnread:
style = style.Bold(true)
}
return style
}
func (gt *guildsTree) guildNodeStyle(guildID discord.GuildID) tcell.Style {
indication := gt.chat.state.GuildIsUnread(guildID, ningen.GuildUnreadOpts{UnreadOpts: ningen.UnreadOpts{IncludeMutedCategories: true}})
return gt.unreadStyle(indication)
}
func (gt *guildsTree) channelNodeStyle(channel discord.Channel) tcell.Style {
unread := gt.unreadStyle(gt.chat.state.ChannelIsUnread(channel.ID, ningen.UnreadOpts{IncludeMutedCategories: true}))
if channel.Type != discord.DirectMessage || len(channel.DMRecipients) != 1 {
return unread
}
recipient := channel.DMRecipients[0]
presence, err := gt.chat.state.Cabinet.Presence(discord.NullGuildID, recipient.ID)
if err != nil {
return ui.MergeStyle(gt.dmStatusStyle(discord.OfflineStatus), unread)
}
return ui.MergeStyle(gt.dmStatusStyle(presence.Status), unread)
}
func (gt *guildsTree) dmStatusStyle(status discord.Status) tcell.Style {
switch status {
case discord.DoNotDisturbStatus:
return gt.cfg.Theme.GuildsTree.DNDStyle.Style
case discord.IdleStatus:
return gt.cfg.Theme.GuildsTree.IdleStyle.Style
case discord.OnlineStatus:
return gt.cfg.Theme.GuildsTree.OnlineStyle.Style
default:
return gt.cfg.Theme.GuildsTree.OfflineStyle.Style
}
}
func (gt *guildsTree) createGuildNode(parent *tree.Node, guild discord.Guild) {
guildNode := tree.NewNode(guild.Name).
SetReference(guild.ID).
SetExpandable(true).
SetExpanded(false).
SetIndent(gt.cfg.Sidebar.Indents.Guild)
gt.setNodeLineStyle(guildNode, gt.guildNodeStyle(guild.ID))
parent.AddChild(guildNode)
gt.guildNodeByID[guild.ID] = guildNode
}
func (gt *guildsTree) createChannelNode(parent *tree.Node, channel discord.Channel) {
if channel.Type != discord.DirectMessage && channel.Type != discord.GroupDM && channel.Type != discord.GuildCategory && !gt.chat.state.HasPermissions(channel.ID, discord.PermissionViewChannel) {
return
}
indents := gt.cfg.Sidebar.Indents
channelNode := tree.NewNode(ui.ChannelToString(channel, gt.cfg.Icons, gt.chat.state)).SetReference(channel.ID)
gt.setNodeLineStyle(channelNode, gt.channelNodeStyle(channel))
switch channel.Type {
case discord.DirectMessage:
channelNode.SetIndent(indents.DM)
case discord.GroupDM:
channelNode.SetIndent(indents.GroupDM)
case discord.GuildCategory:
channelNode.SetIndent(indents.Category)
channelNode.SetExpandable(true).SetExpanded(true)
case discord.GuildForum:
channelNode.SetIndent(indents.Forum)
channelNode.SetExpandable(true).SetExpanded(false)
default:
channelNode.SetIndent(indents.Channel)
}
parent.AddChild(channelNode)
gt.channelNodeByID[channel.ID] = channelNode
}
func (gt *guildsTree) setNodeLineStyle(node *tree.Node, style tcell.Style) {
line := node.GetLine()
for i := range line {
line[i].Style = style
}
node.SetLine(line)
}
func (gt *guildsTree) createChannelNodes(node *tree.Node, channels []discord.Channel) {
// Preserve exact ordering semantics:
// 1) top-level non-categories (in input order),
// 2) categories that have at least one child in the source slice (in input order),
// 3) parented channels under already-created categories (in input order).
