72 lines
1.5 KiB
Go
72 lines
1.5 KiB
Go
package run
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import (
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"github.com/ayn2op/discordo/config"
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"github.com/gdamore/tcell/v2"
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"github.com/rivo/tview"
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)
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type MainFlex struct {
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*tview.Flex
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guildsTree *GuildsTree
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messagesText *MessagesText
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messageInput *MessageInput
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}
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func newMainFlex() *MainFlex {
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mf := &MainFlex{
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Flex: tview.NewFlex(),
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guildsTree: newGuildsTree(),
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messagesText: newMessagesText(),
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messageInput: newMessageInput(),
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}
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mf.init()
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mf.SetInputCapture(mf.onInputCapture)
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return mf
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}
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func (mf *MainFlex) init() {
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mf.Clear()
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right := tview.NewFlex()
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right.SetDirection(tview.FlexRow)
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right.AddItem(mf.messagesText, 0, 1, false)
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right.AddItem(mf.messageInput, 3, 1, false)
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// The guilds tree is always focused first at start-up.
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mf.AddItem(mf.guildsTree, 0, 1, true)
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mf.AddItem(right, 0, 4, false)
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}
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func (mf *MainFlex) onInputCapture(event *tcell.EventKey) *tcell.EventKey {
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switch event.Name() {
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case config.Current.Keys.GuildsTree.Toggle:
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// The guilds tree is visible if the numbers of items is two.
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if mf.GetItemCount() == 2 {
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mf.RemoveItem(mf.guildsTree)
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if mf.guildsTree.HasFocus() {
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app.SetFocus(mf)
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}
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} else {
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mf.init()
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app.SetFocus(mf.guildsTree)
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}
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return nil
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case config.Current.Keys.GuildsTree.Focus:
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app.SetFocus(mf.guildsTree)
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return nil
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case config.Current.Keys.MessagesText.Focus:
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app.SetFocus(mf.messagesText)
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return nil
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case config.Current.Keys.MessageInput.Focus:
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app.SetFocus(mf.messageInput)
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return nil
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}
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return event
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}
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