refactor(ui/chat): inline state close command

This commit is contained in:
ayn2op 2026-03-17 02:17:04 -04:00
parent 8d31a80d0c
commit 764d4b7a0a
4 changed files with 214 additions and 219 deletions

View file

@ -9,7 +9,7 @@ import (
type LogoutEvent struct{ tcell.EventTime }
func (v *Model) logout() tview.Command {
func (m *Model) logout() tview.Command {
return func() tcell.Event {
return &LogoutEvent{}
}
@ -17,11 +17,13 @@ func (v *Model) logout() tview.Command {
type QuitEvent struct{ tcell.EventTime }
func (v *Model) closeState() tview.Command {
func (m *Model) closeState() tview.Command {
return func() tcell.Event {
if err := v.CloseState(); err != nil {
slog.Error("failed to close the session", "err", err)
return tcell.NewEventError(err)
if m.state != nil {
if err := m.state.Close(); err != nil {
slog.Error("failed to close the session", "err", err)
return tcell.NewEventError(err)
}
}
return nil
}

View file

@ -7,59 +7,59 @@ import (
var _ help.KeyMap = (*Model)(nil)
func (v *Model) ShortHelp() []keybind.Keybind {
func (m *Model) ShortHelp() []keybind.Keybind {
short := make([]keybind.Keybind, 0, 16)
if active := v.activeKeyMap(); active != nil {
if active := m.activeKeyMap(); active != nil {
short = append(short, active.ShortHelp()...)
}
short = append(short, v.baseShortHelp()...)
short = append(short, m.baseShortHelp()...)
return short
}
func (v *Model) FullHelp() [][]keybind.Keybind {
func (m *Model) FullHelp() [][]keybind.Keybind {
full := make([][]keybind.Keybind, 0, 8)
if active := v.activeKeyMap(); active != nil {
if active := m.activeKeyMap(); active != nil {
full = append(full, active.FullHelp()...)
}
full = append(full, v.baseFullHelp()...)
full = append(full, m.baseFullHelp()...)
return full
}
func (v *Model) activeKeyMap() help.KeyMap {
if v.GetVisible(channelsPickerLayerName) {
return v.channelsPicker
func (m *Model) activeKeyMap() help.KeyMap {
if m.GetVisible(channelsPickerLayerName) {
return m.channelsPicker
}
if v.app == nil {
if m.app == nil {
return nil
}
switch v.app.Focused() {
case v.guildsTree:
return v.guildsTree
case v.messagesList:
return v.messagesList
case v.messageInput:
return v.messageInput
switch m.app.Focused() {
case m.guildsTree:
return m.guildsTree
case m.messagesList:
return m.messagesList
case m.messageInput:
return m.messageInput
default:
return nil
}
}
func (v *Model) baseShortHelp() []keybind.Keybind {
cfg := v.cfg.Keybinds
func (m *Model) baseShortHelp() []keybind.Keybind {
cfg := m.cfg.Keybinds
short := []keybind.Keybind{cfg.FocusGuildsTree.Keybind, cfg.FocusMessagesList.Keybind}
if !v.messageInput.GetDisabled() {
if !m.messageInput.GetDisabled() {
short = append(short, cfg.FocusMessageInput.Keybind)
}
short = append(short, cfg.ToggleGuildsTree.Keybind, cfg.ToggleChannelsPicker.Keybind)
return short
}
func (v *Model) baseFullHelp() [][]keybind.Keybind {
cfg := v.cfg.Keybinds
func (m *Model) baseFullHelp() [][]keybind.Keybind {
cfg := m.cfg.Keybinds
focus := []keybind.Keybind{cfg.FocusGuildsTree.Keybind, cfg.FocusMessagesList.Keybind}
if !v.messageInput.GetDisabled() {
if !m.messageInput.GetDisabled() {
focus = append(focus, cfg.FocusMessageInput.Keybind)
}
return [][]keybind.Keybind{

View file

@ -81,131 +81,131 @@ func NewView(app *tview.Application, cfg *config.Config, token string) *Model {
return v
}
func (v *Model) SelectedChannel() *discord.Channel {
v.selectedChannelMu.RLock()
defer v.selectedChannelMu.RUnlock()
return v.selectedChannel
func (m *Model) SelectedChannel() *discord.Channel {
m.selectedChannelMu.RLock()
defer m.selectedChannelMu.RUnlock()
return m.selectedChannel
}
func (v *Model) SetSelectedChannel(channel *discord.Channel) {
v.selectedChannelMu.Lock()
v.selectedChannel = channel
v.selectedChannelMu.Unlock()
func (m *Model) SetSelectedChannel(channel *discord.Channel) {
m.selectedChannelMu.Lock()
m.selectedChannel = channel
m.selectedChannelMu.Unlock()
}
func (v *Model) buildLayout() {
v.Clear()
v.rightFlex.Clear()
v.mainFlex.Clear()
func (m *Model) buildLayout() {
m.Clear()
m.rightFlex.Clear()
m.mainFlex.Clear()
v.rightFlex.
