discordo/internal/ui/chat/model.go

476 lines
12 KiB
Go

package chat
import (
"fmt"
"log/slog"
"sync"
"time"
"github.com/ayn2op/discordo/internal/config"
"github.com/ayn2op/discordo/internal/http"
"github.com/ayn2op/discordo/internal/ui"
"github.com/ayn2op/tview"
"github.com/ayn2op/tview/flex"
"github.com/ayn2op/tview/keybind"
"github.com/ayn2op/tview/layers"
"github.com/diamondburned/arikawa/v3/discord"
"github.com/diamondburned/arikawa/v3/gateway"
"github.com/diamondburned/arikawa/v3/session"
"github.com/diamondburned/arikawa/v3/state"
"github.com/diamondburned/arikawa/v3/state/store/defaultstore"
"github.com/diamondburned/arikawa/v3/utils/handler"
"github.com/diamondburned/arikawa/v3/utils/httputil"
"github.com/diamondburned/arikawa/v3/utils/ws"
"github.com/diamondburned/ningen/v3"
"github.com/diamondburned/ningen/v3/states/read"
"github.com/gdamore/tcell/v3"
)
const typingDuration = 10 * time.Second
const (
flexLayerName = "flex"
mentionsListLayerName = "mentionsList"
confirmModalLayerName = "confirmModal"
channelsPickerLayerName = "channelsPicker"
attachmentsPickerLayerName = "attachmentsPicker"
)
type Model struct {
*layers.Layers
// guildsTree (sidebar) + rightFlex
mainFlex *flex.Model
// messagesList + messageInput
rightFlex *flex.Model
guildsTree *guildsTree
messagesList *messagesList
messageInput *messageInput
channelsPicker *channelsPicker
selectedChannel *discord.Channel
selectedChannelMu sync.RWMutex
confirmModalDone func(label string)
confirmModalPreviousFocus tview.Model
state *ningen.State
events chan gateway.Event
typersMu sync.RWMutex
typers map[discord.UserID]*time.Timer
app *tview.Application
cfg *config.Config
}
func NewModel(app *tview.Application, cfg *config.Config, token string) *Model {
m := &Model{
Layers: layers.New(),
mainFlex: flex.NewModel(),
rightFlex: flex.NewModel(),
typers: make(map[discord.UserID]*time.Timer),
app: app,
cfg: cfg,
}
m.guildsTree = newGuildsTree(cfg, m)
m.messagesList = newMessagesList(cfg, m)
m.messageInput = newMessageInput(cfg, m)
m.channelsPicker = newChannelsPicker(cfg, m)
identifyProps := http.IdentifyProperties()
gateway.DefaultIdentity = identifyProps
gateway.DefaultPresence = &gateway.UpdatePresenceCommand{
Status: m.cfg.Status,
}
id := gateway.DefaultIdentifier(token)
id.Compress = false
session := session.NewCustom(id, http.NewClient(token), handler.New())
state := state.NewFromSession(session, defaultstore.New())
m.state = ningen.FromState(state)
m.events = make(chan gateway.Event)
m.state.AddHandler(m.events)
m.state.StateLog = func(err error) {
slog.Error("state log", "err", err)
}
m.state.OnRequest = append(m.state.OnRequest, httputil.WithHeaders(http.Headers()), m.onRequest)
m.SetBackgroundLayerStyle(m.cfg.Theme.Dialog.BackgroundStyle.Style)
m.buildLayout()
return m
}
func (m *Model) SelectedChannel() *discord.Channel {
m.selectedChannelMu.RLock()
defer m.selectedChannelMu.RUnlock()
return m.selectedChannel
}
func (m *Model) SetSelectedChannel(channel *discord.Channel) {
m.selectedChannelMu.Lock()
m.selectedChannel = channel
m.selectedChannelMu.Unlock()
}
func (m *Model) buildLayout() {
m.Clear()
m.rightFlex.Clear()
m.mainFlex.Clear()
m.rightFlex.
SetDirection(flex.DirectionRow).
AddItem(m.messagesList, 0, 1, false).
AddItem(m.messageInput, 3, 1, false)
// The guilds tree is always focused first at start-up.
m.mainFlex.
AddItem(m.guildsTree, 0, 1, true).
