discordo/main_flex.go
2023-01-26 16:41:25 +05:30

52 lines
1.1 KiB
Go

package main
import (
"github.com/ayn2op/discordo/internal/config"
"github.com/gdamore/tcell/v2"
"github.com/rivo/tview"
)
type MainFlex struct {
*tview.Flex
guildsTree *GuildsTree
messagesText *MessagesText
messageInput *MessageInput
}
func newMainFlex() *MainFlex {
mf := &MainFlex{
Flex: tview.NewFlex(),
guildsTree: newGuildsTree(),
messagesText: newMessagesText(),
messageInput: newMessageInput(),
}
right := tview.NewFlex()
right.SetDirection(tview.FlexRow)
right.AddItem(mf.messagesText, 0, 1, false)
right.AddItem(mf.messageInput, 3, 1, false)
// The guilds tree is always focused first at start-up.
mf.AddItem(mf.guildsTree, 0, 1, true)
mf.AddItem(right, 0, 4, false)
mf.SetInputCapture(mf.onInputCapture)
return mf
}
func (mf *MainFlex) onInputCapture(event *tcell.EventKey) *tcell.EventKey {
switch event.Name() {
case config.Current.Keys.GuildsTree.Focus:
app.SetFocus(mf.guildsTree)
return nil
case config.Current.Keys.MessagesText.Focus:
app.SetFocus(mf.messagesText)
return nil
case config.Current.Keys.MessageInput.Focus:
app.SetFocus(mf.messageInput)
return nil
}
return event
}