m.rightFlex.
SetDirection(flex.DirectionRow).
AddItem(v.messagesList, 0, 1, false).
AddItem(v.messageInput, 3, 1, false)
AddItem(m.messagesList, 0, 1, false).
AddItem(m.messageInput, 3, 1, false)
// The guilds tree is always focused first at start-up.
v.mainFlex.
AddItem(v.guildsTree, 0, 1, true).
AddItem(v.rightFlex, 0, 4, false)
m.mainFlex.
AddItem(m.guildsTree, 0, 1, true).
AddItem(m.rightFlex, 0, 4, false)
v.AddLayer(v.mainFlex, layers.WithName(flexLayerName), layers.WithResize(true), layers.WithVisible(true))
v.AddLayer(v.messageInput.mentionsList, layers.WithName(mentionsListLayerName), layers.WithResize(false), layers.WithVisible(false))
m.AddLayer(m.mainFlex, layers.WithName(flexLayerName), layers.WithResize(true), layers.WithVisible(true))
m.AddLayer(m.messageInput.mentionsList, layers.WithName(mentionsListLayerName), layers.WithResize(false), layers.WithVisible(false))
}
func (v *Model) togglePicker() {
if v.HasLayer(channelsPickerLayerName) {
v.closePicker()
func (m *Model) togglePicker() {
if m.HasLayer(channelsPickerLayerName) {
m.closePicker()
} else {
v.openPicker()
m.openPicker()
}
}
func (v *Model) openPicker() {
v.AddLayer(
ui.Centered(v.channelsPicker, v.cfg.Picker.Width, v.cfg.Picker.Height),
func (m *Model) openPicker() {
m.AddLayer(
ui.Centered(m.channelsPicker, m.cfg.Picker.Width, m.cfg.Picker.Height),
layers.WithName(channelsPickerLayerName),
layers.WithResize(true),
layers.WithVisible(true),
layers.WithOverlay(),
).SendToFront(channelsPickerLayerName)
v.channelsPicker.update()
m.channelsPicker.update()
}
func (v *Model) closePicker() {
v.RemoveLayer(channelsPickerLayerName)
v.channelsPicker.Update()
func (m *Model) closePicker() {
m.RemoveLayer(channelsPickerLayerName)
m.channelsPicker.Update()
}
func (v *Model) toggleGuildsTree() {
func (m *Model) toggleGuildsTree() {
// The guilds tree is visible if the number of items is two.
if v.mainFlex.GetItemCount() == 2 {
v.mainFlex.RemoveItem(v.guildsTree)
if v.guildsTree.HasFocus() {
v.app.SetFocus(v.mainFlex)
if m.mainFlex.GetItemCount() == 2 {
m.mainFlex.RemoveItem(m.guildsTree)
if m.guildsTree.HasFocus() {
m.app.SetFocus(m.mainFlex)
}
} else {
v.buildLayout()
v.app.SetFocus(v.guildsTree)
m.buildLayout()
m.app.SetFocus(m.guildsTree)
}
}
func (v *Model) focusGuildsTree() bool {
func (m *Model) focusGuildsTree() bool {
// The guilds tree is not hidden if the number of items is two.
