feat: Add Video Codec selector (H.264/HEVC/AV1) with universal GPU fallback and complete README documentation
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README.md
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README.md
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# ⚡ vrec
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> **High-performance GPU hardware screen recorder & instant replay overlay for Linux (Wayland & X11) and Windows.**
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>
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> *Engineered specifically for mid- and low-end PCs to deliver high-FPS, zero-lag gameplay recording without macroblock pixelation or dropped frames.*
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---
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## 🚀 Key Features
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* **🏎️ True Zero-Copy GPU Pipeline:**
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* **Wayland:** Linux PipeWire + DMA-BUF file descriptors imported straight into VAAPI without copying through system RAM.
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* **X11:** Low-CPU MIT-SHM (`xcb::shm`) shared memory architecture (zero socket IPC serialization).
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* **Windows:** DXGI Desktop Duplication (`IDXGIOutput1`) keeping textures 100% in GPU VRAM with zero PCIe bus readback.
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* **🎮 In-Game HUD Overlay (Xbox Game Bar / GPU Screen Recorder Style):**
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* Borderless, frosted-glass top-centered HUD.
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* **Zero separate windows:** 100% inline settings stack so tiling window managers (Hyprland, Sway) never tile it.
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* Instant Replay toggle with 1-click Save button.
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* Live ticking recording timer (`[02:14]`) synced directly with the background daemon over IPC.
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* Microphone & audio live mute/unmute toggle.
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* **💾 Ultra-Lightweight Instant Replay Buffer:**
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* Compressed H.264/AAC packets stored in a rolling RAM ringbuffer.
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* 60 seconds of instant replay uses only **~110 MB of RAM**.
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* **💎 Studio-Grade Quality (No "Slop" or Macroblocks):**
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* Tuned VBR rate control with `1.5x` burst headroom for rapid camera turns.
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* Enforced quantization floor and ceiling (`qmin=16`, `qmax=28`) and H.264 High Profile.
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* Accurate container timestamp rescaling (`av_packet_rescale_ts`) locked to clean 60.0 fps.
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* **🎛️ Tailored for Low-End Rigs:**
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* **30 FPS / 60 FPS / 120 FPS Selector:** Drop to 30 FPS to cut encoder workload by 50% on older hardware.
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* **Custom Save Directories:** Defaulting to `~/Videos/vrec` or any external hard drive.
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* **Audio Device Selector:** Choose between your system default or specific USB headset/mic.
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* **Codec Selector:** H.264 / AVC, HEVC / H.265, and AV1.
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* **🌐 Universal GPU Support:**
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* **NVIDIA:** NVENC hardware acceleration.
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* **AMD:** VAAPI & AMF hardware acceleration.
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* **Intel:** QuickSync & VAAPI hardware acceleration.
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* **CPU Fallback:** Multi-threaded `libx264` if no hardware encoder device is found.
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---
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## 📥 Installation
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### Arch Linux (AUR)
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```bash
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cd packaging/aur
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makepkg -si
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```
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### From Source (Release Installer)
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```bash
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git clone https://github.com/oiupoyt/vrec.git
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cd vrec
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./install.sh
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```
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This compiles the release binaries and installs `vrec-daemon` and `vrec-ui` into `~/.local/bin/`.
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---
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## 🎮 Compositor Keybindings
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### Hyprland (`~/.config/hypr/hyprland.conf`)
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```ini
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# Start the recording engine automatically on login
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exec-once = vrec-daemon
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# Hotkeys for HUD Overlay and Instant Replay
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bind = ALT, Z, exec, vrec-ui --menu
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bind = CONTROL SHIFT, R, exec, vrec-ui --save
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bind = CONTROL SHIFT, F9, exec, vrec-ui --toggle
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```
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### Sway (`~/.config/sway/config`)
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```ini
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exec vrec-daemon
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bindsym Mod1+z exec vrec-ui --menu
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bindsym Control+Shift+r exec vrec-ui --save
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```
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---
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## ⌨️ Command-Line Usage
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You can control `vrec` directly from scripts, stream decks, or terminal:
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```bash
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vrec-daemon # Starts background recording engine (run once)
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vrec-ui --menu # Toggles the in-game HUD overlay
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vrec-ui --save # Saves the rolling replay buffer immediately
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vrec-ui --toggle # Starts or stops normal recording
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vrec-ui --start # Starts recording
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vrec-ui --stop # Stops recording and finalizes MP4
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vrec-ui --reload # Reloads configuration from disk
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vrec-ui --quit # Shuts down the background daemon cleanly
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```
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---
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## ⚙️ Configuration (`~/.config/vrec/config.json`)
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Settings can be changed graphically in the HUD overlay or edited in `config.json`:
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```json
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{
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"replay_enabled": true,
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"replay_duration_sec": 60,
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"replay_bitrate_kbps": 18000,
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"record_enabled": false,
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"record_bitrate_kbps": 20000,
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"fps": 60,
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"video_codec": "h264",
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"output_directory": "/home/user/Videos/vrec",
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"audio_device": "default",
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"autostart": false,
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"language": "en",
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"ui_color_theme": "dark",
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"save_hotkey": "Ctrl+Shift+R",
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"menu_hotkey": "Alt+Z"
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}
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```
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---
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## 🧪 Automated Testing
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`vrec` includes an automated integration test suite that tests recording, replay slicing, and file verification:
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```bash
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./tests/e2e_test.sh
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```
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---
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## 📜 License
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Licensed under MIT or Apache-2.0.
