ui: redesign replay icon with minimalist line chevrons
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1 changed files with 18 additions and 16 deletions
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@ -524,23 +524,25 @@ fn draw_replay_icon(painter: &egui::Painter, center: egui::Pos2, radius: f32, is
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Color32::from_rgb(150, 150, 155)
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};
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// 3 Rewind Triangles ◀ ◀ ◀ without outer circle (crisp, prominent, centered)
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let tri_h = radius * 0.52;
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let tri_w = radius * 0.30;
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let gap = radius * 0.08;
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let total_w = 3.0 * tri_w + 2.0 * gap;
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let start_x = center.x - total_w * 0.5;
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// Minimalist Line Chevrons (≪) - Crisp, high-tech stroked rewind glyph
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let stroke_w = 2.4_f32;
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let stroke = Stroke::new(stroke_w, color);
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let chevron_h = radius * 0.62;
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let chevron_w = radius * 0.38;
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let gap = radius * 0.36;
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let total_w = chevron_w + gap;
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let left_x = center.x - total_w * 0.5;
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for i in 0..3 {
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let left = start_x + i as f32 * (tri_w + gap);
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let right = left + tri_w;
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let tip = egui::pos2(left, center.y);
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let top = egui::pos2(right, center.y - tri_h);
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let bot = egui::pos2(right, center.y + tri_h);
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painter.add(egui::Shape::convex_polygon(
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vec![tip, top, bot],
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color,
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Stroke::NONE,
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for i in 0..2 {
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let tip_x = left_x + i as f32 * gap;
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let base_x = tip_x + chevron_w;
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let top = egui::pos2(base_x, center.y - chevron_h);
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let tip = egui::pos2(tip_x, center.y);
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let bot = egui::pos2(base_x, center.y + chevron_h);
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painter.add(egui::epaint::PathShape::line(
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vec![top, tip, bot],
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stroke,
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));
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}
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}
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