if v.mainFlex.GetItemCount() == 2 {
v.app.SetFocus(v.guildsTree)
if m.mainFlex.GetItemCount() == 2 {
m.app.SetFocus(m.guildsTree)
return true
}
return false
}
func (v *Model) focusMessageInput() bool {
if !v.messageInput.GetDisabled() {
v.app.SetFocus(v.messageInput)
func (m *Model) focusMessageInput() bool {
if !m.messageInput.GetDisabled() {
m.app.SetFocus(m.messageInput)
return true
}
return false
}
func (v *Model) focusPrevious() {
switch v.app.Focused() {
case v.messagesList: // Handle both a.messagesList and a.flex as well as other edge cases (if there is).
if v.focusGuildsTree() {
func (m *Model) focusPrevious() {
switch m.app.Focused() {
case m.messagesList: // Handle both a.messagesList and a.flex as well as other edge cases (if there is).
if m.focusGuildsTree() {
return
}
fallthrough
case v.guildsTree:
if v.focusMessageInput() {
case m.guildsTree:
if m.focusMessageInput() {
return
}
fallthrough
case v.messageInput:
v.app.SetFocus(v.messagesList)
case m.messageInput:
m.app.SetFocus(m.messagesList)
}
}
func (v *Model) focusNext() {
switch v.app.Focused() {
case v.messagesList:
if v.focusMessageInput() {
func (m *Model) focusNext() {
switch m.app.Focused() {
case m.messagesList:
if m.focusMessageInput() {
return
}
fallthrough
case v.messageInput: // Handle both a.messageInput and a.flex as well as other edge cases (if there is).
if v.focusGuildsTree() {
case m.messageInput: // Handle both a.messageInput and a.flex as well as other edge cases (if there is).
if m.focusGuildsTree() {
return
}
fallthrough
case v.guildsTree:
v.app.SetFocus(v.messagesList)
case m.guildsTree:
m.app.SetFocus(m.messagesList)
}
}
func (v *Model) HandleEvent(event tcell.Event) tview.Command {
func (m *Model) HandleEvent(event tcell.Event) tview.Command {
switch event := event.(type) {
case *tview.InitEvent:
return func() tcell.Event {
if err := v.OpenState(v.token); err != nil {
if err := m.OpenState(m.token); err != nil {
slog.Error("failed to open chat state", "err", err)
return tcell.NewEventError(err)
}
@ -213,18 +213,18 @@ func (v *Model) HandleEvent(event tcell.Event) tview.Command {
}
case *QuitEvent:
return tview.Batch(
v.closeState(),
m.closeState(),
tview.Quit(),
)
case *tview.ModalDoneEvent:
if v.HasLayer(confirmModalLayerName) {
v.RemoveLayer(confirmModalLayerName)
if v.confirmModalPreviousFocus != nil {
v.app.SetFocus(v.confirmModalPreviousFocus)
if m.HasLayer(confirmModalLayerName) {
m.RemoveLayer(confirmModalLayerName)
if m.confirmModalPreviousFocus != nil {
m.app.SetFocus(m.confirmModalPreviousFocus)
}
onDone := v.confirmModalDone
v.confirmModalDone = nil
v.confirmModalPreviousFocus = nil
onDone := m.confirmModalDone
m.confirmModalDone = nil
m.confirmModalPreviousFocus = nil
if onDone != nil {
onDone(event.ButtonLabel)
}
@ -232,49 +232,49 @@ func (v *Model) HandleEvent(event tcell.Event) tview.Command {
}
case *tview.KeyEvent:
switch {
case keybind.Matches(event, v.cfg.Keybinds.FocusGuildsTree.Keybind):
v.messageInput.removeMentionsList()
v.focusGuildsTree()
case keybind.Matches(event, m.cfg.Keybinds.FocusGuildsTree.Keybind):
m.messageInput.removeMentionsList()