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@ -100,7 +100,7 @@ async fn main() -> Result<(), Box<dyn std::error::Error + Send + Sync>> {
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let mut config = vrec::config::VrecConfig::load();
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replay_state_clone.store(config.replay_enabled, Ordering::SeqCst);
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let mut encoder = VideoEncoder::new_with_params(width, height, config.record_bitrate_kbps, config.fps)
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let mut encoder = VideoEncoder::new_with_params(width, height, config.record_bitrate_kbps, config.fps, &config.video_codec)
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.expect("Failed to init encoder");
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let codec_ctx_ptr = encoder.codec_ctx() as usize;
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@ -11,6 +11,7 @@ pub struct VrecConfig {
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pub record_enabled: bool,
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pub record_bitrate_kbps: u32,
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pub fps: u32,
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pub video_codec: String,
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pub output_directory: String,
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pub audio_device: String,
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@ -31,6 +32,7 @@ impl Default for VrecConfig {
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record_enabled: false,
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record_bitrate_kbps: 20000,
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fps: 60,
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video_codec: "h264".to_string(),
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output_directory: Self::default_output_directory(),
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audio_device: "default".to_string(),
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@ -12,19 +12,33 @@ pub struct VaapiEncoder {
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impl VaapiEncoder {
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pub fn new(width: u32, height: u32) -> Result<Self, String> {
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Self::new_with_params(width, height, 18_000, 60)
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Self::new_with_params(width, height, 18_000, 60, "h264")
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}
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pub fn new_with_bitrate(width: u32, height: u32, bitrate_kbps: u32) -> Result<Self, String> {
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Self::new_with_params(width, height, bitrate_kbps, 60)
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Self::new_with_params(width, height, bitrate_kbps, 60, "h264")
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}
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pub fn new_with_params(width: u32, height: u32, bitrate_kbps: u32, fps: u32) -> Result<Self, String> {
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pub fn new_with_params(width: u32, height: u32, bitrate_kbps: u32, fps: u32, codec_pref: &str) -> Result<Self, String> {
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let fps = fps.clamp(20, 144) as i32;
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unsafe {
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let codec = avcodec_find_encoder_by_name(c"h264_vaapi".as_ptr());
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let codec_candidates: &[&std::ffi::CStr] = match codec_pref.to_lowercase().as_str() {
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"hevc" | "h265" => &[c"hevc_vaapi", c"h264_vaapi"],
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"av1" => &[c"av1_vaapi", c"h264_vaapi"],
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_ => &[c"h264_vaapi"],
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};
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let mut codec: *const AVCodec = ptr::null();
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for cand in codec_candidates {
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let c = avcodec_find_encoder_by_name(cand.as_ptr());
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if !c.is_null() {
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codec = c;
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break;
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}
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}
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if codec.is_null() {
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return Err("h264_vaapi encoder not found".into());
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return Err("No compatible VAAPI hardware encoder found".into());
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}
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let codec_ctx = avcodec_alloc_context3(codec);
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@ -267,18 +281,36 @@ pub struct WindowsHwEncoder {
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#[cfg(target_os = "windows")]
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impl WindowsHwEncoder {
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pub fn new(width: u32, height: u32) -> Result<Self, String> {
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Self::new_with_params(width, height, 20_000, 60)
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Self::new_with_params(width, height, 20_000, 60, "h264")
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}
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pub fn new_with_params(width: u32, height: u32, bitrate_kbps: u32, fps: u32) -> Result<Self, String> {
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pub fn new_with_params(width: u32, height: u32, bitrate_kbps: u32, fps: u32, codec_pref: &str) -> Result<Self, String> {
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let fps = fps.clamp(20, 144) as i32;
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unsafe {
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let candidates = [
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(c"h264_nvenc", "NVIDIA NVENC Hardware Encoder"),
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(c"h264_amf", "AMD AMF Hardware Encoder"),
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(c"h264_qsv", "Intel QuickSync Hardware Encoder"),
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(c"libx264", "Software CPU H.264 Encoder (Universal Fallback)"),
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];
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let candidates: &[(&std::ffi::CStr, &str)] = match codec_pref.to_lowercase().as_str() {
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"hevc" | "h265" => &[
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(c"hevc_nvenc", "NVIDIA NVENC HEVC Hardware Encoder"),
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(c"hevc_amf", "AMD AMF HEVC Hardware Encoder"),
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(c"hevc_qsv", "Intel QuickSync HEVC Hardware Encoder"),
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(c"libx265", "Software CPU HEVC Encoder"),
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(c"h264_nvenc", "NVIDIA NVENC H.264 Fallback"),