//
// We precompute parent presence once to avoid the O(n^2) category-child scan.
hasChildByParentID := make(map[discord.ChannelID]struct{}, len(channels))
for _, channel := range channels {
if channel.ParentID.IsValid() {
hasChildByParentID[channel.ParentID] = struct{}{}
}
}
for _, channel := range channels {
if channel.Type != discord.GuildCategory && !channel.ParentID.IsValid() {
gt.createChannelNode(node, channel)
}
}
for _, channel := range channels {
if channel.Type == discord.GuildCategory {
if _, ok := hasChildByParentID[channel.ID]; ok {
gt.createChannelNode(node, channel)
}
}
}
for _, channel := range channels {
if channel.ParentID.IsValid() {
// Parent categories are inserted earlier in this function, so this
// lookup is O(1) and avoids per-channel subtree walks.
parent := gt.channelNodeByID[channel.ParentID]
if parent != nil {
gt.createChannelNode(parent, channel)
}
}
}
}
func isThread(t discord.ChannelType) bool {
switch t {
case discord.GuildPublicThread, discord.GuildPrivateThread, discord.GuildAnnouncementThread:
return true
default:
return false
}
}
func (gt *guildsTree) onSelected(node *tree.Node) tview.Cmd {
if len(node.GetChildren()) != 0 {
node.SetExpanded(!node.IsExpanded())
return nil
}
switch ref := node.GetReference().(type) {
case discord.GuildID:
go gt.chat.state.MemberState.Subscribe(ref)
channels, err := gt.chat.state.Cabinet.Channels(ref)
if err != nil {
slog.Error("failed to get channels", "err", err, "guild_id", ref)
return nil
}
ui.SortGuildChannels(channels)
gt.createChannelNodes(node, channels)
node.Expand()
return nil
case discord.ChannelID:
channel, err := gt.chat.state.Cabinet.Channel(ref)
if err != nil {
slog.Error("failed to get channel from state", "err", err, "channel_id", ref)
return nil
}
// Forums contain threads, not messages; load the threads as children.
if channel.Type == discord.GuildForum {
allChannels, err := gt.chat.state.Cabinet.Channels(channel.GuildID)
if err != nil {
slog.Error("failed to get channels for forum threads", "err", err, "guild_id", channel.GuildID)
return nil
}
for _, ch := range allChannels {
if ch.ParentID == channel.ID && isThread(ch.Type) {
gt.createChannelNode(node, ch)
}
}
node.Expand()
return nil
}
return gt.loadChannel(*channel)
case dmNode: // Direct messages folder
channels, err := gt.chat.state.PrivateChannels()
if err != nil {
slog.Error("failed to get private channels", "err", err)
return nil
}
ui.SortPrivateChannels(channels)
for _, c := range channels {
gt.createChannelNode(node, c)
}
node.Expand()
return nil
}
return nil
}
func (gt *guildsTree) loadChannel(channel discord.Channel) tview.Cmd {
limit := uint(gt.cfg.MessagesLimit)
return func() tview.Msg {
messages, err := gt.chat.state.Messages(channel.ID, limit)
if err != nil {
slog.Error("failed to get messages", "err", err, "channel_id", channel.ID, "limit", limit)
return nil
}
go gt.chat.state.ReadState.MarkRead(channel.ID, channel.LastMessageID)
if guildID := channel.GuildID; guildID.IsValid() {
gt.chat.messagesList.requestGuildMembers(guildID, messages)
}
return channelLoadedMsg{Channel: channel, Messages: messages}
}
}
func (gt *guildsTree) collapseParentNode(node *tree.Node) {
gt.
GetRoot().
Walk(func(n, parent *tree.Node) bool {
if n == node && parent.GetLevel() != 0 {
parent.Collapse()
gt.SetCurrentNode(parent)
return false
}
return true
})
}
func (gt *guildsTree) Update(msg tview.Msg) tview.Cmd {
switch msg := msg.(type) {
case tree.SelectedMsg:
return gt.onSelected(msg.Node)
case tview.KeyMsg:
switch {
case keybind.Matches(msg, gt.cfg.Keybinds.GuildsTree.CollapseAll.Keybind):
for _, node := range gt.GetRoot().GetChildren() {
node.CollapseAll()
}
return nil
case keybind.Matches(msg, gt.cfg.Keybinds.GuildsTree.CollapseParentNode.Keybind):
gt.collapseParentNode(gt.GetCurrentNode())
return nil
case keybind.Matches(msg, gt.cfg.Keybinds.GuildsTree.YankID.Keybind):
return gt.yankID()
}
}
return gt.Model.Update(msg)
}
func (gt *guildsTree) yankID() tview.Cmd {
node := gt.GetCurrentNode()
if node == nil {
return nil
}
// Reference of a tree node in the guilds tree is its ID.