AddItem(m.rightFlex, 0, 4, false)
m.AddLayer(m.mainFlex, layers.WithName(flexLayerName), layers.WithResize(true), layers.WithVisible(true))
m.AddLayer(
m.messageInput.mentionsList,
layers.WithName(mentionsListLayerName),
layers.WithResize(false),
layers.WithVisible(false),
layers.WithEnabled(false),
)
}
func (m *Model) togglePicker() {
if m.HasLayer(channelsPickerLayerName) {
m.closePicker()
} else {
m.openPicker()
}
}
func (m *Model) openPicker() {
m.AddLayer(
ui.Centered(m.channelsPicker, m.cfg.Picker.Width, m.cfg.Picker.Height),
layers.WithName(channelsPickerLayerName),
layers.WithResize(true),
layers.WithVisible(true),
layers.WithOverlay(),
).SendToFront(channelsPickerLayerName)
m.channelsPicker.update()
}
func (m *Model) closePicker() {
m.RemoveLayer(channelsPickerLayerName)
m.channelsPicker.Refresh()
}
func (m *Model) toggleGuildsTree() tview.Cmd {
// The guilds tree is visible if the number of items is two.
if m.mainFlex.GetItemCount() == 2 {
m.mainFlex.RemoveItem(m.guildsTree)
if m.guildsTree.HasFocus() {
return tview.SetFocus(m.mainFlex)
}
} else {
m.buildLayout()
return tview.SetFocus(m.guildsTree)
}
return nil
}
func (m *Model) focusGuildsTree() tview.Cmd {
// The guilds tree is not hidden if the number of items is two.
if m.mainFlex.GetItemCount() == 2 {
return tview.SetFocus(m.guildsTree)
}
return nil
}
func (m *Model) focusMessageInput() tview.Cmd {
if !m.messageInput.GetDisabled() {
return tview.SetFocus(m.messageInput)
}
return nil
}
func (m *Model) focusMessagesList() tview.Cmd {
return tview.SetFocus(m.messagesList)
}
func (m *Model) focusPrevious() tview.Cmd {
switch m.app.Focused() {
case m.guildsTree:
if cmd := m.focusMessageInput(); cmd != nil {
return cmd
}
return m.focusMessagesList()
case m.messagesList:
// Fallback when guilds/input are unavailable.
if cmd := m.focusGuildsTree(); cmd != nil {
return cmd
}
if cmd := m.focusMessageInput(); cmd != nil {
return cmd
}
return m.focusMessagesList()
case m.messageInput:
return m.focusMessagesList()
}
return nil
}
func (m *Model) focusNext() tview.Cmd {
switch m.app.Focused() {
case m.guildsTree:
return m.focusMessagesList()
case m.messagesList:
// Fallback when input/guilds are unavailable.
if cmd := m.focusMessageInput(); cmd != nil {
return cmd
}
if cmd := m.focusGuildsTree(); cmd != nil {
return cmd
}
case m.messageInput:
if cmd := m.focusGuildsTree(); cmd != nil {
return cmd
}
return m.focusMessagesList()
}
return nil
}
func (m *Model) Update(msg tview.Msg) tview.Cmd {
switch msg := msg.(type) {
case *tview.InitMsg:
return tview.Batch(m.openState(), m.listen())
case *gatewayEventMsg:
switch eventMsg := msg.Event.(type) {
case *ws.RawEvent:
m.onRaw(eventMsg)
case *gateway.ReadyEvent:
return tview.Batch(m.onReady(eventMsg), m.listen())
case *gateway.MessageCreateEvent:
return tview.Batch(m.onMessageCreate(eventMsg), m.listen())
case *gateway.MessageUpdateEvent:
m.onMessageUpdate(eventMsg)
case *gateway.MessageDeleteEvent:
m.onMessageDelete(eventMsg)
case *gateway.GuildMembersChunkEvent:
m.onGuildMembersChunk(eventMsg)
case *gateway.GuildMemberRemoveEvent:
m.onGuildMemberRemove(eventMsg)
case *gateway.TypingStartEvent:
if m.cfg.TypingIndicator.Receive {
m.onTypingStart(eventMsg)
}
case *read.UpdateEvent:
m.onReadUpdate(eventMsg)
}
return m.listen()
case *channelLoadedMsg:
node := m.guildsTree.GetCurrentNode()
if node == nil {
return nil
}
channelID, ok := node.GetReference().(discord.ChannelID)
if !ok || channelID != msg.Channel.ID {
return nil
}
m.SetSelectedChannel(&msg.Channel)
m.clearTypers()
m.messageInput.stopTypingTimer()
m.messagesList.reset()
m.messagesList.setTitle(msg.Channel)
m.messagesList.setMessages(msg.Messages)
m.messagesList.ScrollBottom()
hasNoPerm := msg.Channel.Type != discord.DirectMessage && msg.Channel.Type != discord.GroupDM && !m.state.HasPermissions(msg.Channel.ID, discord.PermissionSendMessages)
m.messageInput.SetDisabled(hasNoPerm)
text := "Message..."
var focusCmd tview.Cmd
if hasNoPerm {
text = "You do not have permission to send messages in this channel."
