discordo/ui/channels_tree.go

163 lines
3.5 KiB
Go

package ui
import (
"log"
"sort"
"github.com/diamondburned/arikawa/v3/discord"
"github.com/rivo/tview"
)
type ChannelsTree struct {
*tview.TreeView
app *Application
selected *discord.Channel
}
func newChannelsTree(app *Application) *ChannelsTree {
v := &ChannelsTree{
TreeView: tview.NewTreeView(),
app: app,
}
v.SetRoot(tview.NewTreeNode(""))
v.SetTopLevel(1)
v.SetSelectedFunc(v.onSelected)
v.SetTitle("Channels")
v.SetTitleAlign(tview.AlignLeft)
v.SetBorder(true)
v.SetBorderPadding(0, 0, 1, 1)
return v
}
func (v *ChannelsTree) onSelected(node *tview.TreeNode) {
v.selected = nil
v.app.view.MessagesText.selected = -1
v.app.view.MessagesText.
Highlight().
Clear().
SetTitle("")
v.app.view.MessageInput.SetText("")
ref := node.GetReference()
if ref == nil {
log.Println("selected channel reference is nil")
return
}
c, err := v.app.state.Cabinet.Channel(ref.(discord.ChannelID))
if err != nil {
log.Println("selected channel not found")
return
}
switch c.Type {
// If the channel is a category channel, expand the selected node if it is collapsed, otherwise collapse.
case discord.GuildCategory:
node.SetExpanded(!node.IsExpanded())
return
default:
v.selected = c
v.app.view.MessagesText.setTitle(c)
v.app.SetFocus(v.app.view.MessageInput)
go v.app.view.MessagesText.loadMessages(c)
}
}
func (v *ChannelsTree) createChannelNode(c discord.Channel) *tview.TreeNode {
channelNode := tview.NewTreeNode(channelToString(c))
channelNode.SetReference(c.ID)
return channelNode
}
func (v *ChannelsTree) createPrivateChannelNodes(root *tview.TreeNode) {
cs, err := v.app.state.Cabinet.PrivateChannels()
if err != nil {
log.Println(err)
return
}
sort.Slice(cs, func(i, j int) bool {
idUsed := discord.MessageID(cs[i].ID)
idUsed2 := discord.MessageID(cs[j].ID)
if cs[i].LastMessageID.IsValid() {
idUsed = cs[i].LastMessageID
}
if cs[j].LastMessageID.IsValid() {
idUsed2 = cs[j].LastMessageID
}
return idUsed > idUsed2
})
for _, c := range cs {
root.AddChild(v.createChannelNode(c))
}
}
func (v *ChannelsTree) createGuildChannelNodes(root *tview.TreeNode, gID discord.GuildID) {
cs, err := v.app.state.Cabinet.Channels(gID)
if err != nil {
log.Println(err)
return
}
sort.Slice(cs, func(i, j int) bool {
return cs[i].Position < cs[j].Position
})
v.createOrphanChannelNodes(root, cs)
v.createCategoryChannelNodes(root, cs)
v.createChildrenChannelNodes(root, cs)
}
func (v *ChannelsTree) createOrphanChannelNodes(root *tview.TreeNode, cs []discord.Channel) {
for _, c := range cs {
if (c.Type == discord.GuildText || c.Type == discord.GuildNews) && (!c.ParentID.IsValid()) {
root.AddChild(v.createChannelNode(c))
}
}
}
func (v *ChannelsTree) createCategoryChannelNodes(root *tview.TreeNode, cs []discord.Channel) {
CATEGORY:
for _, c := range cs {
if c.Type == discord.GuildCategory {
for _, nestedChannel := range cs {
if nestedChannel.ParentID == c.ID {
root.AddChild(v.createChannelNode(c))
continue CATEGORY
}
}
root.AddChild(v.createChannelNode(c))
}
}
}
func (v *ChannelsTree) createChildrenChannelNodes(root *tview.TreeNode, cs []discord.Channel) {
for _, c := range cs {
if (c.Type == discord.GuildText || c.Type == discord.GuildNews) && (c.ParentID.IsValid()) {
var parentNode *tview.TreeNode
root.Walk(func(node, _ *tview.TreeNode) bool {
if node.GetReference() == c.ParentID {
parentNode = node
return false
}
return true
})
if parentNode != nil {
parentNode.AddChild(v.createChannelNode(c))
}
}
}
}