m.focusGuildsTree()
return nil
case keybind.Matches(event, v.cfg.Keybinds.FocusMessagesList.Keybind):
v.messageInput.removeMentionsList()
v.app.SetFocus(v.messagesList)
case keybind.Matches(event, m.cfg.Keybinds.FocusMessagesList.Keybind):
m.messageInput.removeMentionsList()
m.app.SetFocus(m.messagesList)
return nil
case keybind.Matches(event, v.cfg.Keybinds.FocusMessageInput.Keybind):
v.focusMessageInput()
case keybind.Matches(event, m.cfg.Keybinds.FocusMessageInput.Keybind):
m.focusMessageInput()
return nil
case keybind.Matches(event, v.cfg.Keybinds.FocusPrevious.Keybind):
v.focusPrevious()
case keybind.Matches(event, m.cfg.Keybinds.FocusPrevious.Keybind):
m.focusPrevious()
return nil
case keybind.Matches(event, v.cfg.Keybinds.FocusNext.Keybind):
v.focusNext()
case keybind.Matches(event, m.cfg.Keybinds.FocusNext.Keybind):
m.focusNext()
return nil
case keybind.Matches(event, v.cfg.Keybinds.Logout.Keybind):
return tview.Batch(v.closeState(), v.logout())
case keybind.Matches(event, v.cfg.Keybinds.ToggleGuildsTree.Keybind):
v.toggleGuildsTree()
case keybind.Matches(event, m.cfg.Keybinds.Logout.Keybind):
return tview.Batch(m.closeState(), m.logout())
case keybind.Matches(event, m.cfg.Keybinds.ToggleGuildsTree.Keybind):
m.toggleGuildsTree()
return nil
case keybind.Matches(event, v.cfg.Keybinds.ToggleChannelsPicker.Keybind):
v.togglePicker()
case keybind.Matches(event, m.cfg.Keybinds.ToggleChannelsPicker.Keybind):
m.togglePicker()
return nil
}
case *closeLayerEvent:
if v.HasLayer(event.name) {
v.HideLayer(event.name)
if m.HasLayer(event.name) {
m.HideLayer(event.name)
}
return nil
}
return v.Layers.HandleEvent(event)
return m.Layers.HandleEvent(event)
}
func (v *Model) showConfirmModal(prompt string, buttons []string, onDone func(label string)) {
v.confirmModalPreviousFocus = v.app.Focused()
v.confirmModalDone = onDone
func (m *Model) showConfirmModal(prompt string, buttons []string, onDone func(label string)) {
m.confirmModalPreviousFocus = m.app.Focused()
m.confirmModalDone = onDone
modal := tview.NewModal().
SetText(prompt).
AddButtons(buttons)
v.
m.
AddLayer(
ui.Centered(modal, 0, 0),
layers.WithName(confirmModalLayerName),
@ -285,75 +285,75 @@ func (v *Model) showConfirmModal(prompt string, buttons []string, onDone func(la
SendToFront(confirmModalLayerName)
}
func (v *Model) onReadUpdate(event *read.UpdateEvent) {
v.app.QueueUpdateDraw(func() {
func (m *Model) onReadUpdate(event *read.UpdateEvent) {
m.app.QueueUpdateDraw(func() {
// Use indexed node lookup to avoid walking the whole tree on every read
// event. This runs frequently while reading/typing across channels.
if event.GuildID.IsValid() {
if guildNode := v.guildsTree.findNodeByReference(event.GuildID); guildNode != nil {
v.guildsTree.setNodeLineStyle(guildNode, v.guildsTree.getGuildNodeStyle(event.GuildID))
if guildNode := m.guildsTree.findNodeByReference(event.GuildID); guildNode != nil {
m.guildsTree.setNodeLineStyle(guildNode, m.guildsTree.getGuildNodeStyle(event.GuildID))
}
}
// Channel style is always updated for the target channel regardless of
// whether it's in a guild or DM.
