discordo/cmd/guilds_tree.go

280 lines
7.6 KiB
Go

package cmd
import (
"fmt"
"log/slog"
"sort"
"github.com/ayn2op/discordo/internal/config"
"github.com/ayn2op/discordo/internal/ui"
"github.com/ayn2op/tview"
"github.com/diamondburned/arikawa/v3/discord"
"github.com/diamondburned/arikawa/v3/gateway"
"github.com/diamondburned/ningen/v3"
"github.com/gdamore/tcell/v2"
"golang.design/x/clipboard"
)
type guildsTree struct {
*tview.TreeView
cfg *config.Config
selectedChannelID discord.ChannelID
selectedGuildID discord.GuildID
}
func newGuildsTree(cfg *config.Config) *guildsTree {
gt := &guildsTree{
TreeView: tview.NewTreeView(),
cfg: cfg,
}
gt.Box = ui.ConfigureBox(gt.Box, &cfg.Theme)
gt.
SetRoot(tview.NewTreeNode("")).
SetTopLevel(1).
SetGraphics(cfg.Theme.GuildsTree.Graphics).
SetGraphicsColor(tcell.GetColor(cfg.Theme.GuildsTree.GraphicsColor)).
SetSelectedFunc(gt.onSelected).
SetTitle("Guilds").
SetInputCapture(gt.onInputCapture)
return gt
}
func (gt *guildsTree) createFolderNode(folder gateway.GuildFolder) {
name := "Folder"
if folder.Name != "" {
name = fmt.Sprintf("[%s]%s[-]", folder.Color, folder.Name)
}
folderNode := tview.NewTreeNode(name).SetExpanded(gt.cfg.Theme.GuildsTree.AutoExpandFolders)
gt.GetRoot().AddChild(folderNode)
for _, gID := range folder.GuildIDs {
guild, err := discordState.Cabinet.Guild(gID)
if err != nil {
slog.Error("failed to get guild from state", "guild_id", gID, "err", err)
continue
}
gt.createGuildNode(folderNode, *guild)
}
}
func (gt *guildsTree) unreadStyle(indication ningen.UnreadIndication) tcell.Style {
var style tcell.Style
switch indication {
case ningen.ChannelRead:
style = style.Dim(true)
case ningen.ChannelMentioned:
style = style.Underline(true)
fallthrough
case ningen.ChannelUnread:
style = style.Bold(true)
}
return style
}
func (gt *guildsTree) getGuildNodeStyle(guildID discord.GuildID) tcell.Style {
indication := discordState.GuildIsUnread(guildID, ningen.GuildUnreadOpts{UnreadOpts: ningen.UnreadOpts{IncludeMutedCategories: true}})
return gt.unreadStyle(indication)
}
func (gt *guildsTree) getChannelNodeStyle(channelID discord.ChannelID) tcell.Style {
indication := discordState.ChannelIsUnread(channelID, ningen.UnreadOpts{IncludeMutedCategories: true})
return gt.unreadStyle(indication)
}
func (gt *guildsTree) createGuildNode(n *tview.TreeNode, guild discord.Guild) {
guildNode := tview.NewTreeNode(guild.Name).
SetReference(guild.ID).
SetTextStyle(gt.getGuildNodeStyle(guild.ID))
n.AddChild(guildNode)
}
func (gt *guildsTree) createChannelNode(node *tview.TreeNode, channel discord.Channel) {
if channel.Type != discord.DirectMessage && channel.Type != discord.GroupDM && !discordState.HasPermissions(channel.ID, discord.PermissionViewChannel) {
return
}
channelNode := tview.NewTreeNode(ui.ChannelToString(channel)).
SetReference(channel.ID).
