use minifb::{Window, WindowOptions}; use std::time::Duration; pub fn show_saved_overlay() { let width = 300; let height = 100; let mut window = match Window::new( "VRec Overlay", width, height, WindowOptions { borderless: true, title: false, resize: false, scale: minifb::Scale::X1, scale_mode: minifb::ScaleMode::Stretch, topmost: true, transparency: true, none: false, } ) { Ok(win) => win, Err(e) => { eprintln!("Failed to create overlay window: {}", e); return; } }; // Create a semi-transparent green box or just dark gray let buffer: Vec = vec![0xFF222222; width * height]; window.set_target_fps(60); let start_time = std::time::Instant::now(); let display_duration = Duration::from_secs(2); while window.is_open() && start_time.elapsed() < display_duration { // We could render text here, but for now we just show a flash/banner. if let Err(e) = window.update_with_buffer(&buffer, width, height) { eprintln!("Overlay update error: {}", e); break; } } }