if channelNode := v.guildsTree.findNodeByReference(event.ChannelID); channelNode != nil {
v.guildsTree.setNodeLineStyle(channelNode, v.guildsTree.getChannelNodeStyle(event.ChannelID))
if channelNode := m.guildsTree.findNodeByReference(event.ChannelID); channelNode != nil {
m.guildsTree.setNodeLineStyle(channelNode, m.guildsTree.getChannelNodeStyle(event.ChannelID))
}
})
}
func (v *Model) clearTypers() {
v.typersMu.Lock()
for _, timer := range v.typers {
func (m *Model) clearTypers() {
m.typersMu.Lock()
for _, timer := range m.typers {
timer.Stop()
}
clear(v.typers)
v.typersMu.Unlock()
v.updateFooter()
clear(m.typers)
m.typersMu.Unlock()
m.updateFooter()
}
func (v *Model) addTyper(userID discord.UserID) {
v.typersMu.Lock()
typer, ok := v.typers[userID]
func (m *Model) addTyper(userID discord.UserID) {
m.typersMu.Lock()
typer, ok := m.typers[userID]
if ok {
typer.Reset(typingDuration)
} else {
v.typers[userID] = time.AfterFunc(typingDuration, func() {
v.removeTyper(userID)
m.typers[userID] = time.AfterFunc(typingDuration, func() {
m.removeTyper(userID)
})
}
v.typersMu.Unlock()
v.updateFooter()
m.typersMu.Unlock()
m.updateFooter()
}
func (v *Model) removeTyper(userID discord.UserID) {
v.typersMu.Lock()
if typer, ok := v.typers[userID]; ok {
func (m *Model) removeTyper(userID discord.UserID) {
m.typersMu.Lock()
if typer, ok := m.typers[userID]; ok {
typer.Stop()
delete(v.typers, userID)
delete(m.typers, userID)
}
v.typersMu.Unlock()
v.updateFooter()
m.typersMu.Unlock()
m.updateFooter()
}
func (v *Model) updateFooter() {
selectedChannel := v.SelectedChannel()
func (m *Model) updateFooter() {
selectedChannel := m.SelectedChannel()
if selectedChannel == nil {
return
}
guildID := selectedChannel.GuildID
v.typersMu.RLock()
defer v.typersMu.RUnlock()
m.typersMu.RLock()
defer m.typersMu.RUnlock()
var footer string
if len(v.typers) > 0 {
if len(m.typers) > 0 {
var names []string
for userID := range v.typers {
for userID := range m.typers {
var name string
if guildID.IsValid() {
member, err := v.state.Cabinet.Member(guildID, userID)
member, err := m.state.Cabinet.Member(guildID, userID)
if err != nil {
slog.Error("failed to get member from state", "err", err, "guild_id", guildID, "user_id", userID)
continue
@ -390,5 +390,5 @@ func (v *Model) updateFooter() {
}
}
go v.app.QueueUpdateDraw(func() { v.messagesList.SetFooter(footer) })
go m.app.QueueUpdateDraw(func() { m.messagesList.SetFooter(footer) })
}

View file

@ -20,11 +20,11 @@ import (
"github.com/diamondburned/ningen/v3"
)
func (v *Model) OpenState(token string) error {
func (m *Model) OpenState(token string) error {
identifyProps := http.IdentifyProperties()
gateway.DefaultIdentity = identifyProps
gateway.DefaultPresence = &gateway.UpdatePresenceCommand{
Status: v.cfg.Status,
Status: m.cfg.Status,
}
id := gateway.DefaultIdentifier(token)
@ -32,38 +32,31 @@ func (v *Model) OpenState(token string) error {
session := session.NewCustom(id, http.NewClient(token), handler.New())
state := state.NewFromSession(session, defaultstore.New())
v.state = ningen.FromState(state)
m.state = ningen.FromState(state)
// Handlers
v.state.AddHandler(v.onRaw)
v.state.AddHandler(v.onReady)
v.state.AddHandler(v.onMessageCreate)
v.state.AddHandler(v.onMessageUpdate)
v.state.AddHandler(v.onMessageDelete)
v.state.AddHandler(v.onReadUpdate)
v.state.AddHandler(v.onGuildMembersChunk)
v.state.AddHandler(v.onGuildMemberRemove)
m.state.AddHandler(m.onRaw)
m.state.AddHandler(m.onReady)
m.state.AddHandler(m.onMessageCreate)