SetTextStyle(gt.getChannelNodeStyle(channel.ID))
node.AddChild(channelNode)
}
func (gt *guildsTree) createChannelNodes(node *tview.TreeNode, channels []discord.Channel) {
for _, channel := range channels {
if channel.Type != discord.GuildCategory && !channel.ParentID.IsValid() {
gt.createChannelNode(node, channel)
}
}
PARENT_CHANNELS:
for _, channel := range channels {
if channel.Type == discord.GuildCategory {
for _, nested := range channels {
if nested.ParentID == channel.ID {
gt.createChannelNode(node, channel)
continue PARENT_CHANNELS
}
}
}
}
for _, channel := range channels {
if channel.ParentID.IsValid() {
var parent *tview.TreeNode
node.Walk(func(node, _ *tview.TreeNode) bool {
if node.GetReference() == channel.ParentID {
parent = node
return false
}
return true
})
if parent != nil {
gt.createChannelNode(parent, channel)
}
}
}
}
func (gt *guildsTree) onSelected(node *tview.TreeNode) {
app.messageInput.reset()
if len(node.GetChildren()) != 0 {
node.SetExpanded(!node.IsExpanded())
return
}
switch ref := node.GetReference().(type) {
case discord.GuildID:
go discordState.MemberState.Subscribe(ref)
channels, err := discordState.Cabinet.Channels(ref)
if err != nil {
slog.Error("failed to get channels", "err", err, "guild_id", ref)
return
}
sort.Slice(channels, func(i, j int) bool {
return channels[i].Position < channels[j].Position
})
gt.createChannelNodes(node, channels)
case discord.ChannelID:
channel, err := discordState.Cabinet.Channel(ref)
if err != nil {
slog.Error("failed to get channel", "channel_id", ref)
return
}
go discordState.ReadState.MarkRead(channel.ID, channel.LastMessageID)
messages, err := discordState.Messages(channel.ID, uint(gt.cfg.MessagesLimit))
if err != nil {
slog.Error("failed to get messages", "err", err, "channel_id", channel.ID, "limit", gt.cfg.MessagesLimit)
return
}
if guildID := channel.GuildID; guildID.IsValid() {
app.messagesList.requestGuildMembers(guildID, messages)
}
app.messagesList.reset()
app.messagesList.setTitle(*channel)
app.messagesList.drawMessages(messages)
app.messagesList.ScrollToEnd()
hasNoPerm := channel.Type != discord.DirectMessage && channel.Type != discord.GroupDM && !discordState.HasPermissions(channel.ID, discord.PermissionSendMessages)
app.messageInput.SetDisabled(hasNoPerm)
if hasNoPerm {
app.messageInput.SetPlaceholder("You do not have permission to send messages in this channel.")
} else {
app.messageInput.SetPlaceholder("Message...")
app.SetFocus(app.messageInput)
}
gt.selectedChannelID = channel.ID
gt.selectedGuildID = channel.GuildID
case nil: // Direct messages
channels, err := discordState.PrivateChannels()
if err != nil {
slog.Error("failed to get private channels", "err", err)
return
}
sort.Slice(channels, func(a, b int) bool {
msgID := func(ch discord.Channel) discord.MessageID {
if ch.LastMessageID.IsValid() {
return ch.LastMessageID
}
return discord.MessageID(ch.ID)
}
return msgID(channels[a]) > msgID(channels[b])
})
for _, c := range channels {
gt.createChannelNode(node, c)
}
}
}
func (gt *guildsTree) collapseParentNode(node *tview.TreeNode) {
gt.
GetRoot().
Walk(func(n, parent *tview.TreeNode) bool {
if n == node && parent.GetLevel() != 0 {
parent.Collapse()
gt.SetCurrentNode(parent)
return false
}
return true
})
}
func (gt *guildsTree) onInputCapture(event *tcell.EventKey) *tcell.EventKey {
switch event.Name() {
case gt.cfg.Keys.GuildsTree.CollapseParentNode:
gt.collapseParentNode(gt.GetCurrentNode())
return nil
case gt.cfg.Keys.GuildsTree.MoveToParentNode:
return tcell.NewEventKey(tcell.KeyRune, 'K', tcell.ModNone)
case gt.cfg.Keys.GuildsTree.SelectPrevious:
return tcell.NewEventKey(tcell.KeyUp, 0, tcell.ModNone)
case gt.cfg.Keys.GuildsTree.SelectNext:
return tcell.NewEventKey(tcell.KeyDown, 0, tcell.ModNone)
case gt.cfg.Keys.GuildsTree.SelectFirst:
gt.Move(gt.GetRowCount() * -1)
// return tcell.NewEventKey(tcell.KeyHome, 0, tcell.ModNone)
case gt.cfg.Keys.GuildsTree.SelectLast:
gt.Move(gt.GetRowCount())
// return tcell.NewEventKey(tcell.KeyEnd, 0, tcell.ModNone)
case gt.cfg.Keys.GuildsTree.SelectCurrent:
return tcell.NewEventKey(tcell.KeyEnter, 0, tcell.ModNone)
case gt.cfg.Keys.GuildsTree.YankID:
gt.yankID()
}
return nil
}
func (gt *guildsTree) yankID() {
node := gt.GetCurrentNode()
if node == nil {
return
}
// Reference of a tree node in the guilds tree is its ID.
// discord.Snowflake (discord.GuildID and discord.ChannelID) have the String method.
if id, ok := node.GetReference().(fmt.Stringer); ok {
go clipboard.Write(clipboard.FmtText, []byte(id.String()))
}
}