* main: refactor MESSAGe_CREATE event to separate function * main: add thread channel as child to guild text channel * main: write thread channel messages to messages TextView on select * *: refactor to use for range loops * main: write discord.Message.ReferencedMessage if message type is ThreadStarterMessage * fix(util): write Message.Content if it is not an empty string * refactor(util): remove WriteMessages * refactor(main): defer-close websocket connection * refactor(main): update api.UserAgent to latest * refactor: use named return values * fix: increase guilds TreeView fixedSize * docs(README): update preview
45 lines
879 B
Go
45 lines
879 B
Go
package util
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import (
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"encoding/json"
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"os"
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)
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type Theme struct {
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DropDownBackground string `json:"dropdown.background"`
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TreeViewBackground string `json:"treeview.background"`
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TextViewBackground string `json:"textview.background"`
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InputFieldBackground string `json:"inputField.background"`
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}
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type Config struct {
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GetMessagesLimit uint `json:"getMessagesLimit"`
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Theme *Theme `json:"theme"`
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}
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func NewConfig() *Config {
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userHomeDir, err := os.UserHomeDir()
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if err != nil {
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panic(err)
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}
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var c Config = Config{
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GetMessagesLimit: 50,
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Theme: &Theme{},
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}
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configPath := userHomeDir + "/.config/discordo/config.json"
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if _, err := os.Stat(configPath); os.IsNotExist(err) {
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return &c
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}
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d, err := os.ReadFile(configPath)
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if err != nil {
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panic(err)
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}
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if err = json.Unmarshal(d, &c); err != nil {
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panic(err)
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}
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return &c
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}
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