m.state.AddHandler(m.onMessageUpdate)
m.state.AddHandler(m.onMessageDelete)
m.state.AddHandler(m.onReadUpdate)
m.state.AddHandler(m.onGuildMembersChunk)
m.state.AddHandler(m.onGuildMemberRemove)
if v.cfg.TypingIndicator.Receive {
v.state.AddHandler(v.onTypingStart)
if m.cfg.TypingIndicator.Receive {
m.state.AddHandler(m.onTypingStart)
}
v.state.StateLog = func(err error) {
m.state.StateLog = func(err error) {
slog.Error("state log", "err", err)
}
v.state.OnRequest = append(v.state.OnRequest, httputil.WithHeaders(http.Headers()), v.onRequest)
return v.state.Open(context.Background())
m.state.OnRequest = append(m.state.OnRequest, httputil.WithHeaders(http.Headers()), m.onRequest)
return m.state.Open(context.Background())
}
func (v *Model) CloseState() error {
if v.state == nil {
return nil
}
return v.state.Close()
}
func (v *Model) onRequest(r httpdriver.Request) error {
func (m *Model) onRequest(r httpdriver.Request) error {
if req, ok := r.(*httpdriver.DefaultRequest); ok {
slog.Debug("new HTTP request", "method", req.Method, "url", req.URL)
}
@ -71,7 +64,7 @@ func (v *Model) onRequest(r httpdriver.Request) error {
return nil
}
func (v *Model) onRaw(event *ws.RawEvent) {
func (m *Model) onRaw(event *ws.RawEvent) {
slog.Debug(
"new raw event",
"code", event.OriginalCode,
@ -80,16 +73,16 @@ func (v *Model) onRaw(event *ws.RawEvent) {
)
}
func (v *Model) onReady(event *gateway.ReadyEvent) {
v.app.QueueUpdateDraw(func() {
func (m *Model) onReady(event *gateway.ReadyEvent) {
m.app.QueueUpdateDraw(func() {
// Rebuild indexes from scratch so reconnects and account switches do not
// retain pointers to detached tree nodes.
v.guildsTree.resetNodeIndex()
m.guildsTree.resetNodeIndex()
dmNode := tview.NewTreeNode("Direct Messages").SetReference(dmNode{}).SetExpandable(true).SetExpanded(false)
v.guildsTree.dmRootNode = dmNode
m.guildsTree.dmRootNode = dmNode
root := v.guildsTree.
root := m.guildsTree.
GetRoot().
ClearChildren().
AddChild(dmNode)
@ -127,7 +120,7 @@ func (v *Model) onReady(event *gateway.ReadyEvent) {
// Orphan guild - add directly to root in order
if guildEvent, ok := guildsByID[guildID]; ok {
v.guildsTree.createGuildNode(root, guildEvent.Guild)
m.guildsTree.createGuildNode(root, guildEvent.Guild)
}
}
@ -135,59 +128,59 @@ func (v *Model) onReady(event *gateway.ReadyEvent) {
for _, folder := range event.UserSettings.GuildFolders {
if folder.ID == 0 && len(folder.GuildIDs) == 1 {
if guild, ok := guildsByID[folder.GuildIDs[0]]; ok {
v.guildsTree.createGuildNode(root, guild.Guild)
m.guildsTree.createGuildNode(root, guild.Guild)
}
} else {
v.guildsTree.createFolderNode(folder, guildsByID)
m.guildsTree.createFolderNode(folder, guildsByID)
}
}
v.guildsTree.SetCurrentNode(root)
v.app.SetFocus(v.guildsTree)
m.guildsTree.SetCurrentNode(root)
m.app.SetFocus(m.guildsTree)
})
}
func (v *Model) onMessageCreate(message *gateway.MessageCreateEvent) {
selectedChannel := v.SelectedChannel()
func (m *Model) onMessageCreate(message *gateway.MessageCreateEvent) {
selectedChannel := m.SelectedChannel()
if selectedChannel != nil && selectedChannel.ID == message.ChannelID {
v.removeTyper(message.Author.ID)
v.app.QueueUpdateDraw(func() {
v.messagesList.addMessage(message.Message)
m.removeTyper(message.Author.ID)
m.app.QueueUpdateDraw(func() {
m.messagesList.addMessage(message.Message)
})
} else {
if err := notifications.Notify(v.state, message, v.cfg); err != nil {
if err := notifications.Notify(m.state, message, m.cfg); err != nil {