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(c"libx264", "Software CPU H.264 Fallback"),
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],
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"av1" => &[
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(c"av1_nvenc", "NVIDIA NVENC AV1 Hardware Encoder"),
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(c"av1_amf", "AMD AMF AV1 Hardware Encoder"),
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(c"av1_qsv", "Intel QuickSync AV1 Hardware Encoder"),
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(c"libsvtav1", "Software CPU SVT-AV1 Encoder"),
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(c"h264_nvenc", "NVIDIA NVENC H.264 Fallback"),
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(c"libx264", "Software CPU H.264 Fallback"),
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],
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_ => &[
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(c"h264_nvenc", "NVIDIA NVENC Hardware Encoder"),
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(c"h264_amf", "AMD AMF Hardware Encoder"),
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(c"h264_qsv", "Intel QuickSync Hardware Encoder"),
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(c"libx264", "Software CPU H.264 Encoder (Universal Fallback)"),
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],
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};
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let mut selected_codec: *const AVCodec = ptr::null();
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let mut selected_desc = String::new();
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@ -107,7 +107,7 @@ pub fn show_menu_overlay() {
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let window = ApplicationWindow::builder()
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.application(app)
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.default_width(860)
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.default_height(390)
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.default_height(430)
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.build();
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#[cfg(target_os = "linux")]
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@ -290,6 +290,15 @@ pub fn show_menu_overlay() {
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fps_combo.append(Some("120"), "120 FPS (High-End)");
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fps_combo.set_active_id(Some(&config.fps.to_string()));
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// Video Codec Selector
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let codec_lbl = Label::new(Some("Video Codec:"));
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codec_lbl.set_halign(gtk::Align::Start);
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let codec_combo = ComboBoxText::new();
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codec_combo.append(Some("h264"), "H.264 / AVC (Most Compatible)");
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codec_combo.append(Some("hevc"), "HEVC / H.265 (High Efficiency)");
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codec_combo.append(Some("av1"), "AV1 (Next-Gen High Quality)");
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codec_combo.set_active_id(Some(&config.video_codec));
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// Audio Input Device Selector
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let audio_dev_lbl = Label::new(Some("Audio Device:"));
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audio_dev_lbl.set_halign(gtk::Align::Start);
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@ -312,16 +321,18 @@ pub fn show_menu_overlay() {
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settings_grid.attach(&bit_combo, 1, 1, 1, 1);
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settings_grid.attach(&fps_lbl, 0, 2, 1, 1);
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settings_grid.attach(&fps_combo, 1, 2, 1, 1);
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settings_grid.attach(&audio_dev_lbl, 0, 3, 1, 1);
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settings_grid.attach(&audio_dev_combo, 1, 3, 1, 1);
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settings_grid.attach(&dir_lbl, 0, 4, 1, 1);
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settings_grid.attach(&dir_entry, 1, 4, 1, 1);
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settings_grid.attach(&auto_lbl, 0, 5, 1, 1);
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settings_grid.attach(&auto_switch, 1, 5, 1, 1);
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settings_grid.attach(&save_hk_lbl, 0, 6, 1, 1);
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settings_grid.attach(&save_hk_entry, 1, 6, 1, 1);
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settings_grid.attach(&menu_hk_lbl, 0, 7, 1, 1);
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settings_grid.attach(&menu_hk_entry, 1, 7, 1, 1);
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settings_grid.attach(&codec_lbl, 0, 3, 1, 1);
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settings_grid.attach(&codec_combo, 1, 3, 1, 1);
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settings_grid.attach(&audio_dev_lbl, 0, 4, 1, 1);
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settings_grid.attach(&audio_dev_combo, 1, 4, 1, 1);
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settings_grid.attach(&dir_lbl, 0, 5, 1, 1);
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settings_grid.attach(&dir_entry, 1, 5, 1, 1);
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settings_grid.attach(&auto_lbl, 0, 6, 1, 1);
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settings_grid.attach(&auto_switch, 1, 6, 1, 1);
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settings_grid.attach(&save_hk_lbl, 0, 7, 1, 1);
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settings_grid.attach(&save_hk_entry, 1, 7, 1, 1);
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settings_grid.attach(&menu_hk_lbl, 0, 8, 1, 1);
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settings_grid.attach(&menu_hk_entry, 1, 8, 1, 1);
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let save_settings_btn = Button::with_label("💾 Apply & Save Settings");
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save_settings_btn.style_context().add_class("apply-btn");
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@ -484,6 +495,9 @@ pub fn show_menu_overlay() {
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&& let Ok(fps) = fps_str.parse() {
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cfg.fps = fps;
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}
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if let Some(c) = codec_combo.active_id() {
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cfg.video_codec = c.to_string();
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}
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let dir_val = dir_entry.text().to_string();
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if !dir_val.trim().is_empty() {
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cfg.output_directory = dir_val;
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