} else if m.cfg.AutoFocus {
focusCmd = m.focusMessageInput()
}
m.messageInput.SetPlaceholder(tview.NewLine(tview.NewSegment(text, tcell.StyleDefault.Dim(true))))
return focusCmd
case *QuitMsg:
return tview.Batch(
m.closeState(),
tview.Quit(),
)
case *tview.ModalDoneMsg:
if m.HasLayer(confirmModalLayerName) {
m.RemoveLayer(confirmModalLayerName)
var focusCmd tview.Cmd
if m.confirmModalPreviousFocus != nil {
focusCmd = tview.SetFocus(m.confirmModalPreviousFocus)
}
onDone := m.confirmModalDone
m.confirmModalDone = nil
m.confirmModalPreviousFocus = nil
if onDone != nil {
onDone(msg.ButtonLabel)
}
return focusCmd
}
case *tview.KeyMsg:
switch {
case keybind.Matches(msg, m.cfg.Keybinds.FocusGuildsTree.Keybind):
m.messageInput.removeMentionsList()
return m.focusGuildsTree()
case keybind.Matches(msg, m.cfg.Keybinds.FocusMessagesList.Keybind):
m.messageInput.removeMentionsList()
return m.focusMessagesList()
case keybind.Matches(msg, m.cfg.Keybinds.FocusMessageInput.Keybind):
return m.focusMessageInput()
case keybind.Matches(msg, m.cfg.Keybinds.FocusPrevious.Keybind):
return m.focusPrevious()
case keybind.Matches(msg, m.cfg.Keybinds.FocusNext.Keybind):
return m.focusNext()
case keybind.Matches(msg, m.cfg.Keybinds.ToggleGuildsTree.Keybind):
return m.toggleGuildsTree()
case keybind.Matches(msg, m.cfg.Keybinds.ToggleChannelsPicker.Keybind):
m.togglePicker()
return nil
case keybind.Matches(msg, m.cfg.Keybinds.Logout.Keybind):
return tview.Batch(m.closeState(), m.logout())
}
case *closeLayerMsg:
if m.HasLayer(msg.name) {
m.HideLayer(msg.name)
}
return nil
case *tabSuggestMsg:
// Member search completes in a command goroutine; resume suggestion
// generation on the update loop to keep UI mutations serialized.
return m.messageInput.Update(msg)
}
return m.Layers.Update(msg)
}
func (m *Model) showConfirmModal(prompt string, buttons []string, onDone func(label string)) {
m.confirmModalPreviousFocus = m.app.Focused()
m.confirmModalDone = onDone
modal := tview.NewModal().
SetText(prompt).
AddButtons(buttons)
m.
AddLayer(
ui.Centered(modal, 0, 0),
layers.WithName(confirmModalLayerName),
layers.WithResize(true),
layers.WithVisible(true),
layers.WithOverlay(),
).
SendToFront(confirmModalLayerName)
}
func (m *Model) clearTypers() {
m.typersMu.Lock()
for _, timer := range m.typers {
timer.Stop()
}
clear(m.typers)
m.typersMu.Unlock()
m.updateFooter()
}
func (m *Model) addTyper(userID discord.UserID) {
m.typersMu.Lock()
typer, ok := m.typers[userID]
if ok {
typer.Reset(typingDuration)
} else {
m.typers[userID] = time.AfterFunc(typingDuration, func() {
m.removeTyper(userID)
})
}
m.typersMu.Unlock()
m.updateFooter()
}
func (m *Model) removeTyper(userID discord.UserID) {
m.typersMu.Lock()
if typer, ok := m.typers[userID]; ok {
typer.Stop()
delete(m.typers, userID)
}
m.typersMu.Unlock()
m.updateFooter()
}
func (m *Model) updateFooter() {
selectedChannel := m.SelectedChannel()
if selectedChannel == nil {
return
}
guildID := selectedChannel.GuildID
m.typersMu.RLock()
defer m.typersMu.RUnlock()
var footer string
if len(m.typers) > 0 {
var names []string
for userID := range m.typers {
var name string
if guildID.IsValid() {
member, err := m.state.Cabinet.Member(guildID, userID)
if err != nil {
slog.Error("failed to get member from state", "err", err, "guild_id", guildID, "user_id", userID)
continue
}
if member.Nick != "" {
name = member.Nick
} else {
name = member.User.DisplayOrUsername()
}
} else {
for _, recipient := range selectedChannel.DMRecipients {
if recipient.ID == userID {
name = recipient.DisplayOrUsername()
break
}
}
}
if name != "" {
names = append(names, name)
}
}
switch len(names) {
case 1:
footer = names[0] + " is typing..."
case 2:
footer = fmt.Sprintf("%s and %s are typing...", names[0], names[1])
case 3:
footer = fmt.Sprintf("%s, %s, and %s are typing...", names[0], names[1], names[2])
default:
footer = "Several people are typing..."
}
}
m.messagesList.SetFooter(footer)
}