slog.Error("failed to notify", "err", err, "channel_id", message.ChannelID, "message_id", message.ID)
}
}
}
func (v *Model) onMessageUpdate(message *gateway.MessageUpdateEvent) {
if selected := v.SelectedChannel(); selected != nil && selected.ID == message.ChannelID {
index := slices.IndexFunc(v.messagesList.messages, func(m discord.Message) bool {
func (m *Model) onMessageUpdate(message *gateway.MessageUpdateEvent) {
if selected := m.SelectedChannel(); selected != nil && selected.ID == message.ChannelID {
index := slices.IndexFunc(m.messagesList.messages, func(m discord.Message) bool {
return m.ID == message.ID
})
if index < 0 {
return
}
v.app.QueueUpdateDraw(func() {
v.messagesList.setMessage(index, message.Message)
m.app.QueueUpdateDraw(func() {
m.messagesList.setMessage(index, message.Message)
})
}
}
func (v *Model) onMessageDelete(message *gateway.MessageDeleteEvent) {
if selected := v.SelectedChannel(); selected != nil && selected.ID == message.ChannelID {
prevCursor := v.messagesList.Cursor()
deletedIndex := slices.IndexFunc(v.messagesList.messages, func(m discord.Message) bool {
func (m *Model) onMessageDelete(message *gateway.MessageDeleteEvent) {
if selected := m.SelectedChannel(); selected != nil && selected.ID == message.ChannelID {
prevCursor := m.messagesList.Cursor()
deletedIndex := slices.IndexFunc(m.messagesList.messages, func(m discord.Message) bool {
return m.ID == message.ID
})
if deletedIndex < 0 {
return
}
v.app.QueueUpdateDraw(func() {
v.messagesList.deleteMessage(deletedIndex)
m.app.QueueUpdateDraw(func() {
m.messagesList.deleteMessage(deletedIndex)
})
// Keep cursor stable when possible after removal.
@ -196,7 +189,7 @@ func (v *Model) onMessageDelete(message *gateway.MessageDeleteEvent) {
// Prefer previous item; fall forward if we deleted the first.
newCursor = deletedIndex - 1
if newCursor < 0 {
if deletedIndex < len(v.messagesList.messages) {
if deletedIndex < len(m.messagesList.messages) {
newCursor = deletedIndex
} else {
newCursor = -1
@ -208,23 +201,23 @@ func (v *Model) onMessageDelete(message *gateway.MessageDeleteEvent) {
}
if newCursor != prevCursor {
// Avoid redundant cursor updates if nothing changed.
v.app.QueueUpdateDraw(func() {
v.messagesList.SetCursor(newCursor)
m.app.QueueUpdateDraw(func() {
m.messagesList.SetCursor(newCursor)
})
}
}
}
func (v *Model) onGuildMembersChunk(event *gateway.GuildMembersChunkEvent) {
v.messagesList.setFetchingChunk(false, uint(len(event.Members)))
func (m *Model) onGuildMembersChunk(event *gateway.GuildMembersChunkEvent) {
m.messagesList.setFetchingChunk(false, uint(len(event.Members)))
}
func (v *Model) onGuildMemberRemove(event *gateway.GuildMemberRemoveEvent) {
v.messageInput.cache.Invalidate(event.GuildID.String()+" "+event.User.Username, v.state.MemberState.SearchLimit)
func (m *Model) onGuildMemberRemove(event *gateway.GuildMemberRemoveEvent) {
m.messageInput.cache.Invalidate(event.GuildID.String()+" "+event.User.Username, m.state.MemberState.SearchLimit)
}
func (v *Model) onTypingStart(event *gateway.TypingStartEvent) {
selectedChannel := v.SelectedChannel()
func (m *Model) onTypingStart(event *gateway.TypingStartEvent) {
selectedChannel := m.SelectedChannel()
if selectedChannel == nil {
return
}
@ -233,10 +226,10 @@ func (v *Model) onTypingStart(event *gateway.TypingStartEvent) {
return
}
me, _ := v.state.Cabinet.Me()
me, _ := m.state.Cabinet.Me()
if event.UserID == me.ID {
return
}
v.addTyper(event.UserID)
m.addTyper(event.UserID)
}