// discord.Snowflake (discord.GuildID and discord.ChannelID) have the String method.
if id, ok := node.GetReference().(fmt.Stringer); ok {
return func() tview.Msg {
if err := clipboard.Write(clipboard.FmtText, []byte(id.String())); err != nil {
slog.Error("failed to copy node id", "err", err)
}
return nil
}
}
return nil
}
func (gt *guildsTree) findNodeByReference(reference any) *tree.Node {
switch ref := reference.(type) {
case discord.GuildID:
return gt.guildNodeByID[ref]
case discord.ChannelID:
return gt.channelNodeByID[ref]
case dmNode:
return gt.dmRootNode
default:
// Fallback keeps this helper safe for non-indexed custom references.
var found *tree.Node
gt.GetRoot().Walk(func(node, _ *tree.Node) bool {
if node.GetReference() == reference {
found = node
return false
}
return true
})
return found
}
}
func (gt *guildsTree) findNodeByChannelID(channelID discord.ChannelID) *tree.Node {
channel, err := gt.chat.state.Cabinet.Channel(channelID)
if err != nil {
slog.Error("failed to get channel", "channel_id", channelID, "err", err)
return nil
}
var reference any
if guildID := channel.GuildID; guildID.IsValid() {
reference = guildID
} else {
reference = dmNode{}
}
if parent := gt.findNodeByReference(reference); parent != nil {
if len(parent.GetChildren()) == 0 {
gt.onSelected(parent)
}
}
node := gt.findNodeByReference(channelID)
return node
}
func (gt *guildsTree) expandPathToNode(node *tree.Node) {
if node == nil {
return
}
for _, n := range gt.GetPath(node) {
n.Expand()
}
}
var _ help.KeyMap = (*guildsTree)(nil)
func (gt *guildsTree) selectCurrentKeybind() keybind.Keybind {
selectCurrent := gt.cfg.Keybinds.GuildsTree.SelectCurrent.Keybind
selectHelp := selectCurrent.Help()
selectDesc := selectHelp.Desc
if node := gt.GetCurrentNode(); node != nil {
if len(node.GetChildren()) > 0 {
if node.IsExpanded() {
selectDesc = "collapse"
} else {
selectDesc = "expand"
}
} else {
switch node.GetReference().(type) {
case discord.GuildID, dmNode:
selectDesc = "expand"
}
}
}
selectCurrent.SetHelp(selectHelp.Key, selectDesc)
return selectCurrent
}
func (gt *guildsTree) ShortHelp() []keybind.Keybind {
cfg := gt.cfg.Keybinds.GuildsTree
shortHelp := []keybind.Keybind{cfg.Up.Keybind, cfg.Down.Keybind, gt.selectCurrentKeybind()}
if gt.canCollapseParent(gt.GetCurrentNode()) {
shortHelp = append(shortHelp, cfg.CollapseParentNode.Keybind)
}
return shortHelp
}
func (gt *guildsTree) FullHelp() [][]keybind.Keybind {
cfg := gt.cfg.Keybinds.GuildsTree
selectGroup := []keybind.Keybind{gt.selectCurrentKeybind(), cfg.MoveToParentNode.Keybind}
selectGroup = append(selectGroup, gt.collapseKeybinds()...)
return [][]keybind.Keybind{
{cfg.Up.Keybind, cfg.Down.Keybind, cfg.Top.Keybind, cfg.Bottom.Keybind},
selectGroup,
{cfg.YankID.Keybind},
}
}
func (gt *guildsTree) collapseKeybinds() []keybind.Keybind {
cfg := gt.cfg.Keybinds.GuildsTree
var keybinds []keybind.Keybind
if gt.canCollapseParent(gt.GetCurrentNode()) {
keybinds = append(keybinds, cfg.CollapseParentNode.Keybind)
}
if gt.canCollapseAll() {
keybinds = append(keybinds, cfg.CollapseAll.Keybind)
}
return keybinds
}
func (gt *guildsTree) canCollapseParent(node *tree.Node) bool {
if node == nil {
return false
}
path := gt.GetPath(node)
// Path layout is [root, ..., node]. A non-root parent means at least 3 nodes.
if len(path) < 3 {
return false
}
parent := path[len(path)-2]
return parent != nil && parent.GetLevel() != 0
}
func (gt *guildsTree) canCollapseAll() bool {
var can bool
for _, node := range gt.GetRoot().GetChildren() {
if node.IsExpanded() {
can = true
break
}
}
return can
}