discordo/cmd/main_flex.go
2024-03-26 16:06:39 +05:30

109 lines
2.1 KiB
Go

package cmd
import (
"github.com/gdamore/tcell/v2"
"github.com/rivo/tview"
)
type Mode uint
const (
ModeNormal Mode = iota
ModeInsert
)
type MainFlex struct {
*tview.Flex
mode Mode
guildsTree *GuildsTree
messagesText *MessagesText
messageInput *MessageInput
}
func newMainFlex() *MainFlex {
mf := &MainFlex{
Flex: tview.NewFlex(),
mode: ModeNormal,
guildsTree: newGuildsTree(),
messagesText: newMessagesText(),
messageInput: newMessageInput(),
}
app.SetBeforeDrawFunc(func(screen tcell.Screen) bool {
switch mf.mode {
case ModeNormal:
mf.messageInput.SetBorderAttributes(tcell.AttrNone)
case ModeInsert:
mf.messageInput.SetBorderAttributes(tcell.AttrDim)
}
return false
})
mf.init()
mf.SetInputCapture(mf.onInputCapture)
return mf
}
func (mf *MainFlex) init() {
mf.Clear()
right := tview.NewFlex()
right.SetDirection(tview.FlexRow)
right.AddItem(mf.messagesText, 0, 1, false)
right.AddItem(mf.messageInput, 3, 1, false)
// The guilds tree is always focused first at start-up.
mf.AddItem(mf.guildsTree, 0, 1, true)
mf.AddItem(right, 0, 4, false)
}
func (mf *MainFlex) onInputCapture(event *tcell.EventKey) *tcell.EventKey {
switch mf.mode {
case ModeNormal:
switch event.Name() {
case cfg.Keys.Normal.InsertMode:
mf.mode = ModeInsert
app.SetFocus(mf.messageInput)
return nil
case cfg.Keys.Normal.FocusGuildsTree:
app.SetFocus(mf.guildsTree)
return nil
case cfg.Keys.Normal.FocusMessagesText:
app.SetFocus(mf.messagesText)
return nil
case cfg.Keys.Normal.ToggleGuildsTree:
// The guilds tree is visible if the numbers of items is two.
if mf.GetItemCount() == 2 {
mf.RemoveItem(mf.guildsTree)
if mf.guildsTree.HasFocus() {
app.SetFocus(mf)
}
} else {
mf.init()
app.SetFocus(mf.guildsTree)
}
return nil
}
// do not propagate event to the children if the message input is focused in normal mode.
if mf.messageInput.HasFocus() {
return nil
}
case ModeInsert:
switch event.Name() {
case cfg.Keys.Insert.NormalMode:
mf.mode = ModeNormal
return nil
}
if !mf.messageInput.HasFocus() {
return nil
